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Characters may get diseases. All diseases have the following characteristics:
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Characters may get diseases. All diseases has the following characteristics:
  
 
=Diseases in ME=
 
=Diseases in ME=
  
In Medieval Europe, it's possible to catch diseases. Currently, four diseases can be caught:
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In Medieval Europe it's possible to catch diseases. Currently three diseases can be caught:
  
 
* Plague
 
* Plague
 +
* (Flu)
 
* Bleeding Wound
 
* Bleeding Wound
 
* Tipsiness
 
* Tipsiness
 
* Drunkenness
 
* Drunkenness
  
=How can  a character get a disease?=
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=How a character can 'catch' a disease?=
  
A character may get a disease for a game mechanic, or from another character.
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A character may catch a disease for a game mechanic, or from another character.
  
=How can a character be cured from a disease?=
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=How a character can be cured from a disease?=
  
Only a member of a Church can cure a disease, provide that the Church owns the correct Dogma Bonuses. The diseases curable by a Member of a Church are Plague, Bleeding Wound.
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Only a member of a Church can cure a disease, provide that the Church owns the correct Dogma Bonuses.
Alternatively, a player can buy an [[Elixir of Cure Disease]], a premium bonus item purchased with doubloons.
+
  
 
=What happens to a character that is infected with a disease?=
 
=What happens to a character that is infected with a disease?=
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=Plague=
 
=Plague=
  
The plague is usually started by Administration. '''The first outburst is reported to have happened on 19 January 1314'''. [http://www.medieval-europe.eu/index.php/character/publicprofile/1 Guglielmo di Valenza] was reported to be the infector. This can be guessed by this [http://blog.medieval-europe.eu/2014/01/20/a-bad-omen/ post].  
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Plague is usually started by Administration. '''The first outburst is reported to have happened on 19 January 1314'''. [http://www.medieval-europe.eu/index.php/character/publicprofile/1 Guglielmo di Valenza] was reported to be the infector. This can be guessed by this [http://blog.medieval-europe.eu/2014/01/20/a-bad-omen/ post].  
  
 
'''A second infection happened in April 1316''', caused by [http://www.medieval-europe.eu/index.php/character/publicprofile/39936 Nekro Phoro] (see this [http://blog.medieval-europe.eu/2016/03/19/nekro-revenge/ post].
 
'''A second infection happened in April 1316''', caused by [http://www.medieval-europe.eu/index.php/character/publicprofile/39936 Nekro Phoro] (see this [http://blog.medieval-europe.eu/2016/03/19/nekro-revenge/ post].
  
Plague is the worst disease you can catch, and some character deaths have been reported. When a character has got the Plague, this symbol will appear on his public profile: [[File:Plague.png]]
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Plague is the worst disease you can catch, and some character deaths have been reported. When a character has got the Plague, this symbol will appears on his public profile: [[File:Plague.png]]
  
 
{|class='hor-minimalist-a'
 
{|class='hor-minimalist-a'
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|Charisma malus
 
|Charisma malus
 
|0
 
|0
|Malus on charisma (how many points are subtracted)
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|Malus on carisma (how many points are subtracted)
 
|-
 
|-
 
|Cured with
 
|Cured with
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= Flu =
 
= Flu =
  
Flu's a mild, permanent disease and will hit people that are naked on torso/body or legs, by rolling a 100 faced dice.  
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Flu it's a mild, permanent disease and will hit people that are naked on torso/body or legs, by rolling a 100 faced dice.  
The percentage to be infected is 20%. When a character has got the flu, this symbol will appear on his public profile: [[File:Flu.png]]
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Percentage to be infected is 20%. When a character has got the flu, this symbol will appear on his public profile: [[File:Flu.png]]
  
 
<div class='note'>Flu is disabled until further notice</div>
 
<div class='note'>Flu is disabled until further notice</div>
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|Charisma malus
 
|Charisma malus
 
|0
 
|0
|Malus on charisma (how many points are subtracted)
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|Malus on carisma (how many points are subtracted)
 
|-  
 
|-  
 
|Cured with
 
|Cured with
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= Bleeding Wound =
 
= Bleeding Wound =
  
Bleeding Wound is not really a disease, but a consequence of a fight. When a character has a bleeding wound, this symbol will appear on his public profile: [[File:Bleedingwound.png]]
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Bleeding Wound is not really a disease, but a consequence of a fight. When a character has a bleeding wound, this symbol will appears on his public profile: [[File:Bleedingwound.png]]
  
  
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|Charisma malus
 
|Charisma malus
 
|0
 
|0
|Malus on charisma (how many points are subtracted)
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|Malus on carisma (how many points are subtracted)
 
|-  
 
|-  
 
|Cured with
 
|Cured with
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= Tipsiness =
 
= Tipsiness =
  
The first stage of side effects alcoholic drinks have on a character. If a character is tipsy, this symbol appears on his public profile: [[File:Tipsiness.png]]
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First stage of side effect alcoholic drinks have on a character. If a character is tipsy, this symbol appears on his public profile: [[File:Tipsiness.png]]
  
If a character's [[Food|intoxication level]] is increased to 50, Tipsiness kicks in. The intoxication level will automatically decrease by 3 every 30 minutes.
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If a character's [[Food|intoxication level]] is increased to 50, Tipsiness kicks in.
  
The effect ends when the character's IL drops below 50.
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The intoxication level will automatically decrease by 3 every 30 minutes.
  
  This disease cannot be cured by a Church Member.
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The effect ends when the character's IL drops below 50.
  
 
{|class='hor-minimalist-a'
 
{|class='hor-minimalist-a'
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|Charisma malus
 
|Charisma malus
 
|0
 
|0
|Malus on charisma (how many points are subtracted)
+
|Malus on carisma (how many points are subtracted)
 
|-  
 
|-  
 
|Cured with
 
|Cured with
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= Drunkenness =
 
= Drunkenness =
  
The second stage of side effects alcoholic drinks have on a character. If a character is drunk, this symbol appears on his public profile: [[File:Drunkenness.png]]
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Second stage of side effect alcoholic drinks have on a character. If a character is drunk, this symbol appears on his public profile: [[File:Drunkenness.png]]
  
 
If a character's [[Food|intoxication level]] is increased to 100, Drunkenness kicks in and the character collapses and needs to sober up for 6 hours, in which no other action can be performed.
 
If a character's [[Food|intoxication level]] is increased to 100, Drunkenness kicks in and the character collapses and needs to sober up for 6 hours, in which no other action can be performed.
  
This timeout cannot be canceled. The intoxication level will also automatically decrease by 3 every 30 minutes during that time.
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This timeout cannot be canceled.
  
  This disease cannot be cured by a Church Member.
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The intoxication level will also automatically decrease by 3 every 30 minutes during that time.
  
  
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|Charisma malus
 
|Charisma malus
 
|0
 
|0
|Malus on charisma (how many points are subtracted)
+
|Malus on carisma (how many points are subtracted)
 
|-  
 
|-  
 
|Cured with
 
|Cured with

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