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From Medieval Europe
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− | Characters may get diseases. All diseases | + | Characters may get diseases. All diseases has the following characteristics: |
=Diseases in ME= | =Diseases in ME= | ||
− | In Medieval Europe | + | In Medieval Europe it's possible to catch diseases. Currently three diseases can be caught: |
* Plague | * Plague | ||
+ | * (Flu) | ||
* Bleeding Wound | * Bleeding Wound | ||
* Tipsiness | * Tipsiness | ||
* Drunkenness | * Drunkenness | ||
− | =How | + | =How a character can 'catch' a disease?= |
− | A character may | + | A character may catch a disease for a game mechanic, or from another character. |
− | =How | + | =How a character can be cured from a disease?= |
− | Only a member of a Church can cure a disease, provide that the Church owns the correct Dogma Bonuses | + | Only a member of a Church can cure a disease, provide that the Church owns the correct Dogma Bonuses. |
− | + | ||
=What happens to a character that is infected with a disease?= | =What happens to a character that is infected with a disease?= | ||
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=Plague= | =Plague= | ||
− | + | Plague is usually started by Administration. '''The first outburst is reported to have happened on 19 January 1314'''. [http://www.medieval-europe.eu/index.php/character/publicprofile/1 Guglielmo di Valenza] was reported to be the infector. This can be guessed by this [http://blog.medieval-europe.eu/2014/01/20/a-bad-omen/ post]. | |
'''A second infection happened in April 1316''', caused by [http://www.medieval-europe.eu/index.php/character/publicprofile/39936 Nekro Phoro] (see this [http://blog.medieval-europe.eu/2016/03/19/nekro-revenge/ post]. | '''A second infection happened in April 1316''', caused by [http://www.medieval-europe.eu/index.php/character/publicprofile/39936 Nekro Phoro] (see this [http://blog.medieval-europe.eu/2016/03/19/nekro-revenge/ post]. | ||
− | Plague is the worst disease you can catch, and some character deaths have been reported. When a character has got the Plague, this symbol will | + | Plague is the worst disease you can catch, and some character deaths have been reported. When a character has got the Plague, this symbol will appears on his public profile: [[File:Plague.png]] |
{|class='hor-minimalist-a' | {|class='hor-minimalist-a' | ||
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|Charisma malus | |Charisma malus | ||
|0 | |0 | ||
− | |Malus on | + | |Malus on carisma (how many points are subtracted) |
|- | |- | ||
|Cured with | |Cured with | ||
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= Flu = | = Flu = | ||
− | Flu's a mild, permanent disease and will hit people that are naked on torso/body or legs, by rolling a 100 faced dice. | + | Flu it's a mild, permanent disease and will hit people that are naked on torso/body or legs, by rolling a 100 faced dice. |
− | + | Percentage to be infected is 20%. When a character has got the flu, this symbol will appear on his public profile: [[File:Flu.png]] | |
<div class='note'>Flu is disabled until further notice</div> | <div class='note'>Flu is disabled until further notice</div> | ||
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|Charisma malus | |Charisma malus | ||
|0 | |0 | ||
− | |Malus on | + | |Malus on carisma (how many points are subtracted) |
|- | |- | ||
|Cured with | |Cured with | ||
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= Bleeding Wound = | = Bleeding Wound = | ||
− | Bleeding Wound is not really a disease, but a consequence of a fight. When a character has a bleeding wound, this symbol will | + | Bleeding Wound is not really a disease, but a consequence of a fight. When a character has a bleeding wound, this symbol will appears on his public profile: [[File:Bleedingwound.png]] |
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|Charisma malus | |Charisma malus | ||
|0 | |0 | ||
− | |Malus on | + | |Malus on carisma (how many points are subtracted) |
|- | |- | ||
|Cured with | |Cured with | ||
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= Tipsiness = | = Tipsiness = | ||
− | + | First stage of side effect alcoholic drinks have on a character. If a character is tipsy, this symbol appears on his public profile: [[File:Tipsiness.png]] | |
− | If a character's [[Food|intoxication level]] is increased to 50, Tipsiness kicks in | + | If a character's [[Food|intoxication level]] is increased to 50, Tipsiness kicks in. |
− | The | + | The intoxication level will automatically decrease by 3 every 30 minutes. |
− | + | The effect ends when the character's IL drops below 50. | |
{|class='hor-minimalist-a' | {|class='hor-minimalist-a' | ||
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|Charisma malus | |Charisma malus | ||
|0 | |0 | ||
− | |Malus on | + | |Malus on carisma (how many points are subtracted) |
|- | |- | ||
|Cured with | |Cured with | ||
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= Drunkenness = | = Drunkenness = | ||
− | + | Second stage of side effect alcoholic drinks have on a character. If a character is drunk, this symbol appears on his public profile: [[File:Drunkenness.png]] | |
If a character's [[Food|intoxication level]] is increased to 100, Drunkenness kicks in and the character collapses and needs to sober up for 6 hours, in which no other action can be performed. | If a character's [[Food|intoxication level]] is increased to 100, Drunkenness kicks in and the character collapses and needs to sober up for 6 hours, in which no other action can be performed. | ||
− | This timeout cannot be canceled | + | This timeout cannot be canceled. |
− | + | The intoxication level will also automatically decrease by 3 every 30 minutes during that time. | |
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|Charisma malus | |Charisma malus | ||
|0 | |0 | ||
− | |Malus on | + | |Malus on carisma (how many points are subtracted) |
|- | |- | ||
|Cured with | |Cured with |