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− | Characters may get diseases. All diseases have the following characteristics: | + | Characters may get diseases. All diseases has the following characteristics: |
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| =Diseases in ME= | | =Diseases in ME= |
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− | In Medieval Europe, it's possible to catch diseases. Currently, four diseases can be caught: | + | In Medieval Europe it's possible to catch diseases. Currently three diseases can be caught: |
| | | |
| * Plague | | * Plague |
| + | * Flu |
| * Bleeding Wound | | * Bleeding Wound |
− | * Tipsiness
| |
− | * Drunkenness
| |
| | | |
− | =How can a character get a disease?= | + | =How a character is infected?= |
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− | A character may get a disease for a game mechanic, or from another character. | + | A character may be infected by a game mechanics, another character. |
− | | + | |
− | =How can a character be cured from a disease?=
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− | | + | |
− | Only a member of a Church can cure a disease, provide that the Church owns the correct Dogma Bonuses. The diseases curable by a Member of a Church are Plague, Bleeding Wound.
| + | |
− | Alternatively, a player can buy an [[Elixir of Cure Disease]], a premium bonus item purchased with doubloons.
| + | |
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| =What happens to a character that is infected with a disease?= | | =What happens to a character that is infected with a disease?= |
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| Every disease, after some time and until is not cured: | | Every disease, after some time and until is not cured: |
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− | * Applies effects to a character (for example, some Health Points are taken off); | + | * Applies effects to a character (for example, some Health Points are taken off) |
− | * If it's infective, tries to infect other characters. | + | * If it's infective, tries to infect other characters |
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| Some disease effects cannot apply in some circumstances: | | Some disease effects cannot apply in some circumstances: |
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| =Plague= | | =Plague= |
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− | The plague is usually started by Administration. '''The first outburst is reported to have happened on 19 January 1314'''. [http://www.medieval-europe.eu/index.php/character/publicprofile/1 Guglielmo di Valenza] was reported to be the infector. This can be guessed by this [http://blog.medieval-europe.eu/2014/01/20/a-bad-omen/ post].
| + | Plague is usually started by Administration. The first outburst is reported to have happened on 19 January 1314. [http://www.medieval-europe.eu/index.php/character/publicprofile/1 Guglielmo di Valenza] was reported to be the infector. This can be guessed by this [http://blog.medieval-europe.eu/2014/01/20/a-bad-omen/ post]. |
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− | '''A second infection happened in April 1316''', caused by [http://www.medieval-europe.eu/index.php/character/publicprofile/39936 Nekro Phoro] (see this [http://blog.medieval-europe.eu/2016/03/19/nekro-revenge/ post].
| + | A second infection happened in April 1316, caused by [http://www.medieval-europe.eu/index.php/character/publicprofile/39936 Nekro Phoro] (see this [http://blog.medieval-europe.eu/2016/03/19/nekro-revenge/ post]. |
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− | Plague is the worst disease you can catch, and some character deaths have been reported. When a character has got the Plague, this symbol will appear on his public profile: [[File:Plague.png]] | + | Plague is the worst disease you can catch, and some character deaths have been reported. When a character has got the flu, will have this simbol on his public profile: [[File:Plague.png]] |
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| {|class='hor-minimalist-a' | | {|class='hor-minimalist-a' |
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| |Charisma malus | | |Charisma malus |
| |0 | | |0 |
− | |Malus on charisma (how many points are subtracted) | + | |Malus on carisma (how many points are subtracted) |
| |- | | |- |
− | |Cured with | + | |Cured by |
− | |[[Violet Potion]] | + | |Violet Potion |
− | | | + | |) |
| |} | | |} |
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| = Flu = | | = Flu = |
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− | Flu's a mild, permanent disease and will hit people that are naked on torso/body or legs, by rolling a 100 faced dice. | + | Flu it's a mild, permanent disease and will hit people that is naked on torso/body or legs, by rolling a 100 faces dice. |
− | The percentage to be infected is 20%. When a character has got the flu, this symbol will appear on his public profile: [[File:Flu.png]]
| + | Percentage to be infected is 20%. When a character has got the flu, will have this simbol on his public profile: [[File:Flu.png]] |
| + | |
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− | <div class='note'>Flu is disabled until further notice</div>
| + | '''Note: Flu is currently disabled and won't be enabled until 6th august 1316''' |
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| {|class='hor-minimalist-a' | | {|class='hor-minimalist-a' |
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| |Charisma malus | | |Charisma malus |
| |0 | | |0 |
− | |Malus on charisma (how many points are subtracted) | + | |Malus on carisma (how many points are subtracted) |
| |- | | |- |
| |Cured with | | |Cured with |
− | |[[Mandragora Brew]] | + | |0 |
− | | | + | |Mandragora Brew |
| |} | | |} |
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| = Bleeding Wound = | | = Bleeding Wound = |
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− | Bleeding Wound is not really a disease, but a consequence of a fight. When a character has a bleeding wound, this symbol will appear on his public profile: [[File:Bleedingwound.png]]
| + | = Tipsyness = |
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| + | [TBC] |
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− | {|class='hor-minimalist-a'
| + | = Drunknes = |
− | |-
| + | |
− | !Attribute
| + | |
− | !Value
| + | |
− | !Description
| + | |
− | |-
| + | |
− | |Level
| + | |
− | |2
| + | |
− | |Disease Level (Gravity)
| + | |
− | |-
| + | |
− | |Diffusion
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− | |0
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− | |Percentage of characters that are in the same regions that are infected
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− | |-
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− | |HP malus
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− | |1
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− | |How many HP takes away at each check for infection/effect.
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− | |-
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− | |Checkinterval
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− | |Approx 4 hours
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− | |Interval for infection/effect check.
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− | |-
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− | |Cooldown
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− | |Not applicable
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− | |Days that must pass before catching the disease again from when a character is cured.
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− | |-
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− | |Strength malus
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− | |2
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− | |Malus on str (how many points are subtracted)
| + | |
− | |-
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− | |Dexterity malus
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− | |2
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− | |Malus on dex (how many points are subtracted)
| + | |
− | |-
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− | |Intelligence malus
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− | |0
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− | |Malus on intel (how many points are subtracted)
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− | |-
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− | |Constitution malus
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− | |1
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− | |Malus on const (how many points are subtracted)
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− | |-
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− | |Charisma malus
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− | |0
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− | |Malus on charisma (how many points are subtracted)
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− | |-
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− | |Cured with
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− | |[[Surgical Kit]]
| + | |
− | |
| + | |
− | |}
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− | | + | |
− | = Tipsiness = | + | |
− | | + | |
− | The first stage of side effects alcoholic drinks have on a character. If a character is tipsy, this symbol appears on his public profile: [[File:Tipsiness.png]]
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− | | + | |
− | If a character's [[Food|intoxication level]] is increased to 50, Tipsiness kicks in. The intoxication level will automatically decrease by 3 every 30 minutes.
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− | | + | |
− | The effect ends when the character's IL drops below 50.
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− | | + | |
− | This disease cannot be cured by a Church Member.
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− | | + | |
− | {|class='hor-minimalist-a'
| + | |
− | |-
| + | |
− | !Attribute
| + | |
− | !Value
| + | |
− | !Description
| + | |
− | |-
| + | |
− | |Level
| + | |
− | |1
| + | |
− | |Disease Level (Gravity)
| + | |
− | |-
| + | |
− | |Diffusion
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− | |0
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− | |Percentage of characters that are in the same regions that are infected
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− | |-
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− | |HP malus
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− | |0
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− | |How many HP takes away at each check for infection/effect.
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− | |-
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− | |Checkinterval
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− | |Not applicable
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− | |Interval for infection/effect check.
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− | |-
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− | |Cooldown
| + | |
− | |Not applicable
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− | |Days that must pass before catching the disease again from when a character is cured.
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− | |-
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− | |Strength malus
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− | |3
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− | |Malus on str (how many points are subtracted)
| + | |
− | |-
| + | |
− | |Dexterity malus
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− | |3
| + | |
− | |Malus on dex (how many points are subtracted)
| + | |
− | |-
| + | |
− | |Intelligence malus
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− | |6
| + | |
− | |Malus on intel (how many points are subtracted)
| + | |
− | |-
| + | |
− | |Constitution malus
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− | |0
| + | |
− | |Malus on const (how many points are subtracted)
| + | |
− | |-
| + | |
− | |Charisma malus
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− | |0
| + | |
− | |Malus on charisma (how many points are subtracted)
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− | |-
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− | |Cured with
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− | |None
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− | |
| + | |
− | |-
| + | |
− | |}
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− | | + | |
− | = Drunkenness =
| + | |
− | | + | |
− | The second stage of side effects alcoholic drinks have on a character. If a character is drunk, this symbol appears on his public profile: [[File:Drunkenness.png]]
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− | | + | |
− | If a character's [[Food|intoxication level]] is increased to 100, Drunkenness kicks in and the character collapses and needs to sober up for 6 hours, in which no other action can be performed.
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− | | + | |
− | This timeout cannot be canceled. The intoxication level will also automatically decrease by 3 every 30 minutes during that time.
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− | | + | |
− | This disease cannot be cured by a Church Member.
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− | | + | |
− | | + | |
− | {|class='hor-minimalist-a'
| + | |
− | |-
| + | |
− | !Attribute
| + | |
− | !Value
| + | |
− | !Description
| + | |
− | |-
| + | |
− | |Level
| + | |
− | |1
| + | |
− | |Disease Level (Gravity)
| + | |
− | |-
| + | |
− | |Diffusion
| + | |
− | |0
| + | |
− | |Percentage of characters that are in the same regions that are infected
| + | |
− | |-
| + | |
− | |HP malus
| + | |
− | |0
| + | |
− | |How many HP takes away at each check for infection/effect.
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− | |-
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− | |Checkinterval
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− | |Not applicable
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− | |Interval for infection/effect check.
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− | |-
| + | |
− | |Cooldown
| + | |
− | |Not applicable
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− | |Days that must pass before catching the disease again from when a character is cured.
| + | |
− | |-
| + | |
− | |Strength malus
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− | |3
| + | |
− | |Malus on str (how many points are subtracted)
| + | |
− | |-
| + | |
− | |Dexterity malus
| + | |
− | |3
| + | |
− | |Malus on dex (how many points are subtracted)
| + | |
− | |-
| + | |
− | |Intelligence malus
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− | |6
| + | |
− | |Malus on intel (how many points are subtracted)
| + | |
− | |-
| + | |
− | |Constitution malus
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− | |0
| + | |
− | |Malus on const (how many points are subtracted)
| + | |
− | |-
| + | |
− | |Charisma malus
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− | |0
| + | |
− | |Malus on charisma (how many points are subtracted)
| + | |
− | |-
| + | |
− | |Cured with
| + | |
− | |None
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− | |
| + | |
− | |-
| + | |
− | |Special Effects
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− | |Player collapses for 6 hours
| + | |
− | |
| + | |
− | |-
| + | |
− | |}
| + | |
| | | |
| + | [TBC] |
| [[Category: General Information]] | | [[Category: General Information]] |