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Difference between revisions of "Recovering Health"
From Medieval Europe
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Medical Kits are crafted in [[Religious structures (level 4)]]; recovered hit points are related to | Medical Kits are crafted in [[Religious structures (level 4)]]; recovered hit points are related to | ||
− | the character [[en_US_AFP|Accumulated Faith Points (AFP)]] | + | the character [[en_US_AFP|Accumulated Faith Points (AFP)]]. |
{|class='hor-minimalist-a' | {|class='hor-minimalist-a' | ||
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|100 | |100 | ||
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==Recovering== | ==Recovering== |
Revision as of 14:24, 7 January 2013
Recovering Health
There are three methods to recover health:
- From Medical Kits
- From Healing pills
- From Recovering
Medical Kits
Medical Kits are crafted in Religious structures (level 4); recovered hit points are related to the character Accumulated Faith Points (AFP).
Level | Benefit (restored HPs) |
---|---|
0 | 5 |
1 | 15 |
2 | 34 |
3 | 55 |
4 | 77 |
5 | 100 |
Recovering
When a character looses a fight, he will lose consciousness and needs to recover health. His energy level to 0 and his health level is set to 1.
The character will be stun for some time:
time = 24 hours / char_constitution ^ 0.4
Health and energy will regenerates at the following rate:
Percentage for each hour = (char_constitution ^ 1,42) / 5
Constitution | Time | Health for each hour |
---|---|---|
1 | 24,0 | 0,20 |
2 | 18,2 | 0,54 |
3 | 15,5 | 0,95 |
4 | 13,8 | 1,43 |
5 | 12,6 | 1,97 |
6 | 11,7 | 2,55 |
7 | 11,0 | 3,17 |
8 | 10,4 | 3,83 |
9 | 10,0 | 4,53 |
10 | 9,6 | 5,26 |
11 | 9,2 | 6,02 |
12 | 8,9 | 6,82 |
13 | 8,6 | 7,64 |
14 | 8,4 | 8,48 |
15 | 8,1 | 9,36 |
16 | 7,9 | 10,25 |
17 | 7,7 | 11,18 |
18 | 7,6 | 12,12 |
19 | 7,4 | 13,09 |
20 | 7,2 | 14,08 |