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=Introduction=  
 
=Introduction=  
  
You can buy a shop license from the [[Castle]] or [[Village]] for about 400—500 [[Silver Coins|silver coins]] (the price depends on your [[Charisma]] and local tax rate). A player can own '''only one shop''' unless they are a follower of a Church that has the Dogma Bonus [[Dogma Bonuses|Blessings of the Artisans]], in which case it's two shops maximum.
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You can buy a shop license from the [[Castle]] or [[Village]] for about 400—500 [[Silver Coins|silver coins]] (the price depends on your [[Charisma]] and local tax rate). A player can own '''only one shop''', unless is a Follower of a Church that owns the Dogma Bonus [[Craft Blessing]], in which case it's two shops maximum.
  
 
There are eight different types of shops:
 
There are eight different types of shops:
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=Informations=
 
=Informations=
  
On this page you can see an overview of the shop.
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In this page you can see an overview of the shop.
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[[File:shop-informations.png|thumb|right|The shop informational page]]
  
 
=Manage (Configure shop)=
 
=Manage (Configure shop)=
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* Your shop description
 
* Your shop description
* An informative message (open/closing hours, prices etc)
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* A informative message (open/closing hours, prices etc)
 
* Your shop image, that will be seen in the informational page
 
* Your shop image, that will be seen in the informational page
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 +
[[File:shop-configure.png|thumb|right|The shop configuration page]]
  
 
=Storage and events=
 
=Storage and events=
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=Construct/Create objects=
 
=Construct/Create objects=
  
On this page you can see a list of the items you can create in your shop.  
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In this page you can see a list of the items you can create in your shop.  
  
   Important: You will need to have torso/body, legs, and feet covered in order to work in your shop.
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   Important: You will need to have torso/body, legs and feet covered in order to work in your shop.
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[[File:Shop-1.png|thumb|right|The crafting page]]
  
 
Time to craft depends on:
 
Time to craft depends on:
  
 
* The value of your intelligence Attribute;
 
* The value of your intelligence Attribute;
* If you own the [[Worker Package Bonus]] (Crafting Time decreased by 50%);
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* If you own the [[Worker Bonus]] (Crafting Time decreased by 50%);
* If you are a Follower of a Church that owns the [[Dogma Bonuses|Blessings of the Artisans]] Dogma Bonus (Crafting Time decreased by 30%)
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* If you are a Follower of a Church that owns the [[Craft Blessing]] Dogma Bonus (Crafting Time decreased by 30%)
  
The Energy and Glut required depends on crafting time and the working cycles:
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The Energy and Glut required depends on crafting time:
  
   Required Energy = round( min(50, 1.325 * Crafting Hour (Not applying bonuses)) * working_cycles, 0)
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   Required Energy = min(50, round(1.325 * Crafting Hour (Not applying bonuses)))
   Required Glut = round( min(50, 1.325 * Crafting Hour (Not applying bonuses)) * working_cycles, 0)
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   Required Glut = min(50, round(1.325 * Crafting Hour (Not applying bonuses)))
  
 
Example:
 
Example:
  
Crafting meat soup takes (not applying bonuses) 108 minutes (1,48 hours). To craft meat soup x1 the required energy is 1,48*1,324 = 2,385 (4,77%).
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Crafting bread (not applying bonuses) takes 216 minutes (3.6h). To Craft bread the required energy will be: 5 (10%) and the required glut will be: 5 (10%).
 
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To craft x3, energy required will be 2,385* 3 = 7,155 (14,31%). The final result is rounded so the energy required will be 14%.
+
  
 
=Upgrading your shop=
 
=Upgrading your shop=
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* Increase storage space
 
* Increase storage space
  
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==Increasing shop level==
  
==Increasing storage space==
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You can work on your shop to increase its level to the next.
  
You can increase your shop storage by working on it or (if the shop is level 2) ask someone to do it for you by posting a [[jobs|Job]]. Having more storage will allow you to store more material and craft items that are very heavy, like the [[Tar Jar]] and the [[Medium Cart]]. (Note: depending on the weight of the required materials, more than one enlargement may be necessary)
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[[File:shop-increaselevel.png|thumb|right|Increasing level]]
  
 
* Conditions:
 
* Conditions:
 
** Required items are in the shop storage
 
** Required items are in the shop storage
 
** Character has enough glut and energy
 
** Character has enough glut and energy
* Expected lasting time: 12 hours.
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* Expected lasting time: 40 hours.
* Time modifiers:  
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* Time modifiers:
 
** Character strength
 
** Character strength
** Bought bonuses: [[Worker Package Bonus]]
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** Bought bonuses: [[Worker Bonus]]
 
* Queue applies? No.
 
* Queue applies? No.
* Required resources:  
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* Required resources:
** 32% [[Glut]], 36% [[Energy]]
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** 6% [[Glut]], 6% [[Energy]] per working hour
** 15 [[Wood Piece]]s
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** 15 [[Iron Piece]]s
** 70 [[Brick]]s
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** 45 [[Wood Piece]]s
 
** a [[Work Hammer]]
 
** a [[Work Hammer]]
  
After you complete, Shop storage is increased (+250 Kg)
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After you complete, Shop level is increased to the next level.
  
 +
==Increasing storage space==
  
==Increasing shop level==
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You can increase your shop storage by working on it or (if the shop is level 2) ask someone to do it for you by posting a [[jobs|Job]]. Having more storage will allow you to store more material and craft items that are very heavy, like the [[Sturdy Table]], [[Tar Jar]] and the [[Medium Cart]]. (Note: depending on the weight of the required materials, more than one enlargement may be necessary)
  
You can work at your shop to increase its level to the next.
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[[File:shop-enlarge.png|thumb|right|Increasing shop storage]]
  
 
* Conditions:
 
* Conditions:
 
** Required items are in the shop storage
 
** Required items are in the shop storage
 
** Character has enough glut and energy
 
** Character has enough glut and energy
* Expected lasting time: 40 hours.
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* Expected lasting time: 12 hours.
* Time modifiers:
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* Time modifiers:  
 
** Character strength
 
** Character strength
** Bought bonuses: [[Worker Package Bonus]]
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** Bought bonuses: [[Worker Bonus]]
 
* Queue applies? No.
 
* Queue applies? No.
* Required resources:
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* Required resources:  
** 6% [[Glut]], 6% [[Energy]] per working hour
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** 32% [[Glut]], 36% [[Energy]]
** 15 [[Iron Piece]]s
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** 15 [[Wood Piece]]s
** 45 [[Wood Piece]]s
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** 70 [[Brick]]s
 
** a [[Work Hammer]]
 
** a [[Work Hammer]]
  
After you complete, the Shop level is increased to the next level.
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After you complete, Shop storage is increased (+250 Kg)
 
+
  
 
=Level 2 Shop=
 
=Level 2 Shop=
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* [[Worker Profile]]
 
* [[Worker Profile]]
  
You may hire other players to work in your upgraded '''[[Workshops|Shop]]''' by writing a [[Work contract]]. Both characters will be able to craft but not at the same time and only the owner has to access the shop's inventory. If an hourly wage is set in the contract, the contractor will be paid after every crafting action as long as there are enough silver coins in the shop's inventory.
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[[File:shop-grant.png|thumb|right|The Manage grants page]]
  
 
=Selling your shop=
 
=Selling your shop=
  
You can sell your shop back to the Government or to another player by ''Selling your Certificate of Ownership'' on the [[Market]]. In case you sell your shop back to the Government you will receive the following Silver Coins
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You can sell your shop back to the Government or to other player by ''Selling your Certificate of Ownership'' on the [[Market]]. In case you sell your shop back to the Government you will receive the following Silver Coins
  
   Silver Coins = 80% of Base_price
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   Silver Coins = min( 80, 60 + owned_days)/100 * base_structure_price, 0);
  
where Base_Price is the structure price before Kingdom applied taxes.
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where base_structure_price is the structure price before Kingdom applied taxes.
  
 
==Sell your shop on the market==
 
==Sell your shop on the market==
  
Every shop owner owns a [[Scroll|document]] (Certificate of Ownership) for each shop they bought. A shop owner will be able to sell this certificate on the market. This type of sale will not be taxed.
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Every shop owner owns a [[Scroll|document]] (Certificate of Ownership) for each shops he bought. A shop owner will be able to sell this certificate on the market. This type of sale will not be taxed.
  
 
For selling successfully a property:
 
For selling successfully a property:
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* Shop inventory must be empty
 
* Shop inventory must be empty
 
* Buyer must not already own a shop
 
* Buyer must not already own a shop
* No pending jobs in the shop should exist at buy time
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* No pending jobs in the shop should exists at buy time
  
These checks will be done when a buyer tries to buy the Certificate of Ownership. If the sale is succesfull the Shop will be transferred to the new owner and the buyer, the seller and the [[Vassal]] will be informed about the ownership Transfer.
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This checks will be done when a buyer tries to buy the Certificate of Ownership. If the sale is succesfull the Shop will be transfered to the new owner and the buyer, the seller and the [[Vassal]] will be informed about the ownership Transfer.
  
 
{{navBuildings}}
 
{{navBuildings}}
 
[[Category:General Information]]
 
[[Category:General Information]]

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