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Difference between revisions of "Parry"
From Medieval Europe
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− | The Skill parry gives to the character an additional defense option in battle. The skill parry is activated only | + | The Skill parry gives to the character an additional defense option in battle. The skill parry is activated only the defender holds a weapon or a shield. |
If an enemy successfully rolls to hit and the defender has the parry skills, he will have the following chance to parry the hit: | If an enemy successfully rolls to hit and the defender has the parry skills, he will have the following chance to parry the hit: | ||
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If the player tries to parry the hit and fails, the proficiency will be increased by: | If the player tries to parry the hit and fails, the proficiency will be increased by: | ||
− | Delta Proficiency: round(100- | + | Delta Proficiency: round((100-skillproficiency)/130+0.2*failedparry,2) |
If the players tries to parry and succeeds, the skill proficiency won’t increase. | If the players tries to parry and succeeds, the skill proficiency won’t increase. |
Latest revision as of 13:32, 25 July 2018
Description: | Parry your opponent hits with your weapon or shield. | |
How to gain it: | Study Fight Techniques I at Training Grounds | |
Increase: | round(100-Skill proficiency)/130+0.2,2)% for every failed parry try | |
Decrease: | 0.3% Daily |
The Skill parry gives to the character an additional defense option in battle. The skill parry is activated only the defender holds a weapon or a shield.
If an enemy successfully rolls to hit and the defender has the parry skills, he will have the following chance to parry the hit:
Chance to parry = Skill proficiency * 50%
The chance to parry can go from 0% to 50%.
If the player tries to parry the hit and fails, the proficiency will be increased by:
Delta Proficiency: round((100-skillproficiency)/130+0.2*failedparry,2)
If the players tries to parry and succeeds, the skill proficiency won’t increase.