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From Medieval Europe
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This is the priest that has most duties. He can baptize new people and heal and cure followers. | This is the priest that has most duties. He can baptize new people and heal and cure followers. | ||
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=Faith Level and Faith Points= | =Faith Level and Faith Points= | ||
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Every service a priest can perform drains their temple's FP. | Every service a priest can perform drains their temple's FP. | ||
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=Initiation (baptism)= | =Initiation (baptism)= | ||
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* The Initiation stats of the priest will be increased | * The Initiation stats of the priest will be increased | ||
* The Initiation stats of the temple will be increased | * The Initiation stats of the temple will be increased | ||
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=Restoring Health Points= | =Restoring Health Points= | ||
− | + | If a person is atheist, he can only be cured by religions, which accepted the [[Cure Health Extended]] dogma. In this case, healing will take 4h instead of 2h and health will be restored to 100% | |
− | + | If a person is a follower of the faith, then, his FL must be >=75%, but his health will be filled only to his FL level. So it is best to ensure you have 100% FL before you are being healed. | |
− | + | Without the dogma [[Cure Health Extended]]: | |
− | + | * only priests who administer a level 4 temple, can heal characters who have the same faith. | |
− | * | + | * The character will be healed to the same level as its current faith level. |
− | * | + | * Healing action costs the priest 50 FPs, 20% Energy, 20% Glut |
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* The service requires a [[Health Care Kit]] in the priest's inventory, which will be consumed. | * The service requires a [[Health Care Kit]] in the priest's inventory, which will be consumed. | ||
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* The priest must have a minimum faith level of 90% | * The priest must have a minimum faith level of 90% | ||
− | * | + | * Both priest and patient must be in the region where the temple stands. |
+ | * the patient must not do ''any'' other action, including resting. | ||
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− | + | With the dogma [[Cure Health Extended]] | |
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− | + | * any priest of the same faith can heal followers of his church. | |
− | + | * Followers only need a faith level of 75% to get healed completely. | |
− | * | + | * Atheists can be cured by priests of a religion with extended cure dogma (uses a [[Complete Surgical Kit]]), or extended heal dogma, (uses a [[Health Care Kit]]) and will always be cured to 100%. |
− | * | + | * Curing atheists takes more time (4hr instead of 2hr) for the priest and any heal or cure action drains 50 faith points the temple as well as the priest's faith level. |
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* The priest must have a minimum faith level of 90% | * The priest must have a minimum faith level of 90% | ||
− | * | + | * Does not need to be performed in the region where the temple stands and the priest needs to have the required Item in his own inventory. |
− | + | * the patient must not do ''any'' other action, including resting. | |
=Curing diseases= | =Curing diseases= | ||
− | + | Without the dogma [[Cure Disease Extended]] (also called "Treat diseases and injuries (Extended)") | |
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+ | * only priests who administer a level 4 temple, can cure characters who have the same faith | ||
+ | * characters' illness will be cured | ||
+ | * curing action cost priest 50FP, 20% energy, 20% glut | ||
+ | * the service requires an appropriate item in the priest's inventory: | ||
+ | ** violet potion (plague) | ||
+ | ** mandragora brew (flu) | ||
+ | ** surgical kit (bleeding wound) | ||
+ | * the priest must have a minimum faith level of 90% | ||
+ | * both priest and the patient must be in the same region where temple stands | ||
+ | * patient must be idle - not doing anything, not even sleeping | ||
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+ | With the dogma [[Cure Disease Extended]] | ||
− | + | * any priest of the same faith can heal followers of his church. | |
+ | * Followers need a faith level of 75% to get cured. | ||
+ | * Atheists can be cured by priests of a religion with extended cure dogma | ||
+ | * Curing atheists takes more time (4hr instead of 2hr) for the priest and any heal or cure action drains 50 faith points the temple as well as the priest's faith level. | ||
+ | * The priest must have a minimum faith level of 90% | ||
+ | * Does not need to be performed in the region where the temple stands and the priest needs to have the required Item in his own inventory. | ||
+ | * the patient must not do ''any'' other action, including resting. | ||
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+ | =Temples= | ||
− | + | Each religions has four levels of temples: | |
− | * | + | * [[Religious Structure level 1]] |
− | * | + | * [[Religious Structure level 2]] |
− | * | + | * [[Religious Structure level 3]] |
+ | * [[Religious Structure level 4]] | ||
− | + | See [[Structure Control Requirements]] to learn about the requirements to become priest of a temple | |
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+ | ==Damage and Repair== | ||
− | + | Temples are the only structures that can be damaged and destroyed in the game. | |
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A temple can be damaged by characters in the same region, who need to equip a [[Pickaxe]] and start the action from the temple's tooltip menu. | A temple can be damaged by characters in the same region, who need to equip a [[Pickaxe]] and start the action from the temple's tooltip menu. | ||
− | + | The action consumes energy, glut and decreases the Pickaxe's as well as clothing and shoes condition, the temple's condition is reduced by 0.5% per action. | |
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− | The action consumes energy, glut and decreases the Pickaxe's as well as clothing and shoes condition | + | |
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A temple can be repaired by characters in the same region, who need to equip a [[Work Hammer]] and start the action from the temple's tooltip menu. | A temple can be repaired by characters in the same region, who need to equip a [[Work Hammer]] and start the action from the temple's tooltip menu. | ||
− | + | The action consumes energy, glut and decreases the Work hammer's as well as clothing and shoes condition, the temple's condition is improved by 2% per action. | |
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− | The action consumes energy, glut and decreases the Work hammer's as well as clothing and shoes condition | + | |
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Repairing a temple also requires a stock of wood and iron in the temple's storage, which will also be consumed in the process. | Repairing a temple also requires a stock of wood and iron in the temple's storage, which will also be consumed in the process. | ||
+ | For detailed information see [[Religious Structure level 4]] | ||
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[[Category:General Information]][[Category: Guides/Help]] | [[Category:General Information]][[Category: Guides/Help]] |