Difference between revisions of "Food"
m |
|||
| (10 intermediate revisions by 4 users not shown) | |||
| Line 1: | Line 1: | ||
| + | = Food = | ||
| + | |||
Almost every action you do in Medieval Europe will consume your [http://wiki.medieval-europe.eu/index.php?title=Beginner_Guide&action=submit#Glut| Glut]. Even if you do nothing all day, your [http://wiki.medieval-europe.eu/index.php?title=Beginner_Guide&action=submit#Glut| Glut] will be consumed by a factor of '''16%''' every '''24 hours'''. | Almost every action you do in Medieval Europe will consume your [http://wiki.medieval-europe.eu/index.php?title=Beginner_Guide&action=submit#Glut| Glut]. Even if you do nothing all day, your [http://wiki.medieval-europe.eu/index.php?title=Beginner_Guide&action=submit#Glut| Glut] will be consumed by a factor of '''16%''' every '''24 hours'''. | ||
| − | You can recover [http://wiki.medieval-europe.eu/index.php?title=Beginner_Guide&action=submit#Glut| Glut | + | You can recover [http://wiki.medieval-europe.eu/index.php?title=Beginner_Guide&action=submit#Glut| Glut] with food. Food is divided in two main categories: |
| − | * Simple: ''Issued from Fields, Farms or Fishing'' | + | * Simple: ''Issued from Fields, Farms or Fishing''; |
| − | * Complex: ''Issued from crafting in the [[Inn]]'' | + | * Complex: ''Issued from crafting in the [[Inn]]''. |
Obviously complex food recovery is way greater than simple one. | Obviously complex food recovery is way greater than simple one. | ||
| Line 10: | Line 12: | ||
== How to get food == | == How to get food == | ||
| − | * You can [[Fish]] | + | * You can [[Fish]]; |
| − | * You can buy it at the market | + | * You can buy it at the market; |
| − | * You can vote for Medieval Europe on a [[Voting_the_game|Toplist]]. This will restore your [http://wiki.medieval-europe.eu/index.php?title=Beginner_Guide&action=submit#Glut| Glut] by '''2%''' | + | * You can vote for Medieval Europe on a [[Voting_the_game|Toplist]] if your age is <= 90 days. This will restore your [http://wiki.medieval-europe.eu/index.php?title=Beginner_Guide&action=submit#Glut| Glut] by '''2%'''; |
| − | * You can breed animals in [[ | + | * You can breed animals in [[Farm]]s; |
| − | * You can cook it in a [[Inn]] | + | * You can cook it in a [[Inn]]. |
== List of all Game Food == | == List of all Game Food == | ||
| Line 35: | Line 37: | ||
|Complex | |Complex | ||
|50% | |50% | ||
| − | | | + | |0% |
|0% | |0% | ||
|- | |- | ||
| Line 47: | Line 49: | ||
|Complex | |Complex | ||
|70% | |70% | ||
| − | | | + | |0% |
|0% | |0% | ||
|- | |- | ||
| Line 65: | Line 67: | ||
|Complex | |Complex | ||
|70% | |70% | ||
| − | | | + | |0% |
|0% | |0% | ||
|- | |- | ||
| − | |[[Milk]] | + | |[[Jug_of_Milk|Milk]] |
|Simple | |Simple | ||
|4% | |4% | ||
| Line 77: | Line 79: | ||
|Simple | |Simple | ||
|2% | |2% | ||
| + | |0% | ||
| + | |0% | ||
| + | |- | ||
| + | |[[Mulberry_cake|Mulberry cake]] | ||
| + | |Complex | ||
| + | |40% | ||
|0% | |0% | ||
|0% | |0% | ||
|} | |} | ||
| + | |||
| + | = Drinks= | ||
| + | |||
| + | To recuperate Energy, you can consume drinks. Drinking will increase your Intoxication Level (IL) | ||
| + | |||
| + | ==The Intoxication Level== | ||
| + | |||
| + | Intoxication level (IL) represents how much the character is intoxicated by alcohol. | ||
| + | It ranges from 0 to infinity. | ||
| + | |||
| + | * at IL 50, the character is drunk and gets a penalty on attributes; | ||
| + | * at IL 100, the character passes out for six hours, regardless of constitution (blocking action). | ||
| + | |||
| + | IL is raised by drinks as per the following table, '''modified by a random factor going from -2 to +'''2. | ||
| + | |||
| + | {|class='hor-minimalist-a' | ||
| + | |- | ||
| + | !Drink | ||
| + | !Energy increase | ||
| + | !Base IL increase | ||
| + | |- | ||
| + | |Beer | ||
| + | |4% | ||
| + | |5 | ||
| + | |- | ||
| + | |Mead | ||
| + | |10% | ||
| + | |11 | ||
| + | |- | ||
| + | |Wine | ||
| + | |14% | ||
| + | |16 | ||
| + | |- | ||
| + | |Brandy | ||
| + | |30% | ||
| + | |33 | ||
| + | |- | ||
| + | |} | ||
| + | |||
| + | Every '''30 minutes''' of game time every character's Intoxication Level is reduced by '''3 points'''. If the Intoxication level goes down '50, the corresponding attribute penalties will be reduced'''. | ||
| + | |||
| + | '''Example 1''' | ||
| + | |||
| + | IL: 70 | ||
| + | [time passes without drinking...] | ||
| + | IL: 50 | ||
| + | [time passes without drinking...] | ||
| + | IL: 47 => attribute penalties are canceled, the char is no more drunk. | ||
| + | |||
| + | '''Example 2''' | ||
| + | |||
| + | IL: 100 => Char passed out | ||
| + | [time passes without drinking...] | ||
| + | IL: 58 => Char is still passed out | ||
| + | [time passes without drinking...] => | ||
| + | IL: 51 => Char wakes up but has still attributes penalties | ||
| + | [time passes without drinking...] => | ||
| + | 48 => attribute penalties are canceled | ||
| + | |||
| + | '''Example 3''' | ||
| + | |||
| + | IL: 90 | ||
| + | [Char drinks x3 Brandy] | ||
| + | IL: 189 => Char Collapses | ||
| + | [time passes without drinking...] | ||
| + | IL: 160 => Char is still passed out | ||
| + | |||
| + | ==Drunk Status== | ||
| + | |||
| + | If the player gets drunk the following malus are applied: | ||
| + | |||
| + | {|class='hor-minimalist-a' | ||
| + | |- | ||
| + | !Attribute | ||
| + | !Malus | ||
| + | |- | ||
| + | |Intelligence | ||
| + | | -6 points | ||
| + | |- | ||
| + | |Dexterity | ||
| + | | -3 points | ||
| + | |- | ||
| + | |Strength | ||
| + | | -3 points | ||
| + | |} | ||
| + | |||
| + | |||
| + | When the character IL gets under 50 is no more drunk and the penalties will disappear. | ||
| + | |||
| + | == Passed out Status == | ||
| + | |||
| + | If a character drinks too much and IL gets over 100 can pass out and being blocked. The duration of the blocking action is '''6''' hours. | ||
| + | |||
| + | [[Category: General Information]] | ||
Latest revision as of 21:44, 13 October 2016
Contents |
[edit] Food
Almost every action you do in Medieval Europe will consume your Glut. Even if you do nothing all day, your Glut will be consumed by a factor of 16% every 24 hours.
You can recover Glut with food. Food is divided in two main categories:
- Simple: Issued from Fields, Farms or Fishing;
- Complex: Issued from crafting in the Inn.
Obviously complex food recovery is way greater than simple one.
[edit] How to get food
- You can Fish;
- You can buy it at the market;
- You can vote for Medieval Europe on a Toplist if your age is <= 90 days. This will restore your Glut by 2%;
- You can breed animals in Farms;
- You can cook it in a Inn.
[edit] List of all Game Food
| Item | Type | Glut restored | Energy restored | Health restored |
|---|---|---|---|---|
| Bread | Complex | 8% | 0% | 0% |
| Cheese | Complex | 50% | 0% | 0% |
| Fish | Simple | 12% | 0% | 0% |
| Fish soup | Complex | 70% | 0% | 0% |
| Honey | Simple | 4% | 0% | 0% |
| Meat | Simple | 14% | 0% | 0% |
| Meat soup | Complex | 70% | 0% | 0% |
| Milk | Simple | 4% | 0% | 0% |
| Mulberry | Simple | 2% | 0% | 0% |
| Mulberry cake | Complex | 40% | 0% | 0% |
[edit] Drinks
To recuperate Energy, you can consume drinks. Drinking will increase your Intoxication Level (IL)
[edit] The Intoxication Level
Intoxication level (IL) represents how much the character is intoxicated by alcohol. It ranges from 0 to infinity.
- at IL 50, the character is drunk and gets a penalty on attributes;
- at IL 100, the character passes out for six hours, regardless of constitution (blocking action).
IL is raised by drinks as per the following table, modified by a random factor going from -2 to +2.
| Drink | Energy increase | Base IL increase |
|---|---|---|
| Beer | 4% | 5 |
| Mead | 10% | 11 |
| Wine | 14% | 16 |
| Brandy | 30% | 33 |
Every 30 minutes of game time every character's Intoxication Level is reduced by 3 points. If the Intoxication level goes down '50, the corresponding attribute penalties will be reduced.
Example 1
IL: 70 [time passes without drinking...] IL: 50 [time passes without drinking...] IL: 47 => attribute penalties are canceled, the char is no more drunk.
Example 2
IL: 100 => Char passed out [time passes without drinking...] IL: 58 => Char is still passed out [time passes without drinking...] => IL: 51 => Char wakes up but has still attributes penalties [time passes without drinking...] => 48 => attribute penalties are canceled
Example 3
IL: 90 [Char drinks x3 Brandy] IL: 189 => Char Collapses [time passes without drinking...] IL: 160 => Char is still passed out
[edit] Drunk Status
If the player gets drunk the following malus are applied:
| Attribute | Malus |
|---|---|
| Intelligence | -6 points |
| Dexterity | -3 points |
| Strength | -3 points |
When the character IL gets under 50 is no more drunk and the penalties will disappear.
[edit] Passed out Status
If a character drinks too much and IL gets over 100 can pass out and being blocked. The duration of the blocking action is 6 hours.