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− | Characters may get diseases. All diseases have the following characteristics: | + | Characters may get diseases. All diseases has the following characteristics: |
| | | |
| =Diseases in ME= | | =Diseases in ME= |
| | | |
− | In Medieval Europe, it's possible to catch diseases. Currently, four diseases can be caught:
| + | {|class='hor-minimalist-a' |
| + | |- |
| + | !Attribute |
| + | !Description |
| + | |- |
| + | |Level |
| + | |Disease Level (Gravity) |
| + | |- |
| + | |Diffusion |
| + | |Percentage of characters in the same region that will be infected |
| + | |- |
| + | |HP malus |
| + | |How many HP takes away at each check for infection/effect. |
| + | |- |
| + | |Check interval |
| + | |Interval for infection/effect check. |
| + | |- |
| + | |Strength malus |
| + | |Malus on str (how many points are subtracted) |
| + | |- |
| + | |Dexterity malus |
| + | |Malus on dex (how many points are subtracted) |
| + | |- |
| + | |Intelligence malus |
| + | |Malus on intel (how many points are subtracted) |
| + | |- |
| + | |Constitution malus |
| + | |Malus on const (how many points are subtracted) |
| + | |- |
| + | |Carmalus |
| + | |Malus on carisma (how many points are subtracted) |
| + | |- |
| + | |} |
| | | |
− | * Plague
| + | =How a character is infected?= |
− | * Bleeding Wound
| + | A character may be infected by a game mechanics or another character, or eventually a NPC. |
− | * Tipsiness
| + | |
− | * Drunkenness
| + | |
− | | + | |
− | =How can a character get a disease?= | + | |
− | | + | |
− | A character may get a disease for a game mechanic, or from another character. | + | |
− | | + | |
− | =How can a character be cured from a disease?=
| + | |
− | | + | |
− | Only a member of a Church can cure a disease, provide that the Church owns the correct Dogma Bonuses. The diseases curable by a Member of a Church are Plague, Bleeding Wound.
| + | |
− | Alternatively, a player can buy an [[Elixir of Cure Disease]], a premium bonus item purchased with doubloons.
| + | |
| | | |
| =What happens to a character that is infected with a disease?= | | =What happens to a character that is infected with a disease?= |
| | | |
− | Every disease, after some time and until is not cured:
| + | When is the time to complete the cyclic action: |
| | | |
− | * Applies effects to a character (for example, some Health Points are taken off); | + | * The effects are applied (for example the HP Malus, some HP are taken off). |
− | * If it's infective, tries to infect other characters. | + | * A percentage (diffusion) of players in the same region are infected |
| + | * The action reschedules itself accordingly to the parameter checkinterval plus a random value |
| + | * Character is warned (example:You suddenly feel sick and vomit. And what are those strange bluish pimples on your arm? ( x HPs lost). |
| | | |
− | Some disease effects cannot apply in some circumstances:
| + | The following effects applies: |
| | | |
| {|class='hor-minimalist-a' | | {|class='hor-minimalist-a' |
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| |NO | | |NO |
| |- | | |- |
− | |Character is traveling | + | |Character is moving |
| |YES | | |YES |
| |NO | | |NO |
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| |NO | | |NO |
| |- | | |- |
− | |Character is at sea | + | |Character is healthy and had the disease less than 15 days ago |
− | |YES | + | |N.A. |
− | |NO
| + | |
| |NO | | |NO |
| + | |N.A. |
| + | |- |
| |} | | |} |
| | | |
− | =Plague= | + | =The Plague= |
− | | + | |
− | The plague is usually started by Administration. '''The first outburst is reported to have happened on 19 January 1314'''. [http://www.medieval-europe.eu/index.php/character/publicprofile/1 Guglielmo di Valenza] was reported to be the infector. This can be guessed by this [http://blog.medieval-europe.eu/2014/01/20/a-bad-omen/ post].
| + | |
− | | + | |
− | '''A second infection happened in April 1316''', caused by [http://www.medieval-europe.eu/index.php/character/publicprofile/39936 Nekro Phoro] (see this [http://blog.medieval-europe.eu/2016/03/19/nekro-revenge/ post].
| + | |
| | | |
− | Plague is the worst disease you can catch, and some character deaths have been reported. When a character has got the Plague, this symbol will appear on his public profile: [[File:Plague.png]]
| + | The first outburst is reported to have happened on 19 January 1314. Guglielmo di Valenza was the infector. This can be guessed by this [http://medieval-roleplay-game.blogspot.it/2014/01/a-bad-omen.html post] appeared on 20 January 1414 |
| | | |
| {|class='hor-minimalist-a' | | {|class='hor-minimalist-a' |
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| |- | | |- |
| |HP malus | | |HP malus |
− | |10 (10%) | + | |Variable |
| |How many HP takes away at each check for infection/effect. | | |How many HP takes away at each check for infection/effect. |
| |- | | |- |
| |Checkinterval | | |Checkinterval |
− | |Approx 12 hours | + | |Variable |
| |Interval for infection/effect check. | | |Interval for infection/effect check. |
− | |-
| |
− | |Cooldown
| |
− | |30 days
| |
− | |Days that must pass before catching the disease again from when a character is cured.
| |
| |- | | |- |
| |Strength malus | | |Strength malus |
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| |7 | | |7 |
| |Malus on const (how many points are subtracted) | | |Malus on const (how many points are subtracted) |
− | |- | + | |7 |
| |Charisma malus | | |Charisma malus |
| |0 | | |0 |
− | |Malus on charisma (how many points are subtracted) | + | |Malus on carisma (how many points are subtracted) |
− | |-
| + | |
− | |Cured with
| + | |
− | |[[Violet Potion]]
| + | |
− | |
| + | |
| |} | | |} |
− |
| |
− | = Flu =
| |
− |
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− | Flu's a mild, permanent disease and will hit people that are naked on torso/body or legs, by rolling a 100 faced dice.
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− | The percentage to be infected is 20%. When a character has got the flu, this symbol will appear on his public profile: [[File:Flu.png]]
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− |
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− | <div class='note'>Flu is disabled until further notice</div>
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− |
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− | {|class='hor-minimalist-a'
| |
− | |-
| |
− | !Attribute
| |
− | !Value
| |
− | !Description
| |
− | |-
| |
− | |Level
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− | |1
| |
− | |Disease Level (Gravity)
| |
− | |-
| |
− | |Diffusion
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− | |10%
| |
− | |Percentage of characters that are in the same regions that are infected
| |
− | |-
| |
− | |HP malus
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− | |0
| |
− | |How many HP takes away at each check for infection/effect.
| |
− | |-
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− | |Checkinterval
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− | |Approx 12 hours
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− | |Interval for infection/effect check.
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− | |-
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− | |Cooldown
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− | |20 days
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− | |Days that must pass before catching the disease again from when a character is cured.
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− | |-
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− | |Strength malus
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− | |1
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− | |Malus on str (how many points are subtracted)
| |
− | |-
| |
− | |Dexterity malus
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− | |1
| |
− | |Malus on dex (how many points are subtracted)
| |
− | |-
| |
− | |Intelligence malus
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− | |0
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− | |Malus on intel (how many points are subtracted)
| |
− | |-
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− | |Constitution malus
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− | |0
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− | |Malus on const (how many points are subtracted)
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− | |-
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− | |Charisma malus
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− | |0
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− | |Malus on charisma (how many points are subtracted)
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− | |-
| |
− | |Cured with
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− | |[[Mandragora Brew]]
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− | |
| |
− | |}
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− |
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− | = Bleeding Wound =
| |
− |
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− | Bleeding Wound is not really a disease, but a consequence of a fight. When a character has a bleeding wound, this symbol will appear on his public profile: [[File:Bleedingwound.png]]
| |
− |
| |
− |
| |
− | {|class='hor-minimalist-a'
| |
− | |-
| |
− | !Attribute
| |
− | !Value
| |
− | !Description
| |
− | |-
| |
− | |Level
| |
− | |2
| |
− | |Disease Level (Gravity)
| |
− | |-
| |
− | |Diffusion
| |
− | |0
| |
− | |Percentage of characters that are in the same regions that are infected
| |
− | |-
| |
− | |HP malus
| |
− | |1
| |
− | |How many HP takes away at each check for infection/effect.
| |
− | |-
| |
− | |Checkinterval
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− | |Approx 4 hours
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− | |Interval for infection/effect check.
| |
− | |-
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− | |Cooldown
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− | |Not applicable
| |
− | |Days that must pass before catching the disease again from when a character is cured.
| |
− | |-
| |
− | |Strength malus
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− | |2
| |
− | |Malus on str (how many points are subtracted)
| |
− | |-
| |
− | |Dexterity malus
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− | |2
| |
− | |Malus on dex (how many points are subtracted)
| |
− | |-
| |
− | |Intelligence malus
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− | |0
| |
− | |Malus on intel (how many points are subtracted)
| |
− | |-
| |
− | |Constitution malus
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− | |1
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− | |Malus on const (how many points are subtracted)
| |
− | |-
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− | |Charisma malus
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− | |0
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− | |Malus on charisma (how many points are subtracted)
| |
− | |-
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− | |Cured with
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− | |[[Surgical Kit]]
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− | |
| |
− | |}
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− |
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− | = Tipsiness =
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− |
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− | The first stage of side effects alcoholic drinks have on a character. If a character is tipsy, this symbol appears on his public profile: [[File:Tipsiness.png]]
| |
− |
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− | If a character's [[Food|intoxication level]] is increased to 50, Tipsiness kicks in. The intoxication level will automatically decrease by 3 every 30 minutes.
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− |
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− | The effect ends when the character's IL drops below 50.
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− |
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− | This disease cannot be cured by a Church Member.
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− |
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− | {|class='hor-minimalist-a'
| |
− | |-
| |
− | !Attribute
| |
− | !Value
| |
− | !Description
| |
− | |-
| |
− | |Level
| |
− | |1
| |
− | |Disease Level (Gravity)
| |
− | |-
| |
− | |Diffusion
| |
− | |0
| |
− | |Percentage of characters that are in the same regions that are infected
| |
− | |-
| |
− | |HP malus
| |
− | |0
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− | |How many HP takes away at each check for infection/effect.
| |
− | |-
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− | |Checkinterval
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− | |Not applicable
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− | |Interval for infection/effect check.
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− | |-
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− | |Cooldown
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− | |Not applicable
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− | |Days that must pass before catching the disease again from when a character is cured.
| |
− | |-
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− | |Strength malus
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− | |3
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− | |Malus on str (how many points are subtracted)
| |
− | |-
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− | |Dexterity malus
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− | |3
| |
− | |Malus on dex (how many points are subtracted)
| |
− | |-
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− | |Intelligence malus
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− | |6
| |
− | |Malus on intel (how many points are subtracted)
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− | |-
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− | |Constitution malus
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− | |0
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− | |Malus on const (how many points are subtracted)
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− | |-
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− | |Charisma malus
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− | |0
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− | |Malus on charisma (how many points are subtracted)
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− | |-
| |
− | |Cured with
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− | |None
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− | |
| |
− | |-
| |
− | |}
| |
− |
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− | = Drunkenness =
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− |
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− | The second stage of side effects alcoholic drinks have on a character. If a character is drunk, this symbol appears on his public profile: [[File:Drunkenness.png]]
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− |
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− | If a character's [[Food|intoxication level]] is increased to 100, Drunkenness kicks in and the character collapses and needs to sober up for 6 hours, in which no other action can be performed.
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− |
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− | This timeout cannot be canceled. The intoxication level will also automatically decrease by 3 every 30 minutes during that time.
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− |
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− | This disease cannot be cured by a Church Member.
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− |
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− |
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− | {|class='hor-minimalist-a'
| |
− | |-
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− | !Attribute
| |
− | !Value
| |
− | !Description
| |
− | |-
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− | |Level
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− | |1
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− | |Disease Level (Gravity)
| |
− | |-
| |
− | |Diffusion
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− | |0
| |
− | |Percentage of characters that are in the same regions that are infected
| |
− | |-
| |
− | |HP malus
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− | |0
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− | |How many HP takes away at each check for infection/effect.
| |
− | |-
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− | |Checkinterval
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− | |Not applicable
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− | |Interval for infection/effect check.
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− | |-
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− | |Cooldown
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− | |Not applicable
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− | |Days that must pass before catching the disease again from when a character is cured.
| |
− | |-
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− | |Strength malus
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− | |3
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− | |Malus on str (how many points are subtracted)
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− | |-
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− | |Dexterity malus
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− | |3
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− | |Malus on dex (how many points are subtracted)
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− | |-
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− | |Intelligence malus
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− | |6
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− | |Malus on intel (how many points are subtracted)
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− | |-
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− | |Constitution malus
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− | |0
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− | |Malus on const (how many points are subtracted)
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− | |-
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− | |Charisma malus
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− | |0
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− | |Malus on charisma (how many points are subtracted)
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− | |-
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− | |Cured with
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− | |None
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− | |
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− | |-
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− | |Special Effects
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− | |Player collapses for 6 hours
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− | |
| |
− | |-
| |
− | |}
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− |
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| [[Category: General Information]] | | [[Category: General Information]] |