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{{TOCr}}
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[[File:terrainidle.jpg]] ''An '''Idle Terrain''' in the game'' [[File:terrainseed.jpg]] ''A '''Sowed Terrain''' in the game'' [[File:Terrainharvest.jpg]] ''A '''Ready-to-harvest Terrain''' in the game''<br/><br/>
[[File:terrainidle.jpg]] ''An '''Idle Terrain''' '' [[File:terrainseed.jpg]] ''A '''Sowed Terrain''' '' [[File:Terrainharvest.jpg]] ''A '''Ready-to-harvest Terrain''' ''<br><br>
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The '''Field''' is a buyable structure in the [[Castle]] or in the [[Village]].
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----
  
All '''Fields''' have an inventory capacity of 250kg where the produced items go once the field is harvested, and where the '''[[Seeds]]''' together with the '''[[Fertilizer]]''' should go in order to be able to sow the Field.
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The '''Field''' is a '''buyable structure''' in the [[Castle]] or in the [[Native Village]].
  
A character may own a maximum of '''two''' fields.
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All '''Fields''' have an inventory capacity of '''250kg''' where the produced items go once the field is '''harvested''', and where the '''[[Heap_of_seeds|seeds]]''' together with the '''[[fertilizer]]''' should go in order to be able to sow the '''Field'''.
  
In the fields, you can grow the following products:
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== Purchasing a Field ==
  
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In order to purchase a Field you have to go to the [[Castle]] or to the [[Native Village]]. The prices may vary depending on Charisma of the player that is buying it and on the number of free lands available in the region. In fact each region has a limited number of lands, depending on the '''Region features''':
  
{{Columns/Start}}
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* All Capitals have '''40 Lands'''
{{Crafting/Wheat Bag}}
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* All Flat Regions have '''35 Lands'''
{{Crafting/Hay}}
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* All Hilly Regions have '''25 Lands'''
{{Crafting/Mulberry}}
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* All Mountainous Regions have '''15 Lands'''
{{Crafting/Mulberry Leaf}}
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{{Columns/Separator}}
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{{Crafting/Cotton Yarn}}
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{{Crafting/Linen Yarn}}
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{{Crafting/Medical Herbs}}
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{{Columns/Separator}}
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{{Crafting/Flowers}}
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{{Crafting/Hop}}
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{{Crafting/Grape}}
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{{Columns/End}}
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==Fields availability==
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== Sowing a Field ==
  
Fields availability depends on region type:
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In order to sow a '''Field''' you will need in your hands:
<div style="width:60%">
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{|class='hor-minimalist-a'
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|-
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!Capital
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!Flatlands
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!Hilly
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!Mountainous
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|-
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|40
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|35
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|25
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|15
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|}
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</div>
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==Costs==
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Terrain cost depends on:
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* Hoe
  
* Max available terrains
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And in the '''Field''' inventory:
* Free terrains
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* Carisma
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==Fertile Land==
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* 1 Heap of Seeds
By owning a field, you will be able to purchase fertile farm land which will enable you to cultivate crops and herbs. In order to cultivate any crops, you will need to have seeds and sow them.
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* 1 Fertilizer
  
Land prices will rise as more people begin to purchase it. Therefore it is good to keep an eye on the current land value. Once your crops have grown, you will be prompted to harvest them to produce the crop.
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The types of Products you may obtain from your '''Field''' depend on your '''Farm Type''':
  
==Sowing==
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* [[Wheat Farm]]
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* [[Cotton Farm]]
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* [[Linen Farm]]
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* [[Mulberry Farm]]
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* [[Medical Herbs Farm]]
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* [[Flowers Farm]]
  
Once you have purchased your land, you can seed your field. Once you have sown your seeds, they will begin to grow. Ordinarily, it will take about 2 hours to plough your field and a further 10 hours to allow your crops to grow.
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== Level 2 Field ==
  
* '''Conditions:'''
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From Release 2.4.1 you may hire players with less than 61 days of age to seed and harvest your '''[[Field|Field(s)]]''', giving them partial access to the Structure. To do that, the owner shall upgrade the Field to Level 2.
** Character has a [[Hoe]] in his inventory
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** Character has enough [[Glut]] and [[Energy]]
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*'''Expected lasting time:''' 2 hours.
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*'''Time modifiers:'''
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** Character [[Strength]]
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** Bought bonuses: [[Worker Package Bonus]]
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** Worn [[Сlothes|clothes]]
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* '''Queue applies?''' No.
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*'''Required resources:'''
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** 14% [[Glut]], 16% [[Energy]]
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** 1 [[Fertilizer]] (drop it in the field storage)
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** 1 [[Seeds|seed]]
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** 1 [[Hoe]]
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* '''Action Effects:''' Crops are planted and starts to grow.
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==Harvesting==
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=== Prerequisites ===
  
Once the crops are grown you can harvest your terrain.
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The owner of the Field willing to upgrade it shall have in the Field inventory:
  
* '''Conditions:'''
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* 45 [[Piece of Wood]]
** Character has a [[Sickle]] in his inventory
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* 15 [[Iron piece]]
** Crops are grown
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** Character has enough [[Glut]] and [[Energy]]
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* '''Expected lasting time:''' 2 hours.
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* '''Time modifiers:'''
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* Character [[Strength]]
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** Bought bonuses: [[Worker Package Bonus]]
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** Worn [[Сlothes|clothes]]
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* '''Queue applies?''' No.
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* '''Required resources:'''
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** 10% [[Glut]], 20% [[Energy]]
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** 1 [[Sickle]]
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* '''Action Effects:'''
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** Crops are deposited in the terrain storage
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** Two seeds are deposited in the terrain storage
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==Seeds Types==
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The required tool is the [[Working Hammer]], and the action takes from 1 to 8 hours. To successfully upgrade the Field, the player shall work 40 hours in total.
 
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{|class='hor-minimalist-a'
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|-
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!Seed
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!Produced Items (Max)
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|-
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|Wheat Seed
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|6 [[Wheat Bag]]s, 9 [[Hay| Hay bales]], 2 Wheat seeds
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|-
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|Medical Herbs Seed
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|10 [[Medical Herbs]], 2 Medical Herb seeds
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|-
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|Cotton Seed
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|8 [[Cotton Yarn]]s, 2 Cotton seeds
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|-
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|Mulberry Seed
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|5 [[Mulberry Leaf]], 15 [[Mulberry]], 2 Mulberry seed
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|-
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|Linen Seed
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|9 [[Linen Yarn]]s, 2 linen seeds
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|-
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|Flower Seed
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|10 [[Flowers]], 2 flower seeds
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|-
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|Hop Seed
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|10 [[Hop]]s
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|-
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|Grape Seed
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|10 [[Grape]]s
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|-
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|}
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==Climate and Terrain type==
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There are no limitations on cultivations type, in each region everything can be cultivated. Production however  can be affected in a positive or negative way depending on the region climate and terrain type:
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{{Columns/Start}}
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{{FieldMatrix/Wheat}}
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{{FieldMatrix/Cotton}}
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{{FieldMatrix/Linen}}
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{{Columns/Separator}}
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{{FieldMatrix/Medical Herbs}}
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{{FieldMatrix/Mulberry}}
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{{FieldMatrix/Flowers}}
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{{Columns/Separator}}
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{{FieldMatrix/Hop}}
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{{FieldMatrix/Grape}}
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{{Columns/End}}
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{|border = 1 cellpadding="5" style= "border-collapse:collapse; text-align:center;"
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|-
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| Land type
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! Wheat / Hay
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! Cotton
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! Linen
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! Medical Herbs
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! Mulberry / Leaf
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! Flowers
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! Hop
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! Grape
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|-
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|Flat - Hot ||3 / 7||style= "background-color:lightgreen;"|8||style= "background-color:lightgreen;"|9||7||5 / 2||5||3||7
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|-
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|Flat - Mild ||style= "background-color:lightgreen;"|6 / 9||5||style= "background-color:lightgreen;"|9||style= "background-color:lightgreen;"|10||8 / 3||style= "background-color:lightgreen;"|10||5|||8
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|-
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|Flat - Cold ||1 / 3||3||3||3||2 / 1||7||style= "background-color:lightgreen;"|10||3
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|-
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|Hilly - Hot ||2 / 5||6||7||5||8 / 3||3||3||5
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|-
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|Hilly - Mild ||5 / 7||4||5||8||11 / 4||style= "background-color:lightgreen;"|10||5||style= "background-color:lightgreen;"|10
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|-
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|Hilly - Cold ||1 / 3||2||2||5||4 / 1||5||style= "background-color:lightgreen;"|10||5
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|-
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|Mountainous - Hot ||1 / 3||4||5||3||10 / 3||2||2||3
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|-
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|Mountainous - Mild ||2 / 5||3||3||5||style= "background-color:lightgreen;"|15 / 5||8||3||5
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|-
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|Mountainous - Cold ||1 / 2||1||1||5||5 / 2||3||style= "background-color:lightgreen;"|10||5
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|-
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|}
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You may see old table [[Field/Table|here.]]
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==Increasing Field level==
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You can work on your Field to increase its level.
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* '''Conditions:'''
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** Required items are in the field storage
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** Character has enough [[Glut]] and [[Energy]]
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*'''Expected lasting time:''' 80 hours.
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* '''Time modifiers:'''
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** Character [[Strength]]
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** Bought bonuses: [[Worker Package Bonus]]
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* '''Queue applies?''' No.
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*'''Required resources:'''
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** 6% [[Glut]], 6% [[Energy]] per working hour
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** 30 [[Iron Piece]]s
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** 80 [[Wood Piece]]s
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** a [[Work Hammer]]
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* '''Action Effects:''' Fields level is increased to the next level.
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==Level 2 Field==
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A level 2 Field enables the ''Grant'' functionality. The owner will then be able to assign the following profiles:
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* [[Worker Profile]]
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* [[Inventory Deposit]]
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* [[Inventory Take]]
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{{navBuildings}}
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[[Category: Structures]]
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