Notice something wrong, missing, or unsatisfactory? Feel free to fix it yourself, or contact Support

Editing Conquering Region

From Medieval Europe
Jump to: navigation, search

Warning: You are not logged in.

Your IP address will be recorded in this page's edit history.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 1: Line 1:
=Declaring Attack=
+
=Conquering a Region=
 +
A King can choose to conquer a Region owned by another Kingdom. It is possible to declare the Hostile Action ''Conquer Region'' through the Royal Chancellery.
  
A King can choose to declare an attack for conquering a Region owned by another Kingdom. It is possible to declare the attack ''Conquer Region'' through the Royal Chancellery.
+
<div class='normalbox'>
 +
# You may not declare any hostile action if the source or target Kingdom are already engaged in other war-related activities.
 +
# You may not attack a Kingdom Region if the government is unstable (Kingdom is without a Regent).
 +
</div>
  
A Regent '''may declare the attack only if is engaged in a war with the Kingdoms that owns the region'''. For further details on how to declare war and about the overall war mechanism, please check this
+
=Declaring war cost=
[[Royal_Palace#War|page]].
+
  
=Costs=
+
Declaring a war implies some logistic and recruiting costs. Costs for conquering a region will depends on the regions owned by the attacking region and if a Castle or Royal Palace exists:
  
Please consult this [[Royal_Palace#Launching_Attacks|page]] to know about war and attacks costs.
+
<div class='normalbox'>
 +
Cost =  (Royal Castle presence * 2500 + Castle Presence * 1250 + ( 100 * Attacking Kingdom Regions) + int( Attacking Kingdom Regions / 25 ) * 3000
 +
</div>
  
=The Battlefield=
+
{|class='hor-minimalist-a'
 +
|-
 +
!Description
 +
!Attacker Kingdom Regions
 +
!Royal Palace
 +
!Castle
 +
!New Price
 +
!Gain
 +
|-
 +
|Attacking a capital
 +
|1
 +
|1
 +
|1
 +
|3850
 +
|Replace king with own candidate
 +
|-
 +
|Attacking a capital
 +
|5
 +
|1
 +
|1
 +
|4250
 +
|Replace king with own candidate
 +
|-
 +
|Attacking a capital
 +
|8
 +
|1
 +
|1
 +
|4550
 +
|Replace king with own candidate
 +
|-
 +
|Attacking a capital
 +
|20
 +
|1
 +
|1
 +
|5750
 +
|Replace king with own candidate
 +
|-
 +
|Attacking a capital
 +
|50
 +
|1
 +
|1
 +
|14750
 +
|Replace king with own candidate
 +
|-
 +
|Attacking a capital
 +
|100
 +
|1
 +
|1
 +
|25750
 +
|Replace king with own candidate
 +
|-
 +
|Attacking a region with a castle
 +
|2
 +
|0
 +
|1
 +
|1450
 +
|Gets all regions controlled by castle
 +
|-
 +
|Attacking a region with a castle
 +
|5
 +
|0
 +
|1
 +
|1750
 +
|Gets all regions controlled by castle
 +
|-
 +
|Attacking a region with a castle
 +
|10
 +
|0
 +
|1
 +
|2250
 +
|Gets all regions controlled by castle
 +
|-
 +
|Attacking a region with a castle
 +
|20
 +
|0
 +
|1
 +
|3250
 +
|Gets all regions controlled by castle
 +
|-
 +
|Attacking a region with a castle
 +
|50
 +
|0
 +
|1
 +
|12250
 +
|Gets all regions controlled by castle
 +
|-
 +
|Attacking a region with a castle
 +
|100
 +
|0
 +
|1
 +
|23250
 +
|Gets all regions controlled by castle
 +
|-
 +
|Attacking a region without a castle
 +
|1
 +
|0
 +
|0
 +
|100
 +
|Gets region
 +
|-
 +
|Attacking a region without a castle
 +
|5
 +
|0
 +
|0
 +
|500
 +
|Gets region
 +
|-
 +
|Attacking a region without a castle
 +
|6
 +
|0
 +
|0
 +
|600
 +
|Gets region
 +
|-
 +
|Attacking a region without a castle
 +
|7
 +
|0
 +
|0
 +
|700
 +
|Gets region
 +
|-
 +
|Attacking a region without a castle
 +
|50
 +
|0
 +
|0
 +
|11000
 +
|Gets region
 +
|-
 +
|Attacking a region without a castle
 +
|100
 +
|0
 +
|0
 +
|22000
 +
|Gets region
 +
|-
 +
|
 +
|}
  
After a while a Regent declared the attack, a battlefield will appear in the target region. It will then be possible for soldier to travel '''directly in the battlefield'''.
+
'''Example'''
While in the battlefield, characters won't be able to access region structures.
+
  
It will be possible to leave the battlefield by traveling to another region that is outside of the Kingdom or by entering the region, if the Kingdom is not hostile to yours.
+
Kingdom with 5 regions trying to conquer a Kingdom with 8 regions, cumulative costs:
  
'''Timetable'''
+
Owned 5: Reducing it to 7 regions: 1500 coins<br/>
 +
Owned 6: Reducing it to 6 regions: 1600 coins<br/>
 +
Owned 7: Reducing it to 5 regions: 1700 coins<br/>
 +
Owned 8: Conquer: 3750 + 8 * 100 = 5550 coins<br/>
  
* Declaration of war is known to the attacked King – t0
+
Total: 10.350 coins
* Creation of Battlefield – t0 + x hours
+
* Battle Round 1 – t0 + y hours
+
* Battle Rouns 2..n - t0 + z hours
+
* Destruction of Battlefield – t hours
+
  
For the timings applied to the server, please refer to Server Parameter Page:
+
=The Battlefield=
  
* [https://www.medieval-europe.eu/index.php/page/serverinfo Classic Server]
+
A battlefield will appear in the attacked region after some time. It will be possible for soldier to travel directly in the battlefield.  
  
 +
While in the battlefield, characters won't be able to access region structures and will be protected from arrest or restrain actions.
 +
It will be possible to leave the battlefield  either by accessing the region or by traveling to another region.
  
 +
<div class='normalbox'>
 +
Please note that a character younger than '''30''' days won't be able to join a faction and fight.
 +
</div>
  
=Joining the Battlefield=
+
'''Timetable'''
  
There are some conditions that may allow or not a soldier from joining the Attack or Defense factions. Please read these rules in this [[Joining_a_Faction|Page]].
+
* Declaration of war is known to the attacked King – t0
 
+
* Creation of Battlefield – t0 + 48h
=Bonuses and Maluses=
+
* Battle Round 1 – t0 + 60h
 
+
* Destruction of Battlefield – 18 h after the last battle round.
==Applicability==
+
 
+
[[File:bonus-applicability.png|400px|Bonus applicability]]
+
 
+
==Tar Jar==
+
 
+
Applies To: Attackers
+
 
+
The tar jar deals physical damage to a percentage '''(about 20%)''' of attackers if a [[Tar Jar]] is contained in the inventory of defender soldiers and a Castle is present in the region. Max '''3''' Jar Tars can be used by the Army.
+
For further details on its use, please consult this [[Jar_Tar|page]].
+
 
+
==Presence of Castle and/or Royal Palace==
+
 
+
Applies To: Attackers
+
 
+
Reduction to attackers energy in relation to Castle and/or Royal Palace presence in the region;
+
 
+
  Energy malus Castle = min ( 15, 3 * (Castle Controlled Regions) )%
+
  Energy malus Royal palace = 10%
+
 
+
==Geographical Malus==
+
 
+
Applies To: Attackers
+
 
+
Malus to energy consumption in battle related to terrain type:
+
 
+
  hills: +5% energy spent in battle
+
  mountains: +10% energy spent in battle
+
  
 
=Conquering a Region without a Castle=
 
=Conquering a Region without a Castle=
Line 70: Line 186:
 
==Number of rounds==
 
==Number of rounds==
  
Number of rounds will be: '''one'''.
+
Number of rounds will be one.
  
==Bonuses and Maluses==
+
==Attackers maluses==
  
* Geographical Malus: Yes
+
* Stinking poison (if at least one defender should carry it in the battlefield): -15% to Strenght and Dexterity
* Castle/Royal Palace Malus: Yes
+
* Malus related to the terrain composition: Flat: 0%, Hilly: -5%, Mountainous: -10% to Dexterity
* Tar Jar: No
+
  
 
==Aftermath==
 
==Aftermath==
  
If a '''Kingdom A''' attacks a '''Region R''' of a '''Kingdom B''', and the region '''does not contain''' a Castle, the region R will be linked directly to the Kingdom A Capital Region and controlled by the Capital Vassal. The King can then decide to donate the Region to a different Vassal.
+
If a Kingdom A attacks a region without a Castle, the region will be linked directly to the Kingdom A Capital Region and controlled by the Capital Vassal. The King can then decide to donate the Region to a different Vassal.  
 
+
Citizens of '''Region R''' will become resident of the '''Kingdom B Capital Region'''.
+
  
 
=Conquering a Region with a Castle=
 
=Conquering a Region with a Castle=
Line 88: Line 201:
 
==Number of rounds==
 
==Number of rounds==
  
Number of rounds will be: '''3'''. To win the battle, at least 2 rounds must be won.
+
Number of rounds will be 3. To win the battle, at least 2 rounds must be won.
  
==Bonuses and Maluses==
+
==Attackers maluses==
  
* Geographical Malus: Yes
+
* Stinking poison (if at least one defender should carry it in the battlefield): -15% to Strenght and Dexterity
* Castle/Royal Palace Malus: Yes
+
* Malus related to the terrain composition: Flat: 0%, Hilly: -5%, Mountainous: -10% to Dexterity
* Tar Jar: Yes
+
  
 
==Aftermath==
 
==Aftermath==
  
If a '''Kingdom A''' attacks a '''Region R''' of a '''Kingdom B''', and the region '''does contain a Castle''', the '''Region R and its controlled Regions''' will be linked directly to the '''Kingdom A Capital Region''' and controlled by the Capital Vassal. The King can then decide to donate the Region to a different Vassal.
+
If a Kingdom A attacks a region with a Castle, the region, together with all the controlled regions will be linked directly to the Kingdom A Capital Region and controlled by the Capital Vassal. The King can then decide to donate the Regions to a different Vassal.  
 
+
Citizens of '''Regions R (and its controlled Regions)''', will become resident of the '''Kingdom B Capital Region'''.
+
  
 
=Conquering a Capital=
 
=Conquering a Capital=
  
In order to attack a '''Capital of a Kingdom''', his regions must be '''reduced to 3'''. The attacking Regent should specify a candidate for the new Regency. The candidate must have the needed requirements:
+
In order to attack a capital of a Kingdom, his regions must be reduced to 5. The attacking Regent should specify a candidate for the new Regency. The candidate must have the needed requirements.
  
# Charisma at least 16 (Charisma boosts like jewels and clothes are valid)
+
==Number of rounds==
# Game Age at least 90 days
+
  
If Chrowned the King will obtain citizenship automatically, therefore is not needed to change residence before the battle.
+
Number of rounds will be 5. To win the battle, at least 3 rounds must be won.
  
==Number of rounds==
+
==Defenders bonuses==
  
Number of rounds will be: '''5'''. To win the battle, at least 3 rounds must be won.
+
* Bonus for Castle presence ( +10% to Strength )
 +
* Bonus for Royal Palace presence ( +20% to Strength )
  
==Bonuses and Maluses==
+
==Attackers maluses==
  
* Geographical Malus: Yes
+
* Stinking poison (if at least one defender should carry it in the battlefield): -15% to Strenght and Dexterity
* Castle/Royal Palace Malus: Yes
+
* Malus related to the terrain composition: Flat: 0%, Hilly: -5%, Mountainous: -10% to Dexterity
* Tar Jar: Yes
+
  
 
==Aftermath==
 
==Aftermath==
  
In case of victory the Region and all its citizens now belongs to the new Kingdom.
+
If a Kingdom A attacks a capital and wins, the current Regent will be dethroned and the designated successor will be chrowned. If at time of enchrownment the candidate is dead or it lacks some needed requirements, the throne will remain vacant.
 
+
If a Kingdom A attacks a Capital and wins, the current [[Regent]] will be dethroned and the designated successor will be crowned. If at time of the coronation the candidate is dead or lacks some needed requirements, the throne will remain vacant.
+
  
 
Requirements needed:
 
Requirements needed:
  
* Required Charisma and Age;
+
* Enough charisma and age
* Candidate should be alive;
+
* Candidate should be alive
* Candidate should not be imprisoned;
+
* Candidate should not be imprisone
* Candidate should not have another role active (the chrowning script should terminate roles however is better you do it by hand before the battle);
+
* Candidate should not have another role active
* Candidate should be phisically in the attacked Capital when the battle ends.
+
* Candidate should be phisically in the attacked Capital when the battle ends
 
+
[[Category: General Information]]
+

Please note that all contributions to Medieval Europe may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see Medieval Europe:Copyrights for details). Do not submit copyrighted work without permission!

Cancel | Editing help (opens in new window)
Personal tools