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{{TOCr}}
 
 
=Introduction=  
 
=Introduction=  
  
You can buy a shop license from the [[Castle]] or [[Village]] for about 400—500 [[Silver Coins|silver coins]] (the price depends on your [[Charisma]] and local tax rate). A player can own '''only one shop''' unless they are a follower of a Church that has the Dogma Bonus [[Dogma Bonuses|Blessings of the Artisans]], in which case it's two shops maximum.
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You can buy a shop license from the Castle or Small Village for about 400-500 silver coins (the price depends on your [[en_US_Charisma|Charisma]]). A player can own only one shop.
  
There are eight different types of shops:
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There are six different type of shops:
  
* [[Inn]]
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* [[En_US_Shops_Chef|The Inn]]
* [[Blacksmith]]
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* [[En_US_Shops_Blacksmith|The Blacksmith]]
* [[Carpenter]]
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* [[En_US_Shops_Carpenter|The Carpenter]]
* [[Tailor]]
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* [[en_US_Clothes|The Tailor]]
* [[Herbalist]]
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* [[En_US_Shops_Herbalist|The Herbalist]]
* [[Goldsmith]]
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* [[en_US_Jewels|The Goldsmith]]
* [[Potter]]
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* [[Distillery]]
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=Shop Functions=
 
=Shop Functions=
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A shop includes the following functions:
 
A shop includes the following functions:
  
{|class='hor-minimalist-a'
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{|class='item-details'
 
|-
 
|-
 
!Functions VS Levels
 
!Functions VS Levels
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|-  
 
|-  
 
|'''Public functions'''
 
|'''Public functions'''
|align="center"| -
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| -
|align="center"| -
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| -
 
|-  
 
|-  
 
|Informations
 
|Informations
|align="center"|Yes
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|Yes
|align="center"|Yes
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|Yes
 
|-  
 
|-  
 
|'''Private functions'''
 
|'''Private functions'''
|align="center"| -
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| -
|align="center"| -
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| -
 
|-  
 
|-  
 
|Manage (configure shop)
 
|Manage (configure shop)
|align="center"|Yes
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|Yes
|align="center"|Yes
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|Yes
 
|-  
 
|-  
 
|Storage and events
 
|Storage and events
|align="center"|Yes
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|Yes
|align="center"|Yes
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|Yes
 
|-  
 
|-  
 
|Construct objects
 
|Construct objects
|align="center"|Yes
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|Yes
|align="center"|Yes
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|Yes
 
|-  
 
|-  
 
|Increase shop level
 
|Increase shop level
|align="center"|Yes
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|Yes
|align="center"|Yes
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|Yes
 
|-  
 
|-  
|Increase storage space
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|Enlarge shop
|align="center"|Yes
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|Yes
|align="center"|Yes
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|Yes
 
|-  
 
|-  
|Manage grants
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|Manage grant
|align="center"|No
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|No
|align="center"|Yes
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|Yes
|-
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|Sell your shop
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|align="center"|Yes
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|align="center"|Yes
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|-  
 
|-  
 
|}
 
|}
 
=Buying your Shop=
 
 
You can buy a shop c/o [[Castle]] or [[Village]]. The price of a shop depends on the [[Castle#Taxes|Goods and Services Tax]] that the [[Vassal]] set.
 
  
 
=Informations=
 
=Informations=
  
On this page you can see an overview of the shop.
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In this page you can see an overview of the shop.
  
 +
[[File:shop-informations.png|thumb|left|The shop informational page]]
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<br style='clear:both'/>
 
=Manage (Configure shop)=
 
=Manage (Configure shop)=
  
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* Your shop description
 
* Your shop description
* An informative message (open/closing hours, prices etc)
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* A informative message (open/closing hours, prices etc)
 
* Your shop image, that will be seen in the informational page
 
* Your shop image, that will be seen in the informational page
  
 +
[[File:shop-configure.png|thumb|left|The shop configuration page]]
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<br style='clear:both'/>
 
=Storage and events=
 
=Storage and events=
  
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=Construct/Create objects=
 
=Construct/Create objects=
  
On this page you can see a list of the items you can create in your shop.
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In this page you will see a list of craftable items:
  
  Important: You will need to have torso/body, legs, and feet covered in order to work in your shop.
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[[File:Shop-1.png]]
  
Time to craft depends on:
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Time to craft depends basically on:
  
* The value of your intelligence Attribute;
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* Your intelligence
* If you own the [[Worker Package Bonus]] (Crafting Time decreased by 50%);
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* If you have the [[en_US_WorkerBonus|Worker Bonus]]
* If you are a Follower of a Church that owns the [[Dogma Bonuses|Blessings of the Artisans]] Dogma Bonus (Crafting Time decreased by 30%)
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* The clothes you are wearing
  
The Energy and Glut required depends on crafting time and the working cycles:
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==Intelligence Bonus==
  
  Required Energy = round( min(50, 1.325 * Crafting Hour (Not applying bonuses)) * working_cycles, 0)
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The value of your intelligence attribute decreases the time needed to craft the items.
  Required Glut = round( min(50, 1.325 * Crafting Hour (Not applying bonuses)) * working_cycles, 0)
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Example:
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==Worker Bonus==
  
Crafting meat soup takes (not applying bonuses) 108 minutes (1,48 hours). To craft meat soup x1 the required energy is 1,48*1,324 = 2,385 (4,77%).
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If you own the [[en_US_WorkerBonus|Worker Bonus]] the crafting time is decreased by 50%.
  
To craft x3, energy required will be 2,385* 3 = 7,155 (14,31%). The final result is rounded so the energy required will be 14%.
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==Clothes Bonus==
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Time needed to craft items may increase or decrease in relation on what the player is wearing:
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 +
{|class='hor-minimalist-a'
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|-
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!Body Part
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!Nothing
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!Rags
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!Normal
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!Armor
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|-
 +
|Torso or Body
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| +30%
 +
| 0%
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| -7%
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| +10%
 +
|-
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|Legs
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| +30%
 +
| 0%
 +
| -7%
 +
| +10%
 +
|-
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|}
  
 
=Upgrading your shop=
 
=Upgrading your shop=
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You can upgrade your shop by:
 
You can upgrade your shop by:
  
* Increase shop level
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* Increase shop level to 2
 
* Increase storage space
 
* Increase storage space
  
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==Increasing shop level to 2==
  
==Increasing storage space==
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You can work on your shop to increase its level to 2.
  
You can increase your shop storage by working on it or (if the shop is level 2) ask someone to do it for you by posting a [[jobs|Job]]. Having more storage will allow you to store more material and craft items that are very heavy, like the [[Tar Jar]] and the [[Medium Cart]]. (Note: depending on the weight of the required materials, more than one enlargement may be necessary)
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===Conditions===
  
* Conditions:
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# Required items are in the shop storage
** Required items are in the shop storage
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# Character has enough glut and energy
** Character has enough glut and energy
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* Expected lasting time: 12 hours.
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* Time modifiers:
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** Character strength
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** Bought bonuses: [[Worker Package Bonus]]
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* Queue applies? No.
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* Required resources:
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** 32% [[Glut]], 36% [[Energy]]
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** 15 [[Wood Piece]]s
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** 70 [[Brick]]s
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** a [[Work Hammer]]
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After you complete, Shop storage is increased (+250 Kg)
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===Expected lasting time===
  
 +
40 hours.
  
==Increasing shop level==
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===Time modifiers===
  
You can work at your shop to increase its level to the next.
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# Character strength
 +
# Bought bonuses: Worker
  
* Conditions:
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===Queue applies?===
** Required items are in the shop storage
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** Character has enough glut and energy
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* Expected lasting time: 40 hours.
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* Time modifiers:
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** Character strength
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** Bought bonuses: [[Worker Package Bonus]]
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* Queue applies? No.
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* Required resources:
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** 6% [[Glut]], 6% [[Energy]] per working hour
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** 15 [[Iron Piece]]s
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** 45 [[Wood Piece]]s
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** a [[Work Hammer]]
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After you complete, the Shop level is increased to the next level.
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No.
  
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===Required resources===
  
=Level 2 Shop=
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# 6% Glut, 6% Energy per working hour
 +
# 15 Iron pieces
 +
# 45 Wood pieces
  
A level 2 Shop enables the ''Grant'' functionality. The owner will then be able to assign the following profiles:
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===Action Effects===
  
* [[Worker Profile]]
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# Shop level is increased to 2.
  
You may hire other players to work in your upgraded '''[[Workshops|Shop]]''' by writing a [[Work contract]]. Both characters will be able to craft but not at the same time and only the owner has to access the shop's inventory. If an hourly wage is set in the contract, the contractor will be paid after every crafting action as long as there are enough silver coins in the shop's inventory.
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==Increasing storage space==
  
=Selling your shop=
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You can increase your shop storage by working on it or (if the shop is level 2) ask someone to do it for you by posting a [[jobs|Job]]. Having more storage will allow you to hold more material and craft items that are very heavy, like the [[en_US_StikingPoison|Stinking Poison]] and the [[en_US_Woodencart|Wooden Cart]].
  
You can sell your shop back to the Government or to another player by ''Selling your Certificate of Ownership'' on the [[Market]]. In case you sell your shop back to the Government you will receive the following Silver Coins
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[[File:Shop-2.png]]
  
  Silver Coins = 80% of Base_price
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===Conditions===
  
where Base_Price is the structure price before Kingdom applied taxes.
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# Required items are in the shop storage
 +
# Character has enough glut and energy
  
==Sell your shop on the market==
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===Expected lasting time===
  
Every shop owner owns a [[Scroll|document]] (Certificate of Ownership) for each shop they bought. A shop owner will be able to sell this certificate on the market. This type of sale will not be taxed.
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12 hours.
 +
 
 +
===Time modifiers===
 +
 
 +
# Character strength
 +
# Bought bonuses: Worker
 +
 
 +
===Queue applies?===
 +
 
 +
No.
 +
 
 +
===Required resources===
 +
 
 +
# 32% Glut, 36% Energy
 +
# 15 Wood pieces
 +
# 75 Bricks
 +
 
 +
===Action Effects===
 +
 
 +
# Shop storage is increased (250 Kg)
 +
 
 +
=Sell (to the City Land Register)=
 +
 
 +
By clicking ''Sell'' on the Structure popup you can sell your shop to the Land Register. The amount you will receive depends on your Charisma attribute but generally will be much less than the price you paid. There is another way to sell your shop and it's by ''Selling your Certificate of Ownership'' on the Market (see below for details).
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 +
'''Selling Property License'''
 +
 
 +
Every shop owner owns a document (Certificate of Ownership) for each shops he bought. A shop owner will be able to sell this certificate on the market. This type of sale will not be taxed.
  
 
For selling successfully a property:
 
For selling successfully a property:
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* Shop inventory must be empty
 
* Shop inventory must be empty
 
* Buyer must not already own a shop
 
* Buyer must not already own a shop
* No pending jobs in the shop should exist at buy time
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* No pending jobs in the shop should exists at buy time
 
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These checks will be done when a buyer tries to buy the Certificate of Ownership. If the sale is succesfull the Shop will be transferred to the new owner and the buyer, the seller and the [[Vassal]] will be informed about the ownership Transfer.
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{{navBuildings}}
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This checks will be done when a buyer tries to buy the Certificate of Ownership. If the sale is succesfull the Shop will be transfered to the new owner and the buyer, the seller and the Vassal will be informed about the ownership Transfer.
[[Category:General Information]]
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