Difference between revisions of "Diseases"
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− | Characters may get diseases. All diseases | + | Characters may get diseases. All diseases have the following characteristics: |
=Diseases in ME= | =Diseases in ME= | ||
− | In Medieval Europe it's possible to catch diseases. Currently | + | In Medieval Europe, it's possible to catch diseases. Currently, four diseases can be caught: |
* Plague | * Plague | ||
− | |||
* Bleeding Wound | * Bleeding Wound | ||
+ | * Tipsiness | ||
+ | * Drunkenness | ||
− | =How a character | + | =How can a character get a disease?= |
− | A character may | + | A character may get a disease for a game mechanic, or from another character. |
− | =How a character | + | =How can a character be cured from a disease?= |
− | Only a member of a Church can cure a disease, provide that the Church owns the correct Dogma Bonuses. | + | Only a member of a Church can cure a disease, provide that the Church owns the correct Dogma Bonuses. The diseases curable by a Member of a Church are Plague, Bleeding Wound. |
+ | Alternatively, a player can buy an [[Elixir of Cure Disease]], a premium bonus item purchased with doubloons. | ||
=What happens to a character that is infected with a disease?= | =What happens to a character that is infected with a disease?= | ||
Line 76: | Line 78: | ||
=Plague= | =Plague= | ||
− | + | The plague is usually started by Administration. '''The first outburst is reported to have happened on 19 January 1314'''. [http://www.medieval-europe.eu/index.php/character/publicprofile/1 Guglielmo di Valenza] was reported to be the infector. This can be guessed by this [http://blog.medieval-europe.eu/2014/01/20/a-bad-omen/ post]. | |
'''A second infection happened in April 1316''', caused by [http://www.medieval-europe.eu/index.php/character/publicprofile/39936 Nekro Phoro] (see this [http://blog.medieval-europe.eu/2016/03/19/nekro-revenge/ post]. | '''A second infection happened in April 1316''', caused by [http://www.medieval-europe.eu/index.php/character/publicprofile/39936 Nekro Phoro] (see this [http://blog.medieval-europe.eu/2016/03/19/nekro-revenge/ post]. | ||
− | Plague is the worst disease you can catch, and some character deaths have been reported. When a character has got the Plague, this symbol will | + | Plague is the worst disease you can catch, and some character deaths have been reported. When a character has got the Plague, this symbol will appear on his public profile: [[File:Plague.png]] |
{|class='hor-minimalist-a' | {|class='hor-minimalist-a' | ||
Line 126: | Line 128: | ||
|Charisma malus | |Charisma malus | ||
|0 | |0 | ||
− | |Malus on | + | |Malus on charisma (how many points are subtracted) |
|- | |- | ||
|Cured with | |Cured with | ||
Line 135: | Line 137: | ||
= Flu = | = Flu = | ||
− | Flu | + | Flu's a mild, permanent disease and will hit people that are naked on torso/body or legs, by rolling a 100 faced dice. |
− | + | The percentage to be infected is 20%. When a character has got the flu, this symbol will appear on his public profile: [[File:Flu.png]] | |
<div class='note'>Flu is disabled until further notice</div> | <div class='note'>Flu is disabled until further notice</div> | ||
Line 184: | Line 186: | ||
|Charisma malus | |Charisma malus | ||
|0 | |0 | ||
− | |Malus on | + | |Malus on charisma (how many points are subtracted) |
|- | |- | ||
|Cured with | |Cured with | ||
Line 193: | Line 195: | ||
= Bleeding Wound = | = Bleeding Wound = | ||
− | Bleeding Wound is not really a disease, but a consequence of a fight. When a character has a bleeding wound, this symbol will | + | Bleeding Wound is not really a disease, but a consequence of a fight. When a character has a bleeding wound, this symbol will appear on his public profile: [[File:Bleedingwound.png]] |
Line 240: | Line 242: | ||
|Charisma malus | |Charisma malus | ||
|0 | |0 | ||
− | |Malus on | + | |Malus on charisma (how many points are subtracted) |
|- | |- | ||
|Cured with | |Cured with | ||
Line 247: | Line 249: | ||
|} | |} | ||
− | = | + | = Tipsiness = |
− | [ | + | The first stage of side effects alcoholic drinks have on a character. If a character is tipsy, this symbol appears on his public profile: [[File:Tipsiness.png]] |
− | + | If a character's [[Food|intoxication level]] is increased to 50, Tipsiness kicks in. The intoxication level will automatically decrease by 3 every 30 minutes. | |
− | [ | + | The effect ends when the character's IL drops below 50. |
+ | |||
+ | This disease cannot be cured by a Church Member. | ||
+ | |||
+ | {|class='hor-minimalist-a' | ||
+ | |- | ||
+ | !Attribute | ||
+ | !Value | ||
+ | !Description | ||
+ | |- | ||
+ | |Level | ||
+ | |1 | ||
+ | |Disease Level (Gravity) | ||
+ | |- | ||
+ | |Diffusion | ||
+ | |0 | ||
+ | |Percentage of characters that are in the same regions that are infected | ||
+ | |- | ||
+ | |HP malus | ||
+ | |0 | ||
+ | |How many HP takes away at each check for infection/effect. | ||
+ | |- | ||
+ | |Checkinterval | ||
+ | |Not applicable | ||
+ | |Interval for infection/effect check. | ||
+ | |- | ||
+ | |Cooldown | ||
+ | |Not applicable | ||
+ | |Days that must pass before catching the disease again from when a character is cured. | ||
+ | |- | ||
+ | |Strength malus | ||
+ | |3 | ||
+ | |Malus on str (how many points are subtracted) | ||
+ | |- | ||
+ | |Dexterity malus | ||
+ | |3 | ||
+ | |Malus on dex (how many points are subtracted) | ||
+ | |- | ||
+ | |Intelligence malus | ||
+ | |6 | ||
+ | |Malus on intel (how many points are subtracted) | ||
+ | |- | ||
+ | |Constitution malus | ||
+ | |0 | ||
+ | |Malus on const (how many points are subtracted) | ||
+ | |- | ||
+ | |Charisma malus | ||
+ | |0 | ||
+ | |Malus on charisma (how many points are subtracted) | ||
+ | |- | ||
+ | |Cured with | ||
+ | |None | ||
+ | | | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | = Drunkenness = | ||
+ | |||
+ | The second stage of side effects alcoholic drinks have on a character. If a character is drunk, this symbol appears on his public profile: [[File:Drunkenness.png]] | ||
+ | |||
+ | If a character's [[Food|intoxication level]] is increased to 100, Drunkenness kicks in and the character collapses and needs to sober up for 6 hours, in which no other action can be performed. | ||
+ | |||
+ | This timeout cannot be canceled. The intoxication level will also automatically decrease by 3 every 30 minutes during that time. | ||
+ | |||
+ | This disease cannot be cured by a Church Member. | ||
+ | |||
+ | |||
+ | {|class='hor-minimalist-a' | ||
+ | |- | ||
+ | !Attribute | ||
+ | !Value | ||
+ | !Description | ||
+ | |- | ||
+ | |Level | ||
+ | |1 | ||
+ | |Disease Level (Gravity) | ||
+ | |- | ||
+ | |Diffusion | ||
+ | |0 | ||
+ | |Percentage of characters that are in the same regions that are infected | ||
+ | |- | ||
+ | |HP malus | ||
+ | |0 | ||
+ | |How many HP takes away at each check for infection/effect. | ||
+ | |- | ||
+ | |Checkinterval | ||
+ | |Not applicable | ||
+ | |Interval for infection/effect check. | ||
+ | |- | ||
+ | |Cooldown | ||
+ | |Not applicable | ||
+ | |Days that must pass before catching the disease again from when a character is cured. | ||
+ | |- | ||
+ | |Strength malus | ||
+ | |3 | ||
+ | |Malus on str (how many points are subtracted) | ||
+ | |- | ||
+ | |Dexterity malus | ||
+ | |3 | ||
+ | |Malus on dex (how many points are subtracted) | ||
+ | |- | ||
+ | |Intelligence malus | ||
+ | |6 | ||
+ | |Malus on intel (how many points are subtracted) | ||
+ | |- | ||
+ | |Constitution malus | ||
+ | |0 | ||
+ | |Malus on const (how many points are subtracted) | ||
+ | |- | ||
+ | |Charisma malus | ||
+ | |0 | ||
+ | |Malus on charisma (how many points are subtracted) | ||
+ | |- | ||
+ | |Cured with | ||
+ | |None | ||
+ | | | ||
+ | |- | ||
+ | |Special Effects | ||
+ | |Player collapses for 6 hours | ||
+ | | | ||
+ | |- | ||
+ | |} | ||
[[Category: General Information]] | [[Category: General Information]] |
Latest revision as of 07:48, 31 March 2020
Characters may get diseases. All diseases have the following characteristics:
Contents |
[edit] Diseases in ME
In Medieval Europe, it's possible to catch diseases. Currently, four diseases can be caught:
- Plague
- Bleeding Wound
- Tipsiness
- Drunkenness
[edit] How can a character get a disease?
A character may get a disease for a game mechanic, or from another character.
[edit] How can a character be cured from a disease?
Only a member of a Church can cure a disease, provide that the Church owns the correct Dogma Bonuses. The diseases curable by a Member of a Church are Plague, Bleeding Wound. Alternatively, a player can buy an Elixir of Cure Disease, a premium bonus item purchased with doubloons.
[edit] What happens to a character that is infected with a disease?
Every disease, after some time and until is not cured:
- Applies effects to a character (for example, some Health Points are taken off);
- If it's infective, tries to infect other characters.
Some disease effects cannot apply in some circumstances:
Status | Apply disease effects | Can be infected? | Can Infect? |
---|---|---|---|
Character is in prison | YES | YES | NO |
Character is traveling | YES | NO | NO |
Character is being cured | NO | NO | NO |
Character is in meditation | NO | NO | NO |
Character age is <= 30 | NO | NO | NO |
Character is banned | YES | YES | YES |
Character is recovering | NO | YES | NO |
Character is at sea | YES | NO | NO |
[edit] Plague
The plague is usually started by Administration. The first outburst is reported to have happened on 19 January 1314. Guglielmo di Valenza was reported to be the infector. This can be guessed by this post.
A second infection happened in April 1316, caused by Nekro Phoro (see this post.
Plague is the worst disease you can catch, and some character deaths have been reported. When a character has got the Plague, this symbol will appear on his public profile:
Attribute | Value | Description |
---|---|---|
Level | 3 | Disease Level (Gravity) |
Diffusion | 5% | Percentage of characters that are in the same regions that are infected |
HP malus | 10 (10%) | How many HP takes away at each check for infection/effect. |
Checkinterval | Approx 12 hours | Interval for infection/effect check. |
Cooldown | 30 days | Days that must pass before catching the disease again from when a character is cured. |
Strength malus | 5 | Malus on str (how many points are subtracted) |
Dexterity malus | 5 | Malus on dex (how many points are subtracted) |
Intelligence malus | 2 | Malus on intel (how many points are subtracted) |
Constitution malus | 7 | Malus on const (how many points are subtracted) |
Charisma malus | 0 | Malus on charisma (how many points are subtracted) |
Cured with | Violet Potion |
[edit] Flu
Flu's a mild, permanent disease and will hit people that are naked on torso/body or legs, by rolling a 100 faced dice. The percentage to be infected is 20%. When a character has got the flu, this symbol will appear on his public profile:
Attribute | Value | Description |
---|---|---|
Level | 1 | Disease Level (Gravity) |
Diffusion | 10% | Percentage of characters that are in the same regions that are infected |
HP malus | 0 | How many HP takes away at each check for infection/effect. |
Checkinterval | Approx 12 hours | Interval for infection/effect check. |
Cooldown | 20 days | Days that must pass before catching the disease again from when a character is cured. |
Strength malus | 1 | Malus on str (how many points are subtracted) |
Dexterity malus | 1 | Malus on dex (how many points are subtracted) |
Intelligence malus | 0 | Malus on intel (how many points are subtracted) |
Constitution malus | 0 | Malus on const (how many points are subtracted) |
Charisma malus | 0 | Malus on charisma (how many points are subtracted) |
Cured with | Mandragora Brew |
[edit] Bleeding Wound
Bleeding Wound is not really a disease, but a consequence of a fight. When a character has a bleeding wound, this symbol will appear on his public profile:
Attribute | Value | Description |
---|---|---|
Level | 2 | Disease Level (Gravity) |
Diffusion | 0 | Percentage of characters that are in the same regions that are infected |
HP malus | 1 | How many HP takes away at each check for infection/effect. |
Checkinterval | Approx 4 hours | Interval for infection/effect check. |
Cooldown | Not applicable | Days that must pass before catching the disease again from when a character is cured. |
Strength malus | 2 | Malus on str (how many points are subtracted) |
Dexterity malus | 2 | Malus on dex (how many points are subtracted) |
Intelligence malus | 0 | Malus on intel (how many points are subtracted) |
Constitution malus | 1 | Malus on const (how many points are subtracted) |
Charisma malus | 0 | Malus on charisma (how many points are subtracted) |
Cured with | Surgical Kit |
[edit] Tipsiness
The first stage of side effects alcoholic drinks have on a character. If a character is tipsy, this symbol appears on his public profile:
If a character's intoxication level is increased to 50, Tipsiness kicks in. The intoxication level will automatically decrease by 3 every 30 minutes.
The effect ends when the character's IL drops below 50.
This disease cannot be cured by a Church Member.
Attribute | Value | Description |
---|---|---|
Level | 1 | Disease Level (Gravity) |
Diffusion | 0 | Percentage of characters that are in the same regions that are infected |
HP malus | 0 | How many HP takes away at each check for infection/effect. |
Checkinterval | Not applicable | Interval for infection/effect check. |
Cooldown | Not applicable | Days that must pass before catching the disease again from when a character is cured. |
Strength malus | 3 | Malus on str (how many points are subtracted) |
Dexterity malus | 3 | Malus on dex (how many points are subtracted) |
Intelligence malus | 6 | Malus on intel (how many points are subtracted) |
Constitution malus | 0 | Malus on const (how many points are subtracted) |
Charisma malus | 0 | Malus on charisma (how many points are subtracted) |
Cured with | None |
[edit] Drunkenness
The second stage of side effects alcoholic drinks have on a character. If a character is drunk, this symbol appears on his public profile:
If a character's intoxication level is increased to 100, Drunkenness kicks in and the character collapses and needs to sober up for 6 hours, in which no other action can be performed.
This timeout cannot be canceled. The intoxication level will also automatically decrease by 3 every 30 minutes during that time.
This disease cannot be cured by a Church Member.
Attribute | Value | Description |
---|---|---|
Level | 1 | Disease Level (Gravity) |
Diffusion | 0 | Percentage of characters that are in the same regions that are infected |
HP malus | 0 | How many HP takes away at each check for infection/effect. |
Checkinterval | Not applicable | Interval for infection/effect check. |
Cooldown | Not applicable | Days that must pass before catching the disease again from when a character is cured. |
Strength malus | 3 | Malus on str (how many points are subtracted) |
Dexterity malus | 3 | Malus on dex (how many points are subtracted) |
Intelligence malus | 6 | Malus on intel (how many points are subtracted) |
Constitution malus | 0 | Malus on const (how many points are subtracted) |
Charisma malus | 0 | Malus on charisma (how many points are subtracted) |
Cured with | None | |
Special Effects | Player collapses for 6 hours |