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* Eating some kind of food
 
* Eating some kind of food
  
== Glut (or Glut) ==  
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== Glut (or Satiety) ==  
  
 
Glut measures how full the Character stomach is.
 
Glut measures how full the Character stomach is.
  
===Glut and work===
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===Satiety and work===
  
Each action requires and consumes Glut in ME. If you do not have enough Glut then the action cannot be executed. Glut can be refilled by eating [[Food]].
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Each action consumes energy in ME. If you do not have the ''''energy demand from'''' action, then that same action cannot be performed.
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and it decreases for each and every action taken, depending on the difficulty of the task being taken. The ''''glut'''' can be recovered by eating [[Food]].
  
  16% of Glut points are subtracted every day. If the Glut level is at 0%, 10% health points will be deducted each day.  
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Also 16% of Glut points are lost each day. If the Glut bar of the player is 0, 10% health points will be deducted each day. If the player's health goes down to 0, the Character dies and is removed from the game.
  If the player's health goes down to 0%, the Character dies and is removed from the game.
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===Glut and resting===
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===Satiety and resting===
  
Glut measures how satiated the Character is and also influences the [http://wiki.medieval-europe.eu/index.php?title=Resting#The_Rest_Factor Rest Factor] (RF). If the Character is not satiated, the RF will be lower than normal. If Glut is at 0%, the RF will also be 0 and this will prevent the Character from recovering the lost energy.
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Satiety measures how full the Character is and also influences the Rest Factor (RF). If the Character is not satiated, the RF will be lower than normal. If the bar is at 0, the Resting Factor will also be 0: this will prevent the Character from recovering the lost energy.  
  
 
== Health ==  
 
== Health ==  

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