Notice something wrong, missing, or unsatisfactory? Feel free to fix it yourself, or contact Support

Editing Conquering Region

From Medieval Europe
Jump to: navigation, search

Warning: You are not logged in.

Your IP address will be recorded in this page's edit history.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 1: Line 1:
=Declaring Attack=
+
=Declaring Hostile Action=
  
A King can choose to declare an attack for conquering a Region owned by another Kingdom. It is possible to declare the attack ''Conquer Region'' through the Royal Chancellery.
+
A King can choose to conquer a Region owned by another Kingdom. It is possible to declare the Hostile Action ''Conquer Region'' through the Royal Chancellery.
  
A Regent '''may declare the attack only if is engaged in a war with the Kingdoms that owns the region'''. For further details on how to declare war and about the overall war mechanism, please check this
+
A Regent may declare war only if:
[[Royal_Palace#War|page]].
+
  
=Costs=
+
# The Diplomacy Relations are correctly set: for more information, see [[Diplomacy#Attacking_a_Kingdom|Diplomacy: Effects on War Engine]].
 +
# The target Kingdom is NOT already attacked;
 +
# The target Kingdom is unstable (there is no Regent);
 +
# The target region doesn't contains a battlefield.
  
Please consult this [[Royal_Palace#Launching_Attacks|page]] to know about war and attacks costs.
+
[[File:Attack-logic.png|400px|Attack Logic]]
  
=The Battlefield=
+
==Battlefield presence and war status==
  
After a while a Regent declared the attack, a battlefield will appear in the target region. It will then be possible for soldier to travel '''directly in the battlefield'''.
+
The presence of a battlefield in a Kingdom won’t affect anymore its war status, but the region where the battlefield is located can’t be attacked.
While in the battlefield, characters won't be able to access region structures.
+
  
It will be possible to leave the battlefield by traveling to another region that is outside of the Kingdom or by entering the region, if the Kingdom is not hostile to yours.
+
If Kingdom A conquers Region C of Kingdom B:
  
'''Timetable'''
+
# Kingdom B can be immediately attacked
 +
# Kingdom A can be immediately attacked but not region C;
  
* Declaration of war is known to the attacked King – t0
+
If Kingdom A do not conquer Region C of Kingdom B:
* Creation of Battlefield – t0 + x hours
+
* Battle Round 1 – t0 + y hours
+
* Battle Rouns 2..n - t0 + z hours
+
* Destruction of Battlefield – t hours
+
  
For the timings applied to the server, please refer to Server Parameter Page:
+
# Kingdom A can be immediately attacked
 +
# Kingdom B can be immediately attacked but not region C;
  
* [https://www.medieval-europe.eu/index.php/page/serverinfo Classic Server]
+
[[File:logic-summary.png|400px|Logic Summary]]
  
 +
<u>Example</u>:
 +
Region BRESCIA is conquered by Kingdom of GENOA. Both Kingdom of GENOA and Kingdom of Milan can attack straight away, but until a battlefield is present in BRESCIA, the region can’t be attacked.
  
 +
=Costs=
  
=Joining the Battlefield=
+
Declaring a war implies some logistic and recruiting costs. Costs for conquering a region it's based on the army dimension.
  
There are some conditions that may allow or not a soldier from joining the Attack or Defense factions. Please read these rules in this [[Joining_a_Faction|Page]].
+
  Cost in Silver coins = 10 * Declared Attackers
  
 +
For more information see [[Diplomacy#Cost_logic|Effects on War Costs]].
 +
 +
=The Battlefield=
 +
 +
A battlefield will appear in the attacked region after some time. It will be possible for soldier to travel directly in the battlefield. While in the battlefield, characters won't be able to access region structures and will be protected from arrest or restrain actions.
 +
 +
It will be possible to leave the battlefield  either by accessing the region or by traveling to another region.
 +
 +
  A character younger than '''30''' days won't be able to join a faction and fight.
 +
 +
'''Timetable'''
 +
 +
* Declaration of war is known to the attacked King – t0
 +
* Creation of Battlefield – t0 + 48h
 +
* Battle Round 1 – t0 + 60h
 +
* Destruction of Battlefield – 18 h after the last battle round.
 +
 +
=Joining the Battlefield=
 +
In order to join the battlefield, some [[Joining_a_Faction|Rules]] exists.
 
=Bonuses and Maluses=
 
=Bonuses and Maluses=
  
Line 45: Line 66:
 
Applies To: Attackers
 
Applies To: Attackers
  
The tar jar deals physical damage to a percentage '''(about 20%)''' of attackers if a [[Tar Jar]] is contained in the inventory of defender soldiers and a Castle is present in the region. Max '''3''' Jar Tars can be used by the Army.
+
The tar jar deals physical damage to a percentage '''(20%)''' of attackers if a [[Tar Jar]] is contained in the inventory of defender soldiers and a Castle is present in the region. Max '''10''' [[Tar Jar]]s will be used and dealt damage depends on attacker constitution.
For further details on its use, please consult this [[Jar_Tar|page]].
+
 
 +
'''Conditions'''
 +
 
 +
# A castle must exists in the region
 +
# Soldiers (Defenders) must have Tar Jars in their inventories
 +
 
 +
'''Dealt Damage'''
 +
 
 +
Depends on Target Char Constitution:
 +
 
 +
{|class='hor-minimalist-a'
 +
|-
 +
!Constitution
 +
!Damage
 +
|-
 +
|1
 +
|14
 +
|-
 +
|2
 +
|14
 +
|-
 +
|3
 +
|13
 +
|-
 +
|4
 +
|12
 +
|-
 +
|5
 +
|11
 +
|-
 +
|6
 +
|11
 +
|-
 +
|7
 +
|10
 +
|-
 +
|8
 +
|9
 +
|-
 +
|9
 +
|8
 +
|-
 +
|10
 +
|8
 +
|-
 +
|11
 +
|7
 +
|-
 +
|12
 +
|6
 +
|-
 +
|13
 +
|5
 +
|-
 +
|14
 +
|5
 +
|-
 +
|15
 +
|4
 +
|-
 +
|16
 +
|3
 +
|-
 +
|17
 +
|2
 +
|-
 +
|18
 +
|2
 +
|-
 +
|19
 +
|1
 +
|-
 +
|20
 +
|1
 +
|}
  
 
==Presence of Castle and/or Royal Palace==
 
==Presence of Castle and/or Royal Palace==
Line 104: Line 199:
 
=Conquering a Capital=
 
=Conquering a Capital=
  
In order to attack a '''Capital of a Kingdom''', his regions must be '''reduced to 3'''. The attacking Regent should specify a candidate for the new Regency. The candidate must have the needed requirements:
+
In order to attack a capital of a Kingdom, his regions must be reduced to 5. The attacking Regent should specify a candidate for the new Regency. The candidate must have the needed requirements:
  
 
# Charisma at least 16 (Charisma boosts like jewels and clothes are valid)
 
# Charisma at least 16 (Charisma boosts like jewels and clothes are valid)
Line 129: Line 224:
 
Requirements needed:
 
Requirements needed:
  
* Required Charisma and Age;
+
* Enough charisma and age;
 
* Candidate should be alive;
 
* Candidate should be alive;
 
* Candidate should not be imprisoned;
 
* Candidate should not be imprisoned;
* Candidate should not have another role active (the chrowning script should terminate roles however is better you do it by hand before the battle);
+
* Candidate should not have another role active;
 
* Candidate should be phisically in the attacked Capital when the battle ends.
 
* Candidate should be phisically in the attacked Capital when the battle ends.
  
 
[[Category: General Information]]
 
[[Category: General Information]]

Please note that all contributions to Medieval Europe may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see Medieval Europe:Copyrights for details). Do not submit copyrighted work without permission!

Cancel | Editing help (opens in new window)
Personal tools