Difference between revisions of "Food"
m |
|||
| (2 intermediate revisions by 2 users not shown) | |||
| Line 95: | Line 95: | ||
==The Intoxication Level== | ==The Intoxication Level== | ||
| − | Intoxication level (IL) represents how much the character is intoxicated by alcohol | + | Intoxication level (IL) represents how much the character is intoxicated by alcohol. |
| + | It ranges from 0 to infinity. | ||
| − | + | * at IL 50, the character is drunk and gets a penalty on attributes; | |
| − | + | * at IL 100, the character passes out for six hours, regardless of constitution (blocking action). | |
| − | + | IL is raised by drinks as per the following table, '''modified by a random factor going from -2 to +'''2. | |
| − | IL is raised by drinks as per the following table | + | |
{|class='hor-minimalist-a' | {|class='hor-minimalist-a' | ||
| Line 127: | Line 127: | ||
|} | |} | ||
| − | + | Every '''30 minutes''' of game time every character's Intoxication Level is reduced by '''3 points'''. If the Intoxication level goes down '50, the corresponding attribute penalties will be reduced'''. | |
| − | + | ||
| − | Every '''30 minutes''' of game time every character's Intoxication Level is reduced by '''3''' | + | |
'''Example 1''' | '''Example 1''' | ||
| Line 148: | Line 146: | ||
[time passes without drinking...] => | [time passes without drinking...] => | ||
48 => attribute penalties are canceled | 48 => attribute penalties are canceled | ||
| + | |||
| + | '''Example 3''' | ||
| + | |||
| + | IL: 90 | ||
| + | [Char drinks x3 Brandy] | ||
| + | IL: 189 => Char Collapses | ||
| + | [time passes without drinking...] | ||
| + | IL: 160 => Char is still passed out | ||
==Drunk Status== | ==Drunk Status== | ||
| Line 174: | Line 180: | ||
If a character drinks too much and IL gets over 100 can pass out and being blocked. The duration of the blocking action is '''6''' hours. | If a character drinks too much and IL gets over 100 can pass out and being blocked. The duration of the blocking action is '''6''' hours. | ||
| + | |||
| + | [[Category: General Information]] | ||
Latest revision as of 21:44, 13 October 2016
Contents |
[edit] Food
Almost every action you do in Medieval Europe will consume your Glut. Even if you do nothing all day, your Glut will be consumed by a factor of 16% every 24 hours.
You can recover Glut with food. Food is divided in two main categories:
- Simple: Issued from Fields, Farms or Fishing;
- Complex: Issued from crafting in the Inn.
Obviously complex food recovery is way greater than simple one.
[edit] How to get food
- You can Fish;
- You can buy it at the market;
- You can vote for Medieval Europe on a Toplist if your age is <= 90 days. This will restore your Glut by 2%;
- You can breed animals in Farms;
- You can cook it in a Inn.
[edit] List of all Game Food
| Item | Type | Glut restored | Energy restored | Health restored |
|---|---|---|---|---|
| Bread | Complex | 8% | 0% | 0% |
| Cheese | Complex | 50% | 0% | 0% |
| Fish | Simple | 12% | 0% | 0% |
| Fish soup | Complex | 70% | 0% | 0% |
| Honey | Simple | 4% | 0% | 0% |
| Meat | Simple | 14% | 0% | 0% |
| Meat soup | Complex | 70% | 0% | 0% |
| Milk | Simple | 4% | 0% | 0% |
| Mulberry | Simple | 2% | 0% | 0% |
| Mulberry cake | Complex | 40% | 0% | 0% |
[edit] Drinks
To recuperate Energy, you can consume drinks. Drinking will increase your Intoxication Level (IL)
[edit] The Intoxication Level
Intoxication level (IL) represents how much the character is intoxicated by alcohol. It ranges from 0 to infinity.
- at IL 50, the character is drunk and gets a penalty on attributes;
- at IL 100, the character passes out for six hours, regardless of constitution (blocking action).
IL is raised by drinks as per the following table, modified by a random factor going from -2 to +2.
| Drink | Energy increase | Base IL increase |
|---|---|---|
| Beer | 4% | 5 |
| Mead | 10% | 11 |
| Wine | 14% | 16 |
| Brandy | 30% | 33 |
Every 30 minutes of game time every character's Intoxication Level is reduced by 3 points. If the Intoxication level goes down '50, the corresponding attribute penalties will be reduced.
Example 1
IL: 70 [time passes without drinking...] IL: 50 [time passes without drinking...] IL: 47 => attribute penalties are canceled, the char is no more drunk.
Example 2
IL: 100 => Char passed out [time passes without drinking...] IL: 58 => Char is still passed out [time passes without drinking...] => IL: 51 => Char wakes up but has still attributes penalties [time passes without drinking...] => 48 => attribute penalties are canceled
Example 3
IL: 90 [Char drinks x3 Brandy] IL: 189 => Char Collapses [time passes without drinking...] IL: 160 => Char is still passed out
[edit] Drunk Status
If the player gets drunk the following malus are applied:
| Attribute | Malus |
|---|---|
| Intelligence | -6 points |
| Dexterity | -3 points |
| Strength | -3 points |
When the character IL gets under 50 is no more drunk and the penalties will disappear.
[edit] Passed out Status
If a character drinks too much and IL gets over 100 can pass out and being blocked. The duration of the blocking action is 6 hours.