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Difference between revisions of "Recovering Health"
From Medieval Europe
(Created page with '=Recovering Health== When a character loose a fight, he will lose consciousness and needs to recover health. His energy level to 0 and his health levels goes to 1. <div class=…') |
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When a character loose a fight, he will lose consciousness and needs to recover health. | When a character loose a fight, he will lose consciousness and needs to recover health. | ||
His energy level to 0 and his health levels goes to 1. | His energy level to 0 and his health levels goes to 1. | ||
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<div class='normalbox'>time = ( 24 hours / char_constitution ^ 0.4 )</div> | <div class='normalbox'>time = ( 24 hours / char_constitution ^ 0.4 )</div> | ||
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Health and energy will regenerates at the following rate, glut will not raise. | Health and energy will regenerates at the following rate, glut will not raise. | ||
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<div class='normalbox'>Percentage for each hour = (char_constitution ^ 1,2) / 5</div> | <div class='normalbox'>Percentage for each hour = (char_constitution ^ 1,2) / 5</div> |
Revision as of 19:16, 18 March 2012
Recovering Health=
When a character loose a fight, he will lose consciousness and needs to recover health. His energy level to 0 and his health levels goes to 1.
time = ( 24 hours / char_constitution ^ 0.4 )
Health and energy will regenerates at the following rate, glut will not raise.
Percentage for each hour = (char_constitution ^ 1,2) / 5