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=Traveling in Medieval Europe=
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<div class='evidencebox'>
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This page is a Work in Progress
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</div>
  
You can move between regions traveling by Land or Sea. You can cancel your travel if the travel time doesn't exceed '''10 minutes'''.
 
  
==Fast Fact Sheet==
 
  
[[File:travel-1.jpg]]
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=Traveling in Medieval Europe=
  
 
==The Map==
 
==The Map==
  
You can travel in Medieval Europe with the use of the [[En_US_Themap|Map]].
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You can travel in Medieval Europe with the use of the [[en_US_Map|Map]]
  
 
==Traveling by land==
 
==Traveling by land==
  
Movements are possible only between adjacent regions. With the ''Traveler Package Bonus'' it's possible to use the ''Fast-Track Net'' (moving between non-adjacent regions) and reduce time travel by '''50%'''.
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Movements are possible only between adjacent regions. Premium accounts or characters with a ''Clearance permit'' will be able to use the ''Fast-track Net'' and so moving between non-adjacent regions.
  
You can move only to regions of Kingdoms that are not hostile towards your Kingdom. For more informations, check [[Diplomacy#Changes_on_Movements|Diplomacy and Traveling]].
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The standard travel time to move from one region to the adjacent one will be 1 hour. Time can be increased depending on the two regions terrain type:
  
The standard travel time to move from one region to the adjacent one will be '''2 hours'''.
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{|class='hor-minimalist-a'
===Penalties===
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|-
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!From
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!To
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!Time x 1h
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|-
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|Flat
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|Flat
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|1x
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|-
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|Flat
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|Hilly
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|1,2x
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|-
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|Flat
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|Mountainous
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|1,5x
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|-
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|Hilly
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|Flat
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|1,2x
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|-
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|Hilly
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|Hilly
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|1,4x
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|-
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|Hilly
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|Mountainous
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|1,7x
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|-
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|Mountainous
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|Flat
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|1,5x
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|-
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|Mountainous
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|Hilly
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|1,7x
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|-
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|Mountainous
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|Mountainous
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|2x
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|}
  
====Lack of Shoes====
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==Traveling by sea==
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To access a Sea region from Land the region must have an Harbor. When traveling by sea, it will be possible to move only between adjacent regions even with a ''Clearance Permit''. It will be possible to land only where an harbor exists.
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Standard travel time between Sea regions is 1 hour.
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==Penalties==
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===-Lack of Shoes-===
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Appliable to: '''Land travel'''
  
Avoid it with: '''Traveler Bonus'''
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Avoid it with: '''Horse bonus, Noble status, wear shoes/boots'''
  
 
A penalty will be applied to travel time if the character doesn't wear shoes or boots. A penalty of 50% will be added on travel time. On top to the normal wear off rate (1% a day), shoes will wear off when walking:
 
A penalty will be applied to travel time if the character doesn't wear shoes or boots. A penalty of 50% will be added on travel time. On top to the normal wear off rate (1% a day), shoes will wear off when walking:
Line 42: Line 92:
 
|}
 
|}
  
====Excessive Weight====
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===-Too much weight-===
  
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Appliable to: '''Land and Sea travel'''
  
Avoid it by '''Carrying fewer items or buy a cart'''
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Avoid it with: '''Carry less items or buy a cart'''
  
If a character is traveling carrying more weight than they can (See [[En_US_Transporting_Items|Transporting items]] for details), a 10% malus on travel time is added for each '''5 Kg''' in excess
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If a char is traveling carrying more weight than he can (See ...), the following penalties will be applied:
  
====Lack of Energy and Glut====
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<div class='normalbox'>
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* Land: 10% is added to time travel for each 5 Kg in excess
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* Sea:  10% is added to time travel for each 10 Kg in excess
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</div>
  
Avoid it with '''Food and sleep'''
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===-Lack of Energy and Glut-===
  
Traveling requires a certain amount of energy and glut, respectively '''4% energy''' and '''2% glut''' for each '''30 minutes''' of travel. If you don't have the required levels of glut and energy you will still be able to travel but with a malus of '''400%''' on travel time.
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Appliable to: '''Land and Sea Travel'''
  
==Traveling by sea==
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Avoid it with: '''Food and sleep'''
  
Movements are possible only between adjacent sea regions. With the ''Traveler Package Bonus'' it's possible to use the ''Fast-Track Net'' (moving between non-adjacent regions) and reduce traveling costs to 0. The standard travel time to move is '''1 hour''' for each crossed region. Travel costs are: '''1 silver coins''' per hour.
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Traveling requires a certain amount of energy and glut, respectively 4% energy and 2% glut for each 30 minutes of travel.
  
===Penalties===
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If you don't have the required levels of glut and energy you will still be able to travel but with a malus of 400% on travel time.
  
====Lack of Energy and Glut====
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==Bonuses==
  
No energy or glut is required when sailing.
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===-The Horse-===
  
====Excessive Weight====
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Appliable to: '''Land Travel'''
  
Avoid it with '''Carrying fewer items or buy a cart'''
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By renting a horse, your travel time will be shortened by 50% and shoes/boots won't get the additional
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consumption due to the character walking.
  
If a char is traveling carrying more weight than he can (See [[En_US_Transporting_Items|Transporting items]] for details), a malus of 10% to travel costs for each 20 Kg in excess is applied.
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===-Rent a Ship-===
  
<div class='normalbox'>
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Appliable to: '''Sea Travel'''
'''If player owns a Professional Cart, the malus applied to travel costs are 10% for each 40 Kg of excess weight.'''
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</div>
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By renting a ship your sea travel will be free of charge.
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===-The Clearance Permit and the Fast Track-===
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Appliable to: '''Travel Land'''
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If a character buys a '''Clearance Permit''' or is a Noble, will be able to use a Fast-Track Route and move faster. The Fast-track linked regions can be seen on the Fast-Track Map as red lines:
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[pic]
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To use the fast track, go to the Navigation Map and hover on a Region that is linked to the Fast-track, and select '''Travel'''.
  
====Not enough money====
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===The Noble Status===
  
Avoid it with: '''Money'''
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Appliable to: '''Land travel, Sea travel'''
  
Traveling by sea requires a certain amount of money. If the character doesn't have enough money, they will still be able to travel but with a penalty of '''400%''' on travel time.
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By getting a noble status you will have the following bonus included:
  
[[Category:General Information]]
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* Horse
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* Clearance Permit
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* Rent a ship

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