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3. Now you can see '''list of all followers''', or if you click on '''Hierarchy''' button, you can see hierarchy of that religion (More info on hierarchy below).
 
3. Now you can see '''list of all followers''', or if you click on '''Hierarchy''' button, you can see hierarchy of that religion (More info on hierarchy below).
 
[[File:Religion hierarchy.png|none]]
 
[[File:Religion hierarchy.png|none]]
 
  
 
=Hierarchy=
 
=Hierarchy=
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This is the priest that has most duties. He can baptize new people and heal and cure followers.
 
This is the priest that has most duties. He can baptize new people and heal and cure followers.
 
 
[[file:Religion offices.png]]
 
  
  
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| Vè
 
| Vè
 
|}
 
|}
 
  
 
=Faith Level and Faith Points=
 
=Faith Level and Faith Points=
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Every service a priest can perform drains their temple's FP.
 
Every service a priest can perform drains their temple's FP.
 
  
 
=Initiation (baptism)=
 
=Initiation (baptism)=
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* The Initiation stats of the priest will be increased
 
* The Initiation stats of the priest will be increased
 
* The Initiation stats of the temple will be increased
 
* The Initiation stats of the temple will be increased
 
  
 
=Restoring Health Points=
 
=Restoring Health Points=
  
<span style="color:#ff0000">'''If a person is atheist, he can only be cured by religions, which accepted the [[Cure Health Extended]] dogma'''</span>. In this case, healing will take 4h instead of 2h and health will be restored to 100%
+
If a person is atheist, he can only be cured by religions, which accepted the [[Cure Health Extended]] dogma. In this case, healing will take 4h instead of 2h and health will be restored to 100%
  
<span style="color:#ff0000">'''If a person is a follower of the faith, then, his FL must be >=75%, but his health will be filled only to his FL level.'''</span> So it is best to ensure you have 100% FL before you are being healed.
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If a person is a follower of the faith, then, his FL must be >=75%, but his health will be filled only to his FL level. So it is best to ensure you have 100% FL before you are being healed.
  
  
==Without the dogma [[Cure Health Extended]]==
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Without the dogma [[Cure Health Extended]]:
  
'''Conditions for Character to be healed:'''
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* only priests who administer a level 4 temple, can heal characters who have the same faith.
* Character to be healed must be of same religion as priest
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* The character will be healed to the same level as its current faith level.
* Character to be healed must have at least >= 75% FL. His health will be filled to his Faith Level.
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* Healing action costs the priest 50 FPs, 20% Energy, 20% Glut
* Character to be healed must not do ''any'' other action (he needs to be idle)
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* Character to be healed must be in same region temple is located.
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+
 
+
'''Conditions for Priest:'''
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* Only level 4 priests can heal
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* The service requires a [[Health Care Kit]] in the priest's inventory, which will be consumed.
 
* The service requires a [[Health Care Kit]] in the priest's inventory, which will be consumed.
* Healing action costs the priest 50 FPs, 20% Energy, 20% Glut
 
 
* The priest must have a minimum faith level of 90%
 
* The priest must have a minimum faith level of 90%
* Priest must be in same region temple is located.
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* Both priest and patient must be in the region where the temple stands.
 +
* the patient must not do ''any'' other action, including resting.
  
==With the dogma [[Cure Health Extended]]==
 
  
'''Conditions for Character to be healed:'''
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With the dogma [[Cure Health Extended]]
* Character to be healed does not have to be of same religion
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** If follower of same religion, he will be healed to his FL. If his FL is >=75%, then he will be healed 100%
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** If atheist, character to be healed will be healed to 100%, however action will take double time.
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* Character to be healed must not do ''any'' other action (he needs to be idle)
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* Character to be healed must be in same region where priest is located.
+
  
 
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* any priest of the same faith can heal followers of his church.
'''Conditions for Priest:'''
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* Followers only need a faith level of 75% to get healed completely.
* All priest levels can heal
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* Atheists can be cured by priests of a religion with extended cure dogma (uses a [[Complete Surgical Kit]]), or extended heal dogma, (uses a [[Health Care Kit]]) and will always be cured to 100%.
* The service requires a [[Health Care Kit]] in the priest's inventory, which will be consumed.
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* Curing atheists takes more time (4hr instead of 2hr) for the priest and any heal or cure action drains 50 faith points the temple as well as the priest's faith level.
* Healing action costs the priest 50 FPs, 20% Energy, 20% Glut
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* The priest must have a minimum faith level of 90%
 
* The priest must have a minimum faith level of 90%
* Priest must be in same region where character to be healed is, but does not need to be in same location as temple
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* Does not need to be performed in the region where the temple stands and the priest needs to have the required Item in his own inventory.
 
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* the patient must not do ''any'' other action, including resting.
  
 
=Curing diseases=
 
=Curing diseases=
  
==Without the dogma [[Cure Disease Extended]]==
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Without the dogma [[Cure Disease Extended]] (also called "Treat diseases and injuries (Extended)")
'''Conditions for Character to be cured:'''
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* Characters' [[Diseases|illness]] will be cured
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* Character to be cured must be of same religion
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* Character to be cured must be in the same region where temple is located
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* Character to be cured must not be doing anything (he must be idle)
+
  
 +
* only priests who administer a level 4 temple, can cure characters who have the same faith
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* characters' illness will be cured
 +
* curing action cost priest 50FP, 20% energy, 20% glut
 +
* the service requires an appropriate item in the priest's inventory:
 +
** violet potion (plague)
 +
** mandragora brew (flu)
 +
** surgical kit (bleeding wound)
 +
* the priest must have a minimum faith level of 90%
 +
* both priest and the patient must be in the same region where temple stands
 +
* patient must be idle - not doing anything, not even sleeping
  
'''Conditions for Priest:'''
 
* Only priests who administer a level 4 temple, can cure characters who have the same faith
 
* Curing action cost priest 50FP, 20% energy, 20% glut
 
* The service requires an appropriate item in the priest's inventory:
 
** [[Violet Potion]] (plague)
 
** [[Mandragora Brew]] (flu)
 
** [[Surgical Kit]] (bleeding wound)
 
* Priest must have a minimum faith level of 90%
 
* Priest must be in same region where temple is located
 
  
 +
With the dogma [[Cure Disease Extended]]
  
==With the dogma [[Cure Disease Extended]]==
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* any priest of the same faith can heal followers of his church.
 +
* Followers need a faith level of 75% to get cured.
 +
* Atheists can be cured by priests of a religion with extended cure dogma
 +
* Curing atheists takes more time (4hr instead of 2hr) for the priest and any heal or cure action drains 50 faith points the temple as well as the priest's faith level.
 +
* The priest must have a minimum faith level of 90%
 +
* Does not need to be performed in the region where the temple stands and the priest needs to have the required Item in his own inventory.
 +
* the patient must not do ''any'' other action, including resting.
  
'''Conditions for Character to be cured:'''
 
* Character to be cured does not have to be of same religion
 
** Followers need FL >= 75% to be cured
 
** Atheists will be cured, but action will take double time - 4 hours.
 
* Character to be cured must not do ''any'' other action, including resting (he must be idle)
 
* Character to be cured must be in same region as Priest.
 
  
 +
=Temples=
  
'''Conditions for Priest:'''
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Each religions has four levels of temples:
* Any priest level can cure.
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* [[Religious Structure level 1]]
* The priest must have a minimum Faith Level of 90%
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* [[Religious Structure level 2]]
* Priest must be in same region as Character to be cured, but it does not have to be in same location as temple
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* [[Religious Structure level 3]]
 +
* [[Religious Structure level 4]]
  
  
=Temples=
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See [[Structure Control Requirements]] to learn about the requirements to become priest of a temple
  
See [[Structure Control Requirements]] to learn about the requirements to become priest of a temple.
 
  
 +
==Damage and Repair==
  
==Damage==
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Temples are the only structures that can be damaged and destroyed in the game.
 
+
'''Temples are the only structures that can be damaged and destroyed in the game.'''
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A temple can be damaged by characters in the same region, who need to equip a [[Pickaxe]] and start the action from the temple's tooltip menu.
 
A temple can be damaged by characters in the same region, who need to equip a [[Pickaxe]] and start the action from the temple's tooltip menu.
 
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The action consumes energy, glut and decreases the Pickaxe's as well as clothing and shoes condition, the temple's condition is reduced by 0.5% per action.
 
+
The action consumes energy, glut and decreases the Pickaxe's as well as clothing and shoes condition.
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* If person is follower of same religion as temple, his FP and FL are decreased
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* If person is follower of different religion as temple, his FP and FL are increased.
+
 
+
 
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'''Temple is damaged for:'''
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* '''1% if person who is damaging is follower of religion'''
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* '''0.5% if person who is damaging is atheist'''
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+
 
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<span style="color:#ff0000">'''When temple reaches <= 30% it becomes unfunctional and when it reaches 0% it is destroyed.'''</span>
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+
 
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''For more information read [[Religious Structure level 4#Damage|Damaging of temples]]''
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==Repair==
+
  
 
A temple can be repaired by characters in the same region, who need to equip a [[Work Hammer]] and start the action from the temple's tooltip menu.
 
A temple can be repaired by characters in the same region, who need to equip a [[Work Hammer]] and start the action from the temple's tooltip menu.
 
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The action consumes energy, glut and decreases the Work hammer's as well as clothing and shoes condition, the temple's condition is improved by 2% per action.
 
+
The action consumes energy, glut and decreases the Work hammer's as well as clothing and shoes condition
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* If person is follower of same religion as temple, his FP and FL are increased.
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* If person is follower of different religion as temple, his FP and FL are deccreased.
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+
 
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'''Temple is repaired for 2.5% with every action.'''<br/>
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+
 
Repairing a temple also requires a stock of wood and iron in the temple's storage, which will also be consumed in the process.
 
Repairing a temple also requires a stock of wood and iron in the temple's storage, which will also be consumed in the process.
  
 +
For detailed information see [[Religious Structure level 4]]
  
''For more information read [[Religious Structure level 4#Repair|Repair of temples]]''
 
  
 
[[Category:General Information]][[Category: Guides/Help]]
 
[[Category:General Information]][[Category: Guides/Help]]

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