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Editing Raiding Region
From Medieval Europe
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=Raiding a region= | =Raiding a region= | ||
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Raiding a region could pursue two objectives: | Raiding a region could pursue two objectives: | ||
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# Stealing goods and money | # Stealing goods and money | ||
# Ruining region economy | # Ruining region economy | ||
+ | # In case the Region hosts a Reigious Head Quarter and if the Regent choose to, it is possible to raid also the Religion [[Relic]] | ||
− | + | A kingdom that have few regions could raid a region in order to steal goods and money. A kingdom that owns a lot of regions could raid a region mainly to ruin the economy region. | |
=Costs= | =Costs= | ||
− | + | Declaring a war implies some logistic and recruiting costs. Costs for raiding a region will be dependent on the army dimension: | |
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+ | Cost in Silver coins = 10 * Declared Attackers | ||
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+ | For more information see [[Diplomacy#Cost_logic|Effects on War Costs]]. | ||
=Maluses and Bonuses= | =Maluses and Bonuses= | ||
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=Timetable= | =Timetable= | ||
− | + | # Declaration of Raid - t0 | |
− | + | # Creation of battlefield, Event is known to the target Regent - t0 + 16h | |
− | + | # Battle starts - t0 + 28h | |
− | + | # Battlefield is destroyed - t0 + 46h | |
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=Aftermath= | =Aftermath= | ||
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==Looting people== | ==Looting people== | ||
− | All characters that are in the raided region may be mugged | + | All characters that are in the raided region and are not part of the attacking force may be mugged. |
==Looting Structures== | ==Looting Structures== | ||
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If the maximum transportable capacity of the alive attackers is reached, no more items will be raided (carts increase maximum transportable capacity) | If the maximum transportable capacity of the alive attackers is reached, no more items will be raided (carts increase maximum transportable capacity) | ||
− | Raid loot will be deposited into the Battlefield storage and will be accessible '''only to the alive | + | Raid loot will be deposited into the Battlefield storage and will be accessible '''only to the alive soldiers that belongs to the attacking Kingdom'''. Winning soldiers will have 18 hours to move the loot back to home. Battlefield will be dismantled after 18 hours from the battle end (the items in the battlefield inventory will be destroyed). |
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+ | Recovering soldier will thus be protected by the Battlefield for 18 hours. If the recovering time is more, they can be restricted by the attacked region government. | ||
==Destroying structures== | ==Destroying structures== |