Difference between revisions of "Food"
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− | # | + | = Food = |
+ | |||
+ | Almost every action you do in Medieval Europe will consume your [http://wiki.medieval-europe.eu/index.php?title=Beginner_Guide&action=submit#Glut| Glut]. Even if you do nothing all day, your [http://wiki.medieval-europe.eu/index.php?title=Beginner_Guide&action=submit#Glut| Glut] will be consumed by a factor of '''16%''' every '''24 hours'''. | ||
+ | |||
+ | You can recover [http://wiki.medieval-europe.eu/index.php?title=Beginner_Guide&action=submit#Glut| Glut] with food. Food is divided in two main categories: | ||
+ | |||
+ | * Simple: ''Issued from Fields, Farms or Fishing''; | ||
+ | * Complex: ''Issued from crafting in the [[Inn]]''. | ||
+ | |||
+ | Obviously complex food recovery is way greater than simple one. | ||
+ | |||
+ | == How to get food == | ||
+ | |||
+ | * You can [[Fish]]; | ||
+ | * You can buy it at the market; | ||
+ | * You can vote for Medieval Europe on a [[Voting_the_game|Toplist]] if your age is <= 90 days. This will restore your [http://wiki.medieval-europe.eu/index.php?title=Beginner_Guide&action=submit#Glut| Glut] by '''2%'''; | ||
+ | * You can breed animals in [[Farm]]s; | ||
+ | * You can cook it in a [[Inn]]. | ||
+ | |||
+ | == List of all Game Food == | ||
+ | |||
+ | {|class='hor-minimalist-a sortable' | ||
+ | |- | ||
+ | !Item | ||
+ | !Type | ||
+ | !Glut restored | ||
+ | !Energy restored | ||
+ | !Health restored | ||
+ | |- | ||
+ | |[[Bread]] | ||
+ | |Complex | ||
+ | |8% | ||
+ | |0% | ||
+ | |0% | ||
+ | |- | ||
+ | |[[Cheese]] | ||
+ | |Complex | ||
+ | |50% | ||
+ | |0% | ||
+ | |0% | ||
+ | |- | ||
+ | |[[Fish]] | ||
+ | |Simple | ||
+ | |12% | ||
+ | |0% | ||
+ | |0% | ||
+ | |- | ||
+ | |[[Fish soup]] | ||
+ | |Complex | ||
+ | |70% | ||
+ | |0% | ||
+ | |0% | ||
+ | |- | ||
+ | |[[Honey]] | ||
+ | |Simple | ||
+ | |4% | ||
+ | |0% | ||
+ | |0% | ||
+ | |- | ||
+ | |[[Meat]] | ||
+ | |Simple | ||
+ | |14% | ||
+ | |0% | ||
+ | |0% | ||
+ | |- | ||
+ | |[[Meat soup]] | ||
+ | |Complex | ||
+ | |70% | ||
+ | |0% | ||
+ | |0% | ||
+ | |- | ||
+ | |[[Jug_of_Milk|Milk]] | ||
+ | |Simple | ||
+ | |4% | ||
+ | |0% | ||
+ | |0% | ||
+ | |- | ||
+ | |[[Mulberry]] | ||
+ | |Simple | ||
+ | |2% | ||
+ | |0% | ||
+ | |0% | ||
+ | |- | ||
+ | |[[Mulberry_cake|Mulberry cake]] | ||
+ | |Complex | ||
+ | |40% | ||
+ | |0% | ||
+ | |0% | ||
+ | |} | ||
+ | |||
+ | = Drinks= | ||
+ | |||
+ | To recuperate Energy, you can consume drinks. Drinking will increase your Intoxication Level (IL) | ||
+ | |||
+ | ==The Intoxication Level== | ||
+ | |||
+ | Intoxication level (IL) represents how much the character is intoxicated by alcohol. | ||
+ | It ranges from 0 to infinity. | ||
+ | |||
+ | * at IL 50, the character is drunk and gets a penalty on attributes; | ||
+ | * at IL 100, the character passes out for six hours, regardless of constitution (blocking action). | ||
+ | |||
+ | IL is raised by drinks as per the following table, '''modified by a random factor going from -2 to +'''2. | ||
+ | |||
+ | {|class='hor-minimalist-a' | ||
+ | |- | ||
+ | !Drink | ||
+ | !Energy increase | ||
+ | !Base IL increase | ||
+ | |- | ||
+ | |Beer | ||
+ | |4% | ||
+ | |5 | ||
+ | |- | ||
+ | |Mead | ||
+ | |10% | ||
+ | |11 | ||
+ | |- | ||
+ | |Wine | ||
+ | |14% | ||
+ | |16 | ||
+ | |- | ||
+ | |Brandy | ||
+ | |30% | ||
+ | |33 | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | Every '''30 minutes''' of game time every character's Intoxication Level is reduced by '''3 points'''. If the Intoxication level goes down '50, the corresponding attribute penalties will be reduced'''. | ||
+ | |||
+ | '''Example 1''' | ||
+ | |||
+ | IL: 70 | ||
+ | [time passes without drinking...] | ||
+ | IL: 50 | ||
+ | [time passes without drinking...] | ||
+ | IL: 47 => attribute penalties are canceled, the char is no more drunk. | ||
+ | |||
+ | '''Example 2''' | ||
+ | |||
+ | IL: 100 => Char passed out | ||
+ | [time passes without drinking...] | ||
+ | IL: 58 => Char is still passed out | ||
+ | [time passes without drinking...] => | ||
+ | IL: 51 => Char wakes up but has still attributes penalties | ||
+ | [time passes without drinking...] => | ||
+ | 48 => attribute penalties are canceled | ||
+ | |||
+ | '''Example 3''' | ||
+ | |||
+ | IL: 90 | ||
+ | [Char drinks x3 Brandy] | ||
+ | IL: 189 => Char Collapses | ||
+ | [time passes without drinking...] | ||
+ | IL: 160 => Char is still passed out | ||
+ | |||
+ | ==Drunk Status== | ||
+ | |||
+ | If the player gets drunk the following malus are applied: | ||
+ | |||
+ | {|class='hor-minimalist-a' | ||
+ | |- | ||
+ | !Attribute | ||
+ | !Malus | ||
+ | |- | ||
+ | |Intelligence | ||
+ | | -6 points | ||
+ | |- | ||
+ | |Dexterity | ||
+ | | -3 points | ||
+ | |- | ||
+ | |Strength | ||
+ | | -3 points | ||
+ | |} | ||
+ | |||
+ | |||
+ | When the character IL gets under 50 is no more drunk and the penalties will disappear. | ||
+ | |||
+ | == Passed out Status == | ||
+ | |||
+ | If a character drinks too much and IL gets over 100 can pass out and being blocked. The duration of the blocking action is '''6''' hours. | ||
+ | |||
+ | [[Category: General Information]] |
Latest revision as of 21:44, 13 October 2016
Contents |
[edit] Food
Almost every action you do in Medieval Europe will consume your Glut. Even if you do nothing all day, your Glut will be consumed by a factor of 16% every 24 hours.
You can recover Glut with food. Food is divided in two main categories:
- Simple: Issued from Fields, Farms or Fishing;
- Complex: Issued from crafting in the Inn.
Obviously complex food recovery is way greater than simple one.
[edit] How to get food
- You can Fish;
- You can buy it at the market;
- You can vote for Medieval Europe on a Toplist if your age is <= 90 days. This will restore your Glut by 2%;
- You can breed animals in Farms;
- You can cook it in a Inn.
[edit] List of all Game Food
Item | Type | Glut restored | Energy restored | Health restored |
---|---|---|---|---|
Bread | Complex | 8% | 0% | 0% |
Cheese | Complex | 50% | 0% | 0% |
Fish | Simple | 12% | 0% | 0% |
Fish soup | Complex | 70% | 0% | 0% |
Honey | Simple | 4% | 0% | 0% |
Meat | Simple | 14% | 0% | 0% |
Meat soup | Complex | 70% | 0% | 0% |
Milk | Simple | 4% | 0% | 0% |
Mulberry | Simple | 2% | 0% | 0% |
Mulberry cake | Complex | 40% | 0% | 0% |
[edit] Drinks
To recuperate Energy, you can consume drinks. Drinking will increase your Intoxication Level (IL)
[edit] The Intoxication Level
Intoxication level (IL) represents how much the character is intoxicated by alcohol. It ranges from 0 to infinity.
- at IL 50, the character is drunk and gets a penalty on attributes;
- at IL 100, the character passes out for six hours, regardless of constitution (blocking action).
IL is raised by drinks as per the following table, modified by a random factor going from -2 to +2.
Drink | Energy increase | Base IL increase |
---|---|---|
Beer | 4% | 5 |
Mead | 10% | 11 |
Wine | 14% | 16 |
Brandy | 30% | 33 |
Every 30 minutes of game time every character's Intoxication Level is reduced by 3 points. If the Intoxication level goes down '50, the corresponding attribute penalties will be reduced.
Example 1
IL: 70 [time passes without drinking...] IL: 50 [time passes without drinking...] IL: 47 => attribute penalties are canceled, the char is no more drunk.
Example 2
IL: 100 => Char passed out [time passes without drinking...] IL: 58 => Char is still passed out [time passes without drinking...] => IL: 51 => Char wakes up but has still attributes penalties [time passes without drinking...] => 48 => attribute penalties are canceled
Example 3
IL: 90 [Char drinks x3 Brandy] IL: 189 => Char Collapses [time passes without drinking...] IL: 160 => Char is still passed out
[edit] Drunk Status
If the player gets drunk the following malus are applied:
Attribute | Malus |
---|---|
Intelligence | -6 points |
Dexterity | -3 points |
Strength | -3 points |
When the character IL gets under 50 is no more drunk and the penalties will disappear.
[edit] Passed out Status
If a character drinks too much and IL gets over 100 can pass out and being blocked. The duration of the blocking action is 6 hours.