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Difference between revisions of "Recovering Health"
From Medieval Europe
(→Recovering Health) |
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<div class='normalbox'>Percentage for each hour = (char_constitution ^ 1,42) / 5</div> | <div class='normalbox'>Percentage for each hour = (char_constitution ^ 1,42) / 5</div> | ||
+ | |||
+ | {|class='hor-minimalist-a' | ||
+ | |- | ||
+ | !Constitution | ||
+ | !Time | ||
+ | !Health for each hour | ||
+ | !Total | ||
+ | |- | ||
+ | |1 | ||
+ | |24,0 | ||
+ | |0,20 | ||
+ | |4,80 | ||
+ | |- | ||
+ | |2 | ||
+ | |18,2 | ||
+ | |0,54 | ||
+ | |9,73 | ||
+ | |- | ||
+ | |3 | ||
+ | |15,5 | ||
+ | |0,95 | ||
+ | |14,72 | ||
+ | |- | ||
+ | |4 | ||
+ | |13,8 | ||
+ | |1,43 | ||
+ | |19,74 | ||
+ | |- | ||
+ | |5 | ||
+ | |12,6 | ||
+ | |1,97 | ||
+ | |24,79 | ||
+ | |- | ||
+ | |6 | ||
+ | |11,7 | ||
+ | |2,55 | ||
+ | |29,85 | ||
+ | |- | ||
+ | |7 | ||
+ | |10,0 | ||
+ | |3,17 | ||
+ | |31,70 | ||
+ | |- | ||
+ | |8 | ||
+ | |10,4 | ||
+ | |3,83 | ||
+ | |40,03 | ||
+ | |- | ||
+ | |9 | ||
+ | |10,0 | ||
+ | |4,53 | ||
+ | |45,14 | ||
+ | |- | ||
+ | |10 | ||
+ | |9,6 | ||
+ | |5,26 | ||
+ | |50,26 | ||
+ | |- | ||
+ | |11 | ||
+ | |9,2 | ||
+ | |6,02 | ||
+ | |55,39 | ||
+ | |- | ||
+ | |12 | ||
+ | |8,9 | ||
+ | |6,82 | ||
+ | |60,53 | ||
+ | |- | ||
+ | |13 | ||
+ | |8,6 | ||
+ | |7,64 | ||
+ | |65,68 | ||
+ | |- | ||
+ | |14 | ||
+ | |8,4 | ||
+ | |8,48 | ||
+ | |70,84 | ||
+ | |- | ||
+ | |15 | ||
+ | |8,1 | ||
+ | |9,36 | ||
+ | |76,01 | ||
+ | |- | ||
+ | |16 | ||
+ | |7,9 | ||
+ | |10,25 | ||
+ | |81,18 | ||
+ | |- | ||
+ | |17 | ||
+ | |7,7 | ||
+ | |11,18 | ||
+ | |86,36 | ||
+ | |- | ||
+ | |18 | ||
+ | |7,6 | ||
+ | |12,12 | ||
+ | |91,54 | ||
+ | |- | ||
+ | |19 | ||
+ | |7,4 | ||
+ | |13,09 | ||
+ | |96,73 | ||
+ | |- | ||
+ | |20 | ||
+ | |7,2 | ||
+ | |14,08 | ||
+ | |101,93 | ||
+ | |- | ||
+ | | | ||
+ | |} |
Revision as of 09:45, 19 March 2012
Recovering Health
When a character loose a fight, he will lose consciousness and needs to recover health. His energy level to 0 and his health level is set to 1.
The character will be stun for some time:
time = ( 24 hours / char_constitution ^ 0.4 )
Health and energy will regenerates at the following rate:
Percentage for each hour = (char_constitution ^ 1,42) / 5
Constitution | Time | Health for each hour | Total |
---|---|---|---|
1 | 24,0 | 0,20 | 4,80 |
2 | 18,2 | 0,54 | 9,73 |
3 | 15,5 | 0,95 | 14,72 |
4 | 13,8 | 1,43 | 19,74 |
5 | 12,6 | 1,97 | 24,79 |
6 | 11,7 | 2,55 | 29,85 |
7 | 10,0 | 3,17 | 31,70 |
8 | 10,4 | 3,83 | 40,03 |
9 | 10,0 | 4,53 | 45,14 |
10 | 9,6 | 5,26 | 50,26 |
11 | 9,2 | 6,02 | 55,39 |
12 | 8,9 | 6,82 | 60,53 |
13 | 8,6 | 7,64 | 65,68 |
14 | 8,4 | 8,48 | 70,84 |
15 | 8,1 | 9,36 | 76,01 |
16 | 7,9 | 10,25 | 81,18 |
17 | 7,7 | 11,18 | 86,36 |
18 | 7,6 | 12,12 | 91,54 |
19 | 7,4 | 13,09 | 96,73 |
20 | 7,2 | 14,08 | 101,93 |