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{{TOCr}}
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=The Shop=
=Introduction=  
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You can buy a shop license from the [[Castle]] or [[Village]] for about 400—500 [[Silver Coins|silver coins]] (the price depends on your [[Charisma]] and local tax rate). A player can own '''only one shop''' unless they are a follower of a Church that has the Dogma Bonus [[Dogma Bonuses|Blessings of the Artisans]], in which case it's two shops maximum.
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You can buy a shop license from the Castle or Small Village for about 400-500 silver coins (the price depends on your [[en_US_Charisma|Charisma]]). The shop contains the following functions:
  
There are eight different types of shops:
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* Construct/Create Objects
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* Enlarge Shop
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* Configure
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* Storage
  
* [[Inn]]
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==Construct/Create objects==
* [[Blacksmith]]
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* [[Carpenter]]
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* [[Tailor]]
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* [[Herbalist]]
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* [[Goldsmith]]
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* [[Potter]]
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* [[Distillery]]
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=Shop Functions=
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In this page you will see a list of craftable items:
  
A shop includes the following functions:
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[[File:Shop-1.png]]
  
{|class='hor-minimalist-a'
 
|-
 
!Functions VS Levels
 
!Level 1
 
!Level 2
 
|-
 
|'''Public functions'''
 
|align="center"| -
 
|align="center"| -
 
|-
 
|Informations
 
|align="center"|Yes
 
|align="center"|Yes
 
|-
 
|'''Private functions'''
 
|align="center"| -
 
|align="center"| -
 
|-
 
|Manage (configure shop)
 
|align="center"|Yes
 
|align="center"|Yes
 
|-
 
|Storage and events
 
|align="center"|Yes
 
|align="center"|Yes
 
|-
 
|Construct objects
 
|align="center"|Yes
 
|align="center"|Yes
 
|-
 
|Increase shop level
 
|align="center"|Yes
 
|align="center"|Yes
 
|-
 
|Increase storage space
 
|align="center"|Yes
 
|align="center"|Yes
 
|-
 
|Manage grants
 
|align="center"|No
 
|align="center"|Yes
 
|-
 
|Sell your shop
 
|align="center"|Yes
 
|align="center"|Yes
 
|-
 
|}
 
  
=Buying your Shop=
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Time to craft depends basicly on:
  
You can buy a shop c/o [[Castle]] or [[Village]]. The price of a shop depends on the [[Castle#Taxes|Goods and Services Tax]] that the [[Vassal]] set.
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* Your intelligence
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* If you have the [[en_US_WorkerBonus|Worker Bonus]]
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* The clothes you are wearing
  
=Informations=
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===Intelligence Bonus===
  
On this page you can see an overview of the shop.
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The value of your intelligence attribute decreases the time needed to craft the items.
  
=Manage (Configure shop)=
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===Worker Bonus===
  
In this page you can configure the following shop attributes:
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If you own the [[en_US_WorkerBonus|Worker Bonus]] the crafting time is decreased by 50%.
  
* Your shop description
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===Clothes Bonus===
* An informative message (open/closing hours, prices etc)
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* Your shop image, that will be seen in the informational page
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=Storage and events=
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Time needed to craft items may increase or decrease in relation on what the player is wearing:
  
You can see what's stored in the structure inventory and take/deposit items and see some events related to activities related to the structure.
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{|class='hor-minimalist-a'
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|-
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!Body Part
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!Nothing
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!Rags
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!Normal
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!Armor
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|-
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|Torso or Body
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| +30%
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| 0%
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| -7%
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| +10%
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|-
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|Legs
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| +30%
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| 0%
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| -7%
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| +10%
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|-
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|}
  
=Construct/Create objects=
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==Enlarge Shop==
  
On this page you can see a list of the items you can create in your shop.  
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You can increase your shop storage by working on it. Having more storage will allow you to hold more material and craft items that are very heavy, like the [[en_US_StikingPoison|Stinking Poison]] and the [[en_US_Woodencart|Wooden Cart]].
  
  Important: You will need to have torso/body, legs, and feet covered in order to work in your shop.
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[[File:Shop-2.png]]
  
Time to craft depends on:
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===Conditions===
  
* The value of your intelligence Attribute;
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# Required items are in the shop storage
* If you own the [[Worker Package Bonus]] (Crafting Time decreased by 50%);
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# Character has enough glut and energy
* If you are a Follower of a Church that owns the [[Dogma Bonuses|Blessings of the Artisans]] Dogma Bonus (Crafting Time decreased by 30%)
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The Energy and Glut required depends on crafting time and the working cycles:
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===Expected lasting time===
  
  Required Energy = round( min(50, 1.325 * Crafting Hour (Not applying bonuses)) * working_cycles, 0)
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12 hours.
  Required Glut = round( min(50, 1.325 * Crafting Hour (Not applying bonuses)) * working_cycles, 0)
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Example:
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===Time modifiers===
  
Crafting meat soup takes (not applying bonuses) 108 minutes (1,48 hours). To craft meat soup x1 the required energy is 1,48*1,324 = 2,385 (4,77%).
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# Character strength
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# Bought bonuses: Worker
  
To craft x3, energy required will be 2,385* 3 = 7,155 (14,31%). The final result is rounded so the energy required will be 14%.
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===Queue applies?===
  
=Upgrading your shop=
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No.
  
You can upgrade your shop by:
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===Required resources===
  
* Increase shop level
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# 32% Glut, 36% Energy
* Increase storage space
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# 15 Wood pieces
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# 75 Bricks
  
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===Action Effects===
  
==Increasing storage space==
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# Shop storage is increased (250 Kg)
  
You can increase your shop storage by working on it or (if the shop is level 2) ask someone to do it for you by posting a [[jobs|Job]]. Having more storage will allow you to store more material and craft items that are very heavy, like the [[Tar Jar]] and the [[Medium Cart]]. (Note: depending on the weight of the required materials, more than one enlargement may be necessary)
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==Configure==
  
* Conditions:
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In this page is possible to write a short message to promote your business. This message will appear on the Shop list page link in the [[en_US_RegionView|Region View]] page.
** Required items are in the shop storage
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** Character has enough glut and energy
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* Expected lasting time: 12 hours.
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* Time modifiers:
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** Character strength
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** Bought bonuses: [[Worker Package Bonus]]
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* Queue applies? No.
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* Required resources:
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** 32% [[Glut]], 36% [[Energy]]
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** 15 [[Wood Piece]]s
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** 70 [[Brick]]s
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** a [[Work Hammer]]
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After you complete, Shop storage is increased (+250 Kg)
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==Storage==
  
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You can see what's stored in the structure inventory and take/deposit items.
  
==Increasing shop level==
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==Sell (to the City Land Register)==
  
You can work at your shop to increase its level to the next.
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By clicking ''Sell'' on the Structure menu, you can sell your shop to the Land Register. The sale amount depends on your Charisma attribute, but generally will be much less than the price you paid. There is another way to sell your shop and it's by ''Selling your Certifiicate of Ownership'' on the Market (see below for details).
  
* Conditions:
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===Selling Property License===
** Required items are in the shop storage
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** Character has enough glut and energy
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* Expected lasting time: 40 hours.
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* Time modifiers:
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** Character strength
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** Bought bonuses: [[Worker Package Bonus]]
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* Queue applies? No.
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* Required resources:
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** 6% [[Glut]], 6% [[Energy]] per working hour
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** 15 [[Iron Piece]]s
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** 45 [[Wood Piece]]s
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** a [[Work Hammer]]
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After you complete, the Shop level is increased to the next level.
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Every shop owner owns a document (Certificate of Ownership) for each shops he bought. A shop owner will be
 
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able to sell this certificate on the market. This type of sale will not be taxed.
 
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=Level 2 Shop=
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A level 2 Shop enables the ''Grant'' functionality. The owner will then be able to assign the following profiles:
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* [[Worker Profile]]
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You may hire other players to work in your upgraded '''[[Workshops|Shop]]''' by writing a [[Work contract]]. Both characters will be able to craft but not at the same time and only the owner has to access the shop's inventory. If an hourly wage is set in the contract, the contractor will be paid after every crafting action as long as there are enough silver coins in the shop's inventory.
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=Selling your shop=
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You can sell your shop back to the Government or to another player by ''Selling your Certificate of Ownership'' on the [[Market]]. In case you sell your shop back to the Government you will receive the following Silver Coins
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  Silver Coins = 80% of Base_price
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where Base_Price is the structure price before Kingdom applied taxes.
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==Sell your shop on the market==
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Every shop owner owns a [[Scroll|document]] (Certificate of Ownership) for each shop they bought. A shop owner will be able to sell this certificate on the market. This type of sale will not be taxed.
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For selling successfully a property:
 
For selling successfully a property:
  
 
* Shop inventory must be empty
 
* Shop inventory must be empty
* Buyer must not already own a shop
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* Buyer must not own already a shop in the same city of the sold shop
* No pending jobs in the shop should exist at buy time
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* No pending jobs in the shop should exists at buy time
 
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These checks will be done when a buyer tries to buy the Certificate of Ownership. If the sale is succesfull the Shop will be transferred to the new owner and the buyer, the seller and the [[Vassal]] will be informed about the ownership Transfer.
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{{navBuildings}}
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This checks will be done when a buyer tries to buy the Certificate of Ownership. If the sale is succesfull the Shop will be transfered to the new owner and the buyer, the seller and the Vassal will be informed about the Ownership Transfer.
[[Category:General Information]]
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