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Religious Structure level 4

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Contents

The Religious Level 4 Structure

The Level 2 structure is the 'child structure' of the Head Quarter.

  • Universal Pagan Community => Sacred Shrne (owner: Basileus)
  • Ancient Teological Church => Parish Church (owner: Cleric)
  • New Order Teological Church => Parish Church (owner: Cleric)

Wiki-rel-10.jpg

Public Functions

Info

The info functions show some informations on the structure.

  • Description: If it has been provided, a brief description of the structure.
  • Owner: the Controller of the structure is shown.
  • Instructive message: a message set by the owner is shown.

By using this function you can make offers to the structure by depositing some items.

Pray

By praying you can raise your Faith Level, Accumulated Faith Points and the Church Faith Points. For further details see Praying.

Request Initiation

In order to join a religion, a player can request to be baptized/initiated by selecting the function Initiation c/o the Parish Church (or equivalent).

Conditions

  1. Both player must have adequate levels of glut and energy
  2. At least a usable Chalice with condition >= 25% should be in the Parish Church/Temple storage
  3. At least x faith points should be ‘stored’ into the Parish Church (or equivalent)
  4. The character to be initiated must be an atheist or a follower of another religion for at least 90 days
  5. Priest must have a Faith Level of at least 75%
  6. Priest must be in the region where the religious structure is
  7. Priest must be available (not busy doing other tasks)
  8. Priest must be ‘available’ for officiating religious functions (selectable options through manage screen)

Initiation will block for some time both the Initiated player and the religious officer.

Expected lasting time

2,5 hours

Time modifiers

  • Intelligence of priest/cleric
  • Bought bonuses by priest/cleric (worker)

Working Queues applies?

No.

Required resources

  1. 5 Glut, 5 Energy per hour
  2. At least one Chalice in the inventory with quality >= 25%.
  3. x FPs

Cost in FPs

   FPs = f( church followers, parish churches or sacred altars )

Action Effects

  1. The Faith Level stat of the ‘Initiated’ player will be set to a start value of 30%.
  2. The Church and Religion attributes will be assigned
  3. The basin will be consumed (25%)
  4. The FPs of the structure where the function happens will be consumed
  5. The Initiation stats of the officer will be increased
  6. The Initiation stats of the structure will be increased

Purchase Items

[TBC]

Give alms

A player will be able to raise his faith level by donating some coins to the Church.

Conditions

  1. Player must be a follower of the Church
  2. Player must have 15 coins
  3. Player must not have a Religious Role

Expected Lasting time

Action is immediate.

Time Modifiers

Not applicable

Work Queue Applies?

Not applicable

Action Effects

  1. Character FL is increased by 4%
  2. Coins will be distributed as follows:
  • Parish Church - 4 coins
  • Parent Bishop palace - 3 coins
  • Parent Cardinal Palace - 2 coins
  • Holy see - one coin

Private Functions

Manage

Some options can be configured in the Manage page.

Description

It is possible to configure a description that will be shown in the Info page. BB Codes are supported.

Informational message

It is possible to configure a informatinal message that will be shown in the Info page. BB Codes are supported.

Availability to officiate

It is possible to configure if the cleric is available or not to officiate. If the not available option is set, cleric will be able to do other task (craft, move etc).

Craft Church Items

A page similar to the one of the shops will be shown. The needed elements must be in the inventory, and the final product will be put in the structure inventory.

Conditions

  1. Player must have necessary items, glut and energy
  2. Player must have requested FPs in the structure
  3. Player must have a FL of at least 75%

Expected Lasting time

Action is immediate.

Time Modifiers

  • Intelligence
  • Worker Package

Work Queue Applies?

Yes

Action Effects

  1. Items are produced
  2. Structure FPs are removed

Cost in FPs

   FPs = f( church followers )

Configuring Prices

[TBC]

Inventory

You can see what's stored in the structure inventory and take/deposit items.

Rest

The structure owner can rest in the Royal Palace. For further details, see Resting.

Personal tools