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From Medieval Europe
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− | = | + | <div class='evidencebox'> |
+ | This page is a Work in Progress | ||
+ | </div> | ||
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− | + | =Traveling in Medieval Europe= | |
==The Map== | ==The Map== | ||
− | You can travel in Medieval Europe with the use of the [[ | + | You can travel in Medieval Europe with the use of the [[en_US_Map|Map]] |
==Traveling by land== | ==Traveling by land== | ||
− | Movements are possible only between adjacent regions. | + | Movements are possible only between adjacent regions. Premium accounts or characters with a ''Clearance permit'' will be able to use the ''Fast-track Net'' and so moving between non-adjacent regions. |
− | + | The standard travel time to move from one region to the adjacent one will be 1 hour. Time can be increased depending on the two regions terrain type: | |
− | + | {|class='hor-minimalist-a' | |
− | + | |- | |
+ | !From | ||
+ | !To | ||
+ | !Time x 1h | ||
+ | |- | ||
+ | |Flat | ||
+ | |Flat | ||
+ | |1x | ||
+ | |- | ||
+ | |Flat | ||
+ | |Hilly | ||
+ | |1,2x | ||
+ | |- | ||
+ | |Flat | ||
+ | |Mountainous | ||
+ | |1,5x | ||
+ | |- | ||
+ | |Hilly | ||
+ | |Flat | ||
+ | |1,2x | ||
+ | |- | ||
+ | |Hilly | ||
+ | |Hilly | ||
+ | |1,4x | ||
+ | |- | ||
+ | |Hilly | ||
+ | |Mountainous | ||
+ | |1,7x | ||
+ | |- | ||
+ | |Mountainous | ||
+ | |Flat | ||
+ | |1,5x | ||
+ | |- | ||
+ | |Mountainous | ||
+ | |Hilly | ||
+ | |1,7x | ||
+ | |- | ||
+ | |Mountainous | ||
+ | |Mountainous | ||
+ | |2x | ||
+ | |} | ||
− | ==== | + | ==Traveling by sea== |
+ | |||
+ | To access a Sea region from Land the region must have an Harbor. When traveling by sea, it will be possible to move only between adjacent regions even with a ''Clearance Permit''. It will be possible to land only where an harbor exists. | ||
+ | |||
+ | Standard travel time between Sea regions is 1 hour. | ||
+ | |||
+ | ==Maluses== | ||
+ | |||
+ | ===Shoes=== | ||
− | + | Appliable to: '''Land travel''' | |
A penalty will be applied to travel time if the character doesn't wear shoes or boots. A penalty of 50% will be added on travel time. On top to the normal wear off rate (1% a day), shoes will wear off when walking: | A penalty will be applied to travel time if the character doesn't wear shoes or boots. A penalty of 50% will be added on travel time. On top to the normal wear off rate (1% a day), shoes will wear off when walking: | ||
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|} | |} | ||
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+ | <div class='normalbox'> | ||
+ | Penalty and wear does not apply if the player has the horse bonus. | ||
+ | </div> | ||
− | + | ===Weight=== | |
− | + | ||
− | + | ||
− | === | + | ===Energy and Glut=== |
− | + | Traveling requires a certain amount of energy and glut, respectively 4% energy and 2% glut for each 30 minutes of travel. | |
− | + | If you don't have the required levels of glut and energy you will still be able to travel but with a malus of 400% on travel time. | |
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− | == | + | ==Bonuses== |
− | + | ===The Horse=== | |
+ | ===Renting a Ship=== | ||
− | + | ===The Permit and the Fast Track=== | |
− | + | ===The Noble Status=== |