Notice something wrong, missing, or unsatisfactory? Feel free to fix it yourself, or contact Support
Editing Raiding Region
From Medieval Europe
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | |||
=Raiding a region= | =Raiding a region= | ||
− | |||
− | |||
− | |||
− | |||
− | |||
Raiding a region could pursue two objectives: | Raiding a region could pursue two objectives: | ||
Line 12: | Line 6: | ||
# Ruining region economy | # Ruining region economy | ||
− | + | A kingdom that have few regions could raid a region in order to steal goods and money. A kingdom that owns a lot of regions could raid a region mainly to ruin the economy region. | |
=Costs= | =Costs= | ||
− | + | Declaring a war implies some logistic and recruiting costs. Costs for raiding a region will be dependent on the army dimension. for more information see [[Diplomacy#Cost_logic|Diplomacy:Effects on War Costs]]. | |
=Maluses and Bonuses= | =Maluses and Bonuses= | ||
Line 22: | Line 16: | ||
* Geographical Malus: Yes | * Geographical Malus: Yes | ||
* Castle/Royal Presence Malus: Yes | * Castle/Royal Presence Malus: Yes | ||
− | * | + | * Jar Tar: Yes, if Castle is present |
=Timetable= | =Timetable= | ||
− | + | # Declaration of Raid - t0 | |
− | + | # Creation of battlefield, Event is known to the target Regent - t0 + 16h | |
− | + | # Battle starts - t0 + 28h | |
− | + | # Battlefield is destroyed - t0 + 46h | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
=Aftermath= | =Aftermath= | ||
Line 41: | Line 29: | ||
==Looting people== | ==Looting people== | ||
− | All characters that are in the raided region may be mugged | + | All characters that are in the raided region and are not part of the attacking force may be mugged. |
==Looting Structures== | ==Looting Structures== | ||
Line 65: | Line 53: | ||
If the maximum transportable capacity of the alive attackers is reached, no more items will be raided (carts increase maximum transportable capacity) | If the maximum transportable capacity of the alive attackers is reached, no more items will be raided (carts increase maximum transportable capacity) | ||
− | Raid loot will be deposited into the Battlefield storage and will be accessible '''only to the alive | + | Raid loot will be deposited into the Battlefield storage and will be accessible '''only to the alive soldiers that belongs to the attacking Kingdom'''. Winning soldiers will have 18 hours to move the loot back to home. Battlefield will be dismantled after 18 hours from the battle end (the items in the battlefield inventory will be destroyed). |
+ | |||
+ | Recovering soldier will thus be protected by the Battlefield for 18 hours. If the recovering time is more, they can be restricted by the attacked region government. | ||
==Destroying structures== | ==Destroying structures== | ||
Line 71: | Line 61: | ||
Buildings owned by characters (house, shops, terrains etc) will have a chance to be destroyed. | Buildings owned by characters (house, shops, terrains etc) will have a chance to be destroyed. | ||
− | Percentage = min(50, | + | Percentage = min(50, Alive attackers * 1.5) |
− | + | ||
− | + |