Notice something wrong, missing, or unsatisfactory? Feel free to fix it yourself, or contact Support
Editing Shop
From Medieval Europe
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | |||
=Introduction= | =Introduction= | ||
− | You can buy a shop license from the | + | You can buy a shop license from the Castle or Small Village for about 400-500 silver coins (the price depends on your [[en_US_Charisma|Charisma]]). A player can own only one shop. |
− | There are | + | There are seven different type of shops: |
− | * [[Inn]] | + | * [[En_US_Shops_Chef|The Inn]] |
− | * [[Blacksmith]] | + | * [[En_US_Shops_Blacksmith|The Blacksmith]] |
− | * [[Carpenter]] | + | * [[En_US_Shops_Carpenter|The Carpenter]] |
− | * [[Tailor]] | + | * [[en_US_Clothes|The Tailor]] |
− | * [[Herbalist]] | + | * [[En_US_Shops_Herbalist|The Herbalist]] |
− | * [[Goldsmith]] | + | * [[en_US_Jewels|The Goldsmith]] |
− | * [[ | + | * [[Pottery Shop]] |
− | + | ||
=Shop Functions= | =Shop Functions= | ||
Line 19: | Line 17: | ||
A shop includes the following functions: | A shop includes the following functions: | ||
− | {|class=' | + | {|class='item-details' |
|- | |- | ||
!Functions VS Levels | !Functions VS Levels | ||
Line 26: | Line 24: | ||
|- | |- | ||
|'''Public functions''' | |'''Public functions''' | ||
− | + | | - | |
− | + | | - | |
|- | |- | ||
|Informations | |Informations | ||
− | + | |Yes | |
− | + | |Yes | |
|- | |- | ||
|'''Private functions''' | |'''Private functions''' | ||
− | + | | - | |
− | + | | - | |
|- | |- | ||
|Manage (configure shop) | |Manage (configure shop) | ||
− | + | |Yes | |
− | + | |Yes | |
|- | |- | ||
|Storage and events | |Storage and events | ||
− | + | |Yes | |
− | + | |Yes | |
|- | |- | ||
|Construct objects | |Construct objects | ||
− | + | |Yes | |
− | + | |Yes | |
|- | |- | ||
|Increase shop level | |Increase shop level | ||
− | + | |Yes | |
− | + | |Yes | |
|- | |- | ||
|Increase storage space | |Increase storage space | ||
− | + | |Yes | |
− | + | |Yes | |
|- | |- | ||
|Manage grants | |Manage grants | ||
− | + | |No | |
− | + | |Yes | |
|- | |- | ||
|Sell your shop | |Sell your shop | ||
− | + | |Yes | |
− | + | |Yes | |
|- | |- | ||
|} | |} | ||
− | |||
− | |||
− | |||
− | |||
=Informations= | =Informations= | ||
− | + | In this page you can see an overview of the shop. | |
+ | [[File:shop-informations.png|thumb|left|The shop informational page]] | ||
+ | <br style='clear:both'/> | ||
=Manage (Configure shop)= | =Manage (Configure shop)= | ||
Line 80: | Line 76: | ||
* Your shop description | * Your shop description | ||
− | * | + | * A informative message (open/closing hours, prices etc) |
* Your shop image, that will be seen in the informational page | * Your shop image, that will be seen in the informational page | ||
+ | [[File:shop-configure.png|thumb|left|The shop configuration page]] | ||
+ | <br style='clear:both'/> | ||
=Storage and events= | =Storage and events= | ||
Line 89: | Line 87: | ||
=Construct/Create objects= | =Construct/Create objects= | ||
− | + | In this page you will see a list of craftable items: | |
− | + | [[File:Shop-1.png|thumb|left|The crafting page]] | |
− | + | <br style='clear:both'/> | |
− | + | Time to craft depends basically on: | |
− | + | ||
− | + | ||
− | + | * Your intelligence | |
+ | * If you have the [[en_US_WorkerBonus|Worker Bonus]] | ||
+ | * The clothes you are wearing | ||
− | + | ==Intelligence Bonus== | |
− | + | ||
− | + | The value of your intelligence attribute decreases the time needed to craft the items. | |
− | + | ==Worker Bonus== | |
− | + | If you own the [[en_US_WorkerBonus|Worker Bonus]] the crafting time is decreased by 50%. | |
+ | |||
+ | ==Clothes Bonus== | ||
+ | |||
+ | Time needed to craft items may increase or decrease in relation on what the player is wearing: | ||
+ | |||
+ | {|class='hor-minimalist-a' | ||
+ | |- | ||
+ | !Body Part | ||
+ | !Nothing | ||
+ | !Rags | ||
+ | !Normal | ||
+ | !Armor | ||
+ | |- | ||
+ | |Torso or Body | ||
+ | |30% | ||
+ | |0% | ||
+ | | -7% | ||
+ | |10% | ||
+ | |- | ||
+ | |Legs | ||
+ | |30% | ||
+ | |0% | ||
+ | | -7% | ||
+ | |10% | ||
+ | |- | ||
+ | |Feet | ||
+ | |10% | ||
+ | |0% | ||
+ | | -3% | ||
+ | |0% | ||
+ | |- | ||
+ | |} | ||
=Upgrading your shop= | =Upgrading your shop= | ||
Line 117: | Line 146: | ||
* Increase storage space | * Increase storage space | ||
+ | ==Increasing shop level== | ||
+ | |||
+ | You can work on your shop to increase its level to the next. | ||
+ | |||
+ | [[File:shop-increaselevel.png|thumb|left|Increasing level]] | ||
+ | <br style='clear:both'/> | ||
+ | |||
+ | ===Conditions=== | ||
+ | |||
+ | # Required items are in the shop storage | ||
+ | # Character has enough glut and energy | ||
+ | |||
+ | ===Expected lasting time=== | ||
+ | |||
+ | 40 hours. | ||
+ | |||
+ | ===Time modifiers=== | ||
+ | |||
+ | # Character strength | ||
+ | # Bought bonuses: Worker | ||
+ | |||
+ | ===Queue applies?=== | ||
+ | |||
+ | No. | ||
+ | |||
+ | ===Required resources=== | ||
+ | |||
+ | # 6% [[Glut]], 6% [[Energy]] per working hour | ||
+ | # 15 [[Iron piece|Iron pieces]] | ||
+ | # 45 [[Wood piece|Wood pieces]] | ||
+ | # a [[Work Hammer]] | ||
+ | |||
+ | ===Action Effects=== | ||
+ | |||
+ | # Shop level is increased to the next level. | ||
==Increasing storage space== | ==Increasing storage space== | ||
− | You can increase your shop storage by working on it or (if the shop is level 2) ask someone to do it for you by posting a [[jobs|Job]]. Having more storage will allow you to | + | You can increase your shop storage by working on it or (if the shop is level 2) ask someone to do it for you by posting a [[jobs|Job]]. Having more storage will allow you to hold more material and craft items that are very heavy, like the [[en_US_StikingPoison|Stinking Poison]] and the [[en_US_Woodencart|Wooden Cart]]. |
− | + | [[File:shop-enlarge.png|thumb|left|Increasing shop storage]] | |
− | + | <br style='clear:both'/> | |
− | + | ===Conditions=== | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | # Required items are in the shop storage | |
+ | # Character has enough glut and energy | ||
+ | ===Expected lasting time=== | ||
− | + | 12 hours. | |
− | + | ===Time modifiers=== | |
− | + | # Character strength | |
− | + | # Bought bonuses: Worker | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ===Queue applies?=== | |
+ | No. | ||
+ | |||
+ | ===Required resources=== | ||
+ | |||
+ | # 32% [[Glut]], 36% [[Energy]] | ||
+ | # 15 [[Qood piece|Wood pieces]] | ||
+ | # 70 [[Brick|Bricks]] | ||
+ | # a [[Work_Hammer]] | ||
+ | |||
+ | ===Action Effects=== | ||
+ | |||
+ | # Shop storage is increased (250 Kg) | ||
=Level 2 Shop= | =Level 2 Shop= | ||
Line 165: | Line 222: | ||
* [[Worker Profile]] | * [[Worker Profile]] | ||
+ | * [[Inventory Deposit]] | ||
+ | * [[Inventory Take]] | ||
− | + | [[File:shop-grant.png|thumb|left|The Manage grants page]] | |
− | = | + | <br style='clear:both'/> |
− | + | =Sell your shop= | |
− | + | ==Sell back to the Kingdom== | |
− | + | By clicking ''Sell'' on the Structure popup you can sell your shop to the Land Register. The amount you will receive depends on your Charisma attribute but generally will be much less than the price you paid. There is another way to sell your shop and it's by ''Selling your Certificate of Ownership'' on the Market (see below for details). | |
==Sell your shop on the market== | ==Sell your shop on the market== | ||
− | Every shop owner owns a | + | Every shop owner owns a document (Certificate of Ownership) for each shops he bought. A shop owner will be able to sell this certificate on the market. This type of sale will not be taxed. |
For selling successfully a property: | For selling successfully a property: | ||
Line 184: | Line 243: | ||
* Shop inventory must be empty | * Shop inventory must be empty | ||
* Buyer must not already own a shop | * Buyer must not already own a shop | ||
− | * No pending jobs in the shop should | + | * No pending jobs in the shop should exists at buy time |
− | + | ||
− | + | ||
− | + | This checks will be done when a buyer tries to buy the Certificate of Ownership. If the sale is succesfull the Shop will be transfered to the new owner and the buyer, the seller and the Vassal will be informed about the ownership Transfer. | |
− | + |