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Characters may get diseases. All diseases have the following characteristics:
+
Characters may get diseases. All diseases has the following characteristics:
  
 
=Diseases in ME=
 
=Diseases in ME=
  
In Medieval Europe, it's possible to catch diseases. Currently, four diseases can be caught:
+
{|class='hor-minimalist-a'
 +
|-
 +
!Attribute
 +
!Description
 +
|-
 +
|Level
 +
|Disease Level (Gravity)
 +
|-
 +
|Diffusion
 +
|Percentage of characters in the same region that will be infected
 +
|-
 +
|HP malus
 +
|How many HP takes away at each check for infection/effect.
 +
|-
 +
|Check interval
 +
|Interval for infection/effect check.
 +
|-
 +
|Strength malus
 +
|Malus on str (how many points are subtracted)
 +
|-
 +
|Dexterity malus
 +
|Malus on dex (how many points are subtracted)
 +
|-
 +
|Intelligence malus
 +
|Malus on intel (how many points are subtracted)
 +
|-
 +
|Constitution malus
 +
|Malus on const (how many points are subtracted)
 +
|-
 +
|Carmalus
 +
|Malus on carisma (how many points are subtracted)
 +
|-
 +
|}
  
* Plague
+
=How a character is infected?=
* Bleeding Wound
+
A character may be infected by a game mechanics or another character, or eventually a NPC.
* Tipsiness
+
* Drunkenness
+
 
+
=How can  a character get a disease?=
+
 
+
A character may get a disease for a game mechanic, or from another character.
+
 
+
=How can a character be cured from a disease?=
+
 
+
Only a member of a Church can cure a disease, provide that the Church owns the correct Dogma Bonuses. The diseases curable by a Member of a Church are Plague, Bleeding Wound.
+
Alternatively, a player can buy an [[Elixir of Cure Disease]], a premium bonus item purchased with doubloons.
+
  
 
=What happens to a character that is infected with a disease?=
 
=What happens to a character that is infected with a disease?=
  
Every disease, after some time and until is not cured:
+
When is the time to complete the cyclic action:
  
* Applies effects to a character (for example, some Health Points are taken off);
+
* The effects are applied (for example the HP Malus, some HP are taken off).
* If it's infective, tries to infect other characters.
+
* A percentage (diffusion) of players in the same region are infected
 +
* The action reschedules itself accordingly to the parameter checkinterval plus a random value
 +
* Character is warned (example:You suddenly feel sick and vomit. And what are those strange bluish pimples on your arm? ( x HPs lost).
  
Some disease effects cannot apply in some circumstances:
+
The following effects applies:
  
 
{|class='hor-minimalist-a'
 
{|class='hor-minimalist-a'
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|NO
 
|NO
 
|-  
 
|-  
|Character is traveling
+
|Character is moving
 
|YES
 
|YES
 
|NO
 
|NO
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|NO
 
|NO
 
|-  
 
|-  
|Character is at sea
+
|Character is healthy and had the disease less than 15 days ago
|YES
+
|N.A.
|NO
+
 
|NO
 
|NO
 +
|N.A.
 +
|-
 
|}
 
|}
  
=Plague=
+
=The Plague=
 
+
The plague is usually started by Administration. '''The first outburst is reported to have happened on 19 January 1314'''. [http://www.medieval-europe.eu/index.php/character/publicprofile/1 Guglielmo di Valenza] was reported to be the infector. This can be guessed by this [http://blog.medieval-europe.eu/2014/01/20/a-bad-omen/ post].
+
 
+
'''A second infection happened in April 1316''', caused by [http://www.medieval-europe.eu/index.php/character/publicprofile/39936 Nekro Phoro] (see this [http://blog.medieval-europe.eu/2016/03/19/nekro-revenge/ post].
+
  
Plague is the worst disease you can catch, and some character deaths have been reported. When a character has got the Plague, this symbol will appear on his public profile: [[File:Plague.png]]
+
The first outburst is reported to have happened on 19 January 1314. Guglielmo di Valenza was the infector. This can be guessed by this [http://medieval-roleplay-game.blogspot.it/2014/01/a-bad-omen.html post] appeared on 20 January 1414
  
 
{|class='hor-minimalist-a'
 
{|class='hor-minimalist-a'
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|-  
 
|-  
 
|HP malus
 
|HP malus
|10 (10%)
+
|Variable
 
|How many HP takes away at each check for infection/effect.
 
|How many HP takes away at each check for infection/effect.
 
|-  
 
|-  
 
|Checkinterval
 
|Checkinterval
|Approx 12 hours
+
|Variable
 
|Interval for infection/effect check.
 
|Interval for infection/effect check.
|-
 
|Cooldown
 
|30 days
 
|Days that must pass before catching the disease again from when a character is cured.
 
 
|-  
 
|-  
 
|Strength malus
 
|Strength malus
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|7
 
|7
 
|Malus on const (how many points are subtracted)
 
|Malus on const (how many points are subtracted)
|-
+
|7
 
|Charisma malus
 
|Charisma malus
 
|0
 
|0
|Malus on charisma (how many points are subtracted)
+
|Malus on carisma (how many points are subtracted)
|-
+
|Cured with
+
|[[Violet Potion]]
+
|
+
 
|}
 
|}
 
= Flu =
 
 
Flu's a mild, permanent disease and will hit people that are naked on torso/body or legs, by rolling a 100 faced dice.
 
The percentage to be infected is 20%. When a character has got the flu, this symbol will appear on his public profile: [[File:Flu.png]]
 
 
<div class='note'>Flu is disabled until further notice</div>
 
 
{|class='hor-minimalist-a'
 
|-
 
!Attribute
 
!Value
 
!Description
 
|-
 
|Level
 
|1
 
|Disease Level (Gravity)
 
|-
 
|Diffusion
 
|10%
 
|Percentage of characters that are in the same regions that are infected
 
|-
 
|HP malus
 
|0
 
|How many HP takes away at each check for infection/effect.
 
|-
 
|Checkinterval
 
|Approx 12 hours
 
|Interval for infection/effect check.
 
|-
 
|Cooldown
 
|20 days
 
|Days that must pass before catching the disease again from when a character is cured.
 
|-
 
|Strength malus
 
|1
 
|Malus on str (how many points are subtracted)
 
|-
 
|Dexterity malus
 
|1
 
|Malus on dex (how many points are subtracted)
 
|-
 
|Intelligence malus
 
|0
 
|Malus on intel (how many points are subtracted)
 
|-
 
|Constitution malus
 
|0
 
|Malus on const (how many points are subtracted)
 
|-
 
|Charisma malus
 
|0
 
|Malus on charisma (how many points are subtracted)
 
|-
 
|Cured with
 
|[[Mandragora Brew]]
 
|
 
|}
 
 
= Bleeding Wound =
 
 
Bleeding Wound is not really a disease, but a consequence of a fight. When a character has a bleeding wound, this symbol will appear on his public profile: [[File:Bleedingwound.png]]
 
 
 
{|class='hor-minimalist-a'
 
|-
 
!Attribute
 
!Value
 
!Description
 
|-
 
|Level
 
|2
 
|Disease Level (Gravity)
 
|-
 
|Diffusion
 
|0
 
|Percentage of characters that are in the same regions that are infected
 
|-
 
|HP malus
 
|1
 
|How many HP takes away at each check for infection/effect.
 
|-
 
|Checkinterval
 
|Approx 4 hours
 
|Interval for infection/effect check.
 
|-
 
|Cooldown
 
|Not applicable
 
|Days that must pass before catching the disease again from when a character is cured.
 
|-
 
|Strength malus
 
|2
 
|Malus on str (how many points are subtracted)
 
|-
 
|Dexterity malus
 
|2
 
|Malus on dex (how many points are subtracted)
 
|-
 
|Intelligence malus
 
|0
 
|Malus on intel (how many points are subtracted)
 
|-
 
|Constitution malus
 
|1
 
|Malus on const (how many points are subtracted)
 
|-
 
|Charisma malus
 
|0
 
|Malus on charisma (how many points are subtracted)
 
|-
 
|Cured with
 
|[[Surgical Kit]]
 
|
 
|}
 
 
= Tipsiness =
 
 
The first stage of side effects alcoholic drinks have on a character. If a character is tipsy, this symbol appears on his public profile: [[File:Tipsiness.png]]
 
 
If a character's [[Food|intoxication level]] is increased to 50, Tipsiness kicks in. The intoxication level will automatically decrease by 3 every 30 minutes.
 
 
The effect ends when the character's IL drops below 50.
 
 
  This disease cannot be cured by a Church Member.
 
 
{|class='hor-minimalist-a'
 
|-
 
!Attribute
 
!Value
 
!Description
 
|-
 
|Level
 
|1
 
|Disease Level (Gravity)
 
|-
 
|Diffusion
 
|0
 
|Percentage of characters that are in the same regions that are infected
 
|-
 
|HP malus
 
|0
 
|How many HP takes away at each check for infection/effect.
 
|-
 
|Checkinterval
 
|Not applicable
 
|Interval for infection/effect check.
 
|-
 
|Cooldown
 
|Not applicable
 
|Days that must pass before catching the disease again from when a character is cured.
 
|-
 
|Strength malus
 
|3
 
|Malus on str (how many points are subtracted)
 
|-
 
|Dexterity malus
 
|3
 
|Malus on dex (how many points are subtracted)
 
|-
 
|Intelligence malus
 
|6
 
|Malus on intel (how many points are subtracted)
 
|-
 
|Constitution malus
 
|0
 
|Malus on const (how many points are subtracted)
 
|-
 
|Charisma malus
 
|0
 
|Malus on charisma (how many points are subtracted)
 
|-
 
|Cured with
 
|None
 
|
 
|-
 
|}
 
 
= Drunkenness =
 
 
The second stage of side effects alcoholic drinks have on a character. If a character is drunk, this symbol appears on his public profile: [[File:Drunkenness.png]]
 
 
If a character's [[Food|intoxication level]] is increased to 100, Drunkenness kicks in and the character collapses and needs to sober up for 6 hours, in which no other action can be performed.
 
 
This timeout cannot be canceled. The intoxication level will also automatically decrease by 3 every 30 minutes during that time.
 
 
  This disease cannot be cured by a Church Member.
 
 
 
{|class='hor-minimalist-a'
 
|-
 
!Attribute
 
!Value
 
!Description
 
|-
 
|Level
 
|1
 
|Disease Level (Gravity)
 
|-
 
|Diffusion
 
|0
 
|Percentage of characters that are in the same regions that are infected
 
|-
 
|HP malus
 
|0
 
|How many HP takes away at each check for infection/effect.
 
|-
 
|Checkinterval
 
|Not applicable
 
|Interval for infection/effect check.
 
|-
 
|Cooldown
 
|Not applicable
 
|Days that must pass before catching the disease again from when a character is cured.
 
|-
 
|Strength malus
 
|3
 
|Malus on str (how many points are subtracted)
 
|-
 
|Dexterity malus
 
|3
 
|Malus on dex (how many points are subtracted)
 
|-
 
|Intelligence malus
 
|6
 
|Malus on intel (how many points are subtracted)
 
|-
 
|Constitution malus
 
|0
 
|Malus on const (how many points are subtracted)
 
|-
 
|Charisma malus
 
|0
 
|Malus on charisma (how many points are subtracted)
 
|-
 
|Cured with
 
|None
 
|
 
|-
 
|Special Effects
 
|Player collapses for 6 hours
 
|
 
|-
 
|}
 
 
 
[[Category: General Information]]
 
[[Category: General Information]]

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