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Difference between revisions of "En US TrainingGrounds"

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==Train==
 
==Train==
  
With a level  1 Training Grounds, three generic courses will be available:  
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With a level  1 Training Grounds, three general courses will be available:  
  
 
* '''Battle techniques-Power''': increases strength
 
* '''Battle techniques-Power''': increases strength
 
* '''Battle techniques-Agility''': increase dexterity
 
* '''Battle techniques-Agility''': increase dexterity
* '''Weights''': increase constitution
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* '''Gymnasium''': increase constitution
  
Each course has '''20''' levels that will raise the related stat to the level.  
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Each course has '''20''' levels that will raise the related stat to the next higher level than the student's current one.  
  
Example: If char has strength '''14''', he will be able to attend the course level '''15''' of Battle Techniques-Power
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Example: If a character has strength '''14''', he will be able to attend the course '''Battle Techniques''' Level '''15'''.
  
Action is blocking and takes '''3''' glut per hour and '''5''' energy per hour.
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Training action is in blocks of '''3''' hours and takes '''3''' glut per hour, and '''5''' energy per hour.
  
    Canceling the action won’t refund the money and the hours will be wasted.
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Canceling a training session will result in the loss of all monies paid. No training hours will be credited.
  
 
==Inventory==
 
==Inventory==
The Drill Master will be able put and withdraw items from structure's storage.
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The Drill Master will be able to add and withdraw items from structure's storage.
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==Manage==
 
==Manage==
  
When the Training Grounds will be completed The Drill Master will manage it. He/She is appointed by the local Vassal.  
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When the Training Grounds is completed, a Drill Master will manage it. The Drill Master is appointed by the city's Vassal.  
He would be able to:
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The Drill Master would be able to:
  
 
* Set hourly training costs for citizens and foreigners
 
* Set hourly training costs for citizens and foreigners
 
* Manage the Training Grounds inventory
 
* Manage the Training Grounds inventory
  
    The Drill Master must insure that there is enough wooden dummies stocked in the inventory in order to  
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The Drill Master must insure that there are enough wooden dummies stocked in the inventory in order to keep course slots available. Each wooden dummy will provide enough material for '''25''' hours of training.
    keep courses slots available.
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Each wooden dummy will provide enough material for '''60''' hours of training. a [[Workshops#Carpentry|Carpenter]] will be able to produce wooden dummies from wood.
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A [[Workshops#Carpentry|Carpenter]] will be able to produce wooden dummies from wood.
  
 
===Setting course  price===
 
===Setting course  price===
 
The Drill Master will be able to set the hourly training cost (> 1) for both citizen and foreigners.
 
The Drill Master will be able to set the hourly training cost (> 1) for both citizen and foreigners.
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===Rest===
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The Drill Master can rest in the Training Grounds. See [[En US Resting|Resting]].
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[[Category: ValkonToDo]]

Latest revision as of 03:48, 16 September 2019

Contents

[edit] The Training Grounds

The Training Grounds will have the following public links:

  • Donate
  • Info
  • Train

The Training Grounds will have the following private links:

  • Inventory
  • Manage

[edit]

This function allows characters to donate money or items to the structure.

[edit] Info

Here it will be possible to view general statistics on the building's contributions. This page will also be a Monument of Gratitude to the players who built the structure.

[edit] Train

With a level 1 Training Grounds, three general courses will be available:

  • Battle techniques-Power: increases strength
  • Battle techniques-Agility: increase dexterity
  • Gymnasium: increase constitution

Each course has 20 levels that will raise the related stat to the next higher level than the student's current one.

Example: If a character has strength 14, he will be able to attend the course Battle Techniques Level 15.

Training action is in blocks of 3 hours and takes 3 glut per hour, and 5 energy per hour.

Canceling a training session will result in the loss of all monies paid. No training hours will be credited.

[edit] Inventory

The Drill Master will be able to add and withdraw items from structure's storage.

[edit] Manage

When the Training Grounds is completed, a Drill Master will manage it. The Drill Master is appointed by the city's Vassal.

The Drill Master would be able to:

  • Set hourly training costs for citizens and foreigners
  • Manage the Training Grounds inventory

The Drill Master must insure that there are enough wooden dummies stocked in the inventory in order to keep course slots available. Each wooden dummy will provide enough material for 25 hours of training.

A Carpenter will be able to produce wooden dummies from wood.

[edit] Setting course price

The Drill Master will be able to set the hourly training cost (> 1) for both citizen and foreigners.

[edit] Rest

The Drill Master can rest in the Training Grounds. See Resting.

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