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{{TOCr}}
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A shop license can be acquired from your City Castle.
=Introduction=
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You can buy a shop license from the [[Castle]] or [[Village]] for about 400—500 [[Silver Coins|silver coins]] (the price depends on your [[Charisma]] and local tax rate). A player can own '''only one shop''' unless they are a follower of a Church that has the Dogma Bonus [[Dogma Bonuses|Blessings of the Artisans]], in which case it's two shops maximum.
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==Forge==
  
There are eight different types of shops:
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At the forge you can use metals to create objects that will be used to produce tools such as weapons and armours. The following objects can be produced:
  
* [[Inn]]
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{| border=1 cellspaces=0 cellpadding=2
* [[Blacksmith]]
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|-
* [[Carpenter]]
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! Object
* [[Tailor]]
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! Requirements
* [[Herbalist]]
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|-
* [[Goldsmith]]
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| Hatchet blade
* [[Potter]]
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| 2 Iron pieces
* [[Distillery]]
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|-
 
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| Hoe blade
=Shop Functions=
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| 2 Iron pieces
 
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A shop includes the following functions:
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{|class='hor-minimalist-a'
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|-
 
|-
!Functions VS Levels
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| Iron bucket
!Level 1
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| 7 Iron pieces
!Level 2
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|-
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|'''Public functions'''
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|align="center"| -
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|align="center"| -
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|-
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|Informations
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|align="center"|Yes
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|align="center"|Yes
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|-
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|'''Private functions'''
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|align="center"| -
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|align="center"| -
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|-
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|Manage (configure shop)
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|align="center"|Yes
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|align="center"|Yes
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|-
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|Storage and events
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|align="center"|Yes
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|align="center"|Yes
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|-
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|Construct objects
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|align="center"|Yes
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|align="center"|Yes
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|-
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|Increase shop level
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|align="center"|Yes
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|align="center"|Yes
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|-
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|Increase storage space
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|align="center"|Yes
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|align="center"|Yes
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|-
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|Manage grants
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|align="center"|No
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|align="center"|Yes
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|-
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|Sell your shop
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|align="center"|Yes
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|align="center"|Yes
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|-  
 
|-  
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| Iron helmet
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| 12 Iron pieces
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|-
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| Knife blade
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| 4 Iron pieces
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|-
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| Pick axe Head
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| 8 Iron pieces
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|-
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| Small sword
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| 2 wood pieces, 10 iron pieces
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|-
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| Leather armor
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| 7 leather pieces
 
|}
 
|}
  
=Buying your Shop=
 
  
You can buy a shop c/o [[Castle]] or [[Village]]. The price of a shop depends on the [[Castle#Taxes|Goods and Services Tax]] that the [[Vassal]] set.
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==Carpentry==
  
=Informations=
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At the capentry you can assemble furniture, tools and weapons. The following objects can be produced:
  
On this page you can see an overview of the shop.
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{| border=1 cellspaces=0 cellpadding=2
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|-
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! Object
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! Requirements
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|-
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| Hatchet
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| 1 wood piece, 1 Hatchet blade
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|-
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| Hoe
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| 3 wood pieces, 1 Hoe blade
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|-
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| Knife
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| 1 wood piece, 1 Knife blade
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|-
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| Pick axe
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| 2 wood pieces, 1 Pick axe head
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|-
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| Wooden shield
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| 8 wood pieces
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|}
  
=Manage (Configure shop)=
 
  
In this page you can configure the following shop attributes:
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==Bakery==
  
* Your shop description
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At the Baker's oven you can cook and prepare food, required to survive. You can bake the following foods:
* An informative message (open/closing hours, prices etc)
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* Your shop image, that will be seen in the informational page
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=Storage and events=
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{| border=1 cellspaces=0 cellpadding=2
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|-
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! Object
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! Requirements
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|-
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| Loaf (5)
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| 1 wood piece, 1 sackfull of wheat
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|}
  
You can see what's stored in the structure inventory and take/deposit items and see some events related to activities related to the structure.
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==Herbalist==
  
=Construct/Create objects=
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At the herbalist you can prepare ointments and potions to help heal wounds and to enhance attributes. You can produce the following potions and ointments:
  
On this page you can see a list of the items you can create in your shop.
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{| border=1 cellspaces=0 cellpadding=2
 
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|-
  Important: You will need to have torso/body, legs, and feet covered in order to work in your shop.
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! Object
 
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! Requirements
Time to craft depends on:
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|-
 
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| Wound ointment
* The value of your intelligence Attribute;
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| 3 medicinal herbs, 1 Medicinal mushroomt
* If you own the [[Worker Package Bonus]] (Crafting Time decreased by 50%);
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|}
* If you are a Follower of a Church that owns the [[Dogma Bonuses|Blessings of the Artisans]] Dogma Bonus (Crafting Time decreased by 30%)
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The Energy and Glut required depends on crafting time and the working cycles:
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  Required Energy = round( min(50, 1.325 * Crafting Hour (Not applying bonuses)) * working_cycles, 0)
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  Required Glut = round( min(50, 1.325 * Crafting Hour (Not applying bonuses)) * working_cycles, 0)
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Example:
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Crafting meat soup takes (not applying bonuses) 108 minutes (1,48 hours). To craft meat soup x1 the required energy is 1,48*1,324 = 2,385 (4,77%).
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To craft x3, energy required will be 2,385* 3 = 7,155 (14,31%). The final result is rounded so the energy required will be 14%.
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=Upgrading your shop=
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You can upgrade your shop by:
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* Increase shop level
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* Increase storage space
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==Increasing storage space==
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You can increase your shop storage by working on it or (if the shop is level 2) ask someone to do it for you by posting a [[jobs|Job]]. Having more storage will allow you to store more material and craft items that are very heavy, like the [[Tar Jar]] and the [[Medium Cart]]. (Note: depending on the weight of the required materials, more than one enlargement may be necessary)
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* Conditions:
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** Required items are in the shop storage
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** Character has enough glut and energy
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* Expected lasting time: 12 hours.
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* Time modifiers:
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** Character strength
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** Bought bonuses: [[Worker Package Bonus]]
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* Queue applies? No.
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* Required resources:
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** 32% [[Glut]], 36% [[Energy]]
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** 15 [[Wood Piece]]s
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** 70 [[Brick]]s
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** a [[Work Hammer]]
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After you complete, Shop storage is increased (+250 Kg)
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==Increasing shop level==
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You can work at your shop to increase its level to the next.
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* Conditions:
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** Required items are in the shop storage
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** Character has enough glut and energy
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* Expected lasting time: 40 hours.
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* Time modifiers:
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** Character strength
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** Bought bonuses: [[Worker Package Bonus]]
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* Queue applies? No.
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* Required resources:
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** 6% [[Glut]], 6% [[Energy]] per working hour
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** 15 [[Iron Piece]]s
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** 45 [[Wood Piece]]s
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** a [[Work Hammer]]
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After you complete, the Shop level is increased to the next level.
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=Level 2 Shop=
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A level 2 Shop enables the ''Grant'' functionality. The owner will then be able to assign the following profiles:
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* [[Worker Profile]]
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You may hire other players to work in your upgraded '''[[Workshops|Shop]]''' by writing a [[Work contract]]. Both characters will be able to craft but not at the same time and only the owner has to access the shop's inventory. If an hourly wage is set in the contract, the contractor will be paid after every crafting action as long as there are enough silver coins in the shop's inventory.
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=Selling your shop=
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You can sell your shop back to the Government or to another player by ''Selling your Certificate of Ownership'' on the [[Market]]. In case you sell your shop back to the Government you will receive the following Silver Coins
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  Silver Coins = 80% of Base_price
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where Base_Price is the structure price before Kingdom applied taxes.
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==Sell your shop on the market==
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Every shop owner owns a [[Scroll|document]] (Certificate of Ownership) for each shop they bought. A shop owner will be able to sell this certificate on the market. This type of sale will not be taxed.
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For selling successfully a property:
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* Shop inventory must be empty
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* Buyer must not already own a shop
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* No pending jobs in the shop should exist at buy time
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These checks will be done when a buyer tries to buy the Certificate of Ownership. If the sale is succesfull the Shop will be transferred to the new owner and the buyer, the seller and the [[Vassal]] will be informed about the ownership Transfer.
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{{navBuildings}}
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[[Category:General Information]]
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