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Editing Conquering Region
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− | =Declaring | + | =Declaring Hostile Action= |
− | A King can choose to | + | A King can choose to conquer a Region owned by another Kingdom. It is possible to declare the Hostile Action ''Conquer Region'' through the Royal Chancellery. |
− | A Regent | + | A Regent may declare war only if: |
− | + | ||
− | + | # The Diplomacy Relations are correctly set: for more information, see [[Diplomacy#Attacking_a_Kingdom|Diplomacy: Effects on War Engine]]. | |
+ | # The target Kingdom is NOT already attacked; | ||
+ | # The target Kingdom is unstable (there is no Regent); | ||
+ | # The target region doesn't contains a battlefield. | ||
− | + | [[File:Attack-logic.png|400px|Attack Logic]] | |
− | = | + | ==Battlefield presence and war status== |
− | + | The presence of a battlefield in a Kingdom won’t affect anymore its war status, but the region where the battlefield is located can’t be attacked. | |
− | + | ||
− | + | If Kingdom A conquers Region C of Kingdom B: | |
− | + | # Kingdom B can be immediately attacked | |
+ | # Kingdom A can be immediately attacked but not region C; | ||
− | + | If Kingdom A do not conquer Region C of Kingdom B: | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | # Kingdom A can be immediately attacked | |
+ | # Kingdom B can be immediately attacked but not region C; | ||
− | + | [[File:logic-summary.png|400px|Logic Summary]] | |
+ | <u>Example</u>: | ||
+ | Region BRESCIA is conquered by Kingdom of GENOA. Both Kingdom of GENOA and Kingdom of Milan can attack straight away, but until a battlefield is present in BRESCIA, the region can’t be attacked. | ||
+ | =Costs= | ||
− | + | Declaring a war implies some logistic and recruiting costs. Costs for conquering a region it's based on the army dimension. | |
− | + | Cost in Silver coins = 10 * Declared Attackers | |
+ | For more information see [[Diplomacy#Cost_logic|Effects on War Costs]]. | ||
+ | |||
+ | =The Battlefield= | ||
+ | |||
+ | A battlefield will appear in the attacked region after some time. It will be possible for soldier to travel directly in the battlefield. While in the battlefield, characters won't be able to access region structures and will be protected from arrest or restrain actions. | ||
+ | |||
+ | It will be possible to leave the battlefield either by accessing the region or by traveling to another region. | ||
+ | |||
+ | A character younger than '''30''' days won't be able to join a faction and fight. | ||
+ | |||
+ | '''Timetable''' | ||
+ | |||
+ | * Declaration of war is known to the attacked King – t0 | ||
+ | * Creation of Battlefield – t0 + 48h | ||
+ | * Battle Round 1 – t0 + 60h | ||
+ | * Destruction of Battlefield – 18 h after the last battle round. | ||
+ | |||
+ | =Joining the Battlefield= | ||
+ | In order to join the battlefield, some [[Joining_a_Faction|Rules]] exists. | ||
=Bonuses and Maluses= | =Bonuses and Maluses= | ||
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Applies To: Attackers | Applies To: Attackers | ||
− | The tar jar deals physical damage to a percentage '''( | + | The tar jar deals physical damage to a percentage '''(20%)''' of attackers if a [[Tar Jar]] is contained in the inventory of defender soldiers and a Castle is present in the region. Max '''10''' [[Tar Jar]]s will be used and dealt damage depends on attacker constitution. |
− | + | ||
+ | '''Conditions''' | ||
+ | |||
+ | # A castle must exists in the region | ||
+ | # Soldiers (Defenders) must have Tar Jars in their inventories | ||
+ | |||
+ | '''Dealt Damage''' | ||
+ | |||
+ | Depends on Target Char Constitution: | ||
+ | |||
+ | {|class='hor-minimalist-a' | ||
+ | |- | ||
+ | !Constitution | ||
+ | !Damage | ||
+ | |- | ||
+ | |1 | ||
+ | |14 | ||
+ | |- | ||
+ | |2 | ||
+ | |14 | ||
+ | |- | ||
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+ | |12 | ||
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+ | |11 | ||
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+ | |11 | ||
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+ | |10 | ||
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+ | |9 | ||
+ | |- | ||
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+ | |- | ||
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+ | |- | ||
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+ | |- | ||
+ | |12 | ||
+ | |6 | ||
+ | |- | ||
+ | |13 | ||
+ | |5 | ||
+ | |- | ||
+ | |14 | ||
+ | |5 | ||
+ | |- | ||
+ | |15 | ||
+ | |4 | ||
+ | |- | ||
+ | |16 | ||
+ | |3 | ||
+ | |- | ||
+ | |17 | ||
+ | |2 | ||
+ | |- | ||
+ | |18 | ||
+ | |2 | ||
+ | |- | ||
+ | |19 | ||
+ | |1 | ||
+ | |- | ||
+ | |20 | ||
+ | |1 | ||
+ | |} | ||
==Presence of Castle and/or Royal Palace== | ==Presence of Castle and/or Royal Palace== | ||
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=Conquering a Capital= | =Conquering a Capital= | ||
− | In order to attack a | + | In order to attack a capital of a Kingdom, his regions must be reduced to 5. The attacking Regent should specify a candidate for the new Regency. The candidate must have the needed requirements: |
# Charisma at least 16 (Charisma boosts like jewels and clothes are valid) | # Charisma at least 16 (Charisma boosts like jewels and clothes are valid) | ||
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Requirements needed: | Requirements needed: | ||
− | * | + | * Enough charisma and age; |
* Candidate should be alive; | * Candidate should be alive; | ||
* Candidate should not be imprisoned; | * Candidate should not be imprisoned; | ||
− | * Candidate should not have another role active | + | * Candidate should not have another role active; |
* Candidate should be phisically in the attacked Capital when the battle ends. | * Candidate should be phisically in the attacked Capital when the battle ends. | ||
[[Category: General Information]] | [[Category: General Information]] |