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Wearing clothes in Medieval Europe is for most actions mandatory, in some kingdoms a requirement by law and always advantageous since '''they can save you from catching some illness, like flu''' and '''they are required to work or to complete some Religious functions'''. Some of them can also increase your Charisma.
+
Wearing clothes in Medieval Europe it's important. Wearing clothes while doing some actions can reduce the time to complete them, while not wearing them may increase it. To exercise functions linked to specific role, the character must fulfill some requirements (charisma, intelligence etc), so clothes or jewels that increase charisma are very important. Clothes gives a charisma malus to the characters not wearing them.
  
[[File:Clothes.png|center]]
+
==Coloring Clothes==
 +
Some clothes can be colored with a [[Dye Bowl]]. To color clothes, right click on them, choose 'Dye' option and choose the color.
  
 +
==Working: Maluses and Bonuses==
 +
Some malus and bonuses on crafting/working time will be applied in relation on what the player is wearing:
  
==Coloring Clothes==
+
==Clothes Bonus==
Some clothes can be colored with a [[Dye Bowl]]. To color clothes, click on them to open the context menu, choose 'Dye' option and then choose the color. A small, correspondingly colored symbol will be added to the dyed cloth's context menu.
+
 
 +
Time needed to craft items may increase or decrease in relation on what the player is wearing:
 +
 
 +
{|class='hor-minimalist-a'
 +
|-
 +
!Body Part
 +
!Nothing
 +
!Rags
 +
!Normal
 +
!Armor
 +
|-
 +
|Torso or Body
 +
|30%
 +
|0%
 +
| -7%
 +
|10%
 +
|-
 +
|Legs
 +
|30%
 +
|0%
 +
| -7%
 +
|10%
 +
|-
 +
|Feet
 +
|10%
 +
|0%
 +
| -3%
 +
|0%
 +
|-
 +
|}
  
 
==Charisma: Maluses==
 
==Charisma: Maluses==
Line 44: Line 76:
  
 
==Consumption==
 
==Consumption==
 
+
Clothes wears off depending on the action that the character does:
Clothes and tools wear off depending on the action that the character is doing.
+
Some actions require to equip a tool in the right hand; Almost all actions require to be dressed.
+
 
+
* Very Low: 0,12%
+
* Low: 0,25%
+
* Medium: 0,5%
+
* High: 1%
+
* Very High: 2%
+
  
 
{|class='hor-minimalist-a'
 
{|class='hor-minimalist-a'
 
|-
 
|-
 
!Action
 
!Action
!On New Engine?
+
!Classification
!Required Tool
+
!Consume
!Body
+
!Notes
!Torso
+
!Example: Original time (hours)
!Legs
+
!1 action consumes
!Feet
+
!3 x action  consumes
!Consume rate
+
!Notes
 
|-  
 
|-  
|Build Community Project
+
|Admonish
|Yes
+
|Light
|Work Hammer
+
|0.11%
|any clothes
+
|Per each original hour
|any clothes
+
|6
|any clothes
+
|0.66%
 +
|1.98%
 
|
 
|
|Very High
 
 
|-  
 
|-  
|Clean Prisons
+
|Excommunicate
|Yes
+
|Light
|
+
|0.11%
|
+
|Per each original hour
|
+
|6
|
+
|0.66%
 +
|1.98%
 
|
 
|
|Very Low
 
 
|-  
 
|-  
|Collect Water
+
|Study
|Yes
+
|Light
|Iron Bucket
+
|0.11%
|any clothes
+
|Per each original hour
|any clothes
+
|any clothes
+
 
|
 
|
|Medium
+
|0.00%
 +
|0.00%
 +
|Depends on player input
 
|-  
 
|-  
|Craft
+
|Pray
|Yes
+
|Light
|Saw (Carpenter) Work Hammer (Blacksmith) Mortar & Pestle  (Herbalist) Scissors (Tailor) Cooking Pot (Inn)
+
|0.11%
|any clothes
+
|Per each original hour
|any clothes
+
|2
|any clothes
+
|0.22%
|
+
|0.66%
 
|
 
|
 
|-  
 
|-  
|Cut Wood
+
|Watch Surroundings
|Yes
+
|Light
|Hatchet
+
|0.11%
|any clothes
+
|Per each original hour
|any clothes
+
|2
|any clothes
+
|0.22%
 +
|0.66%
 
|
 
|
|Very High
 
 
|-  
 
|-  
|Damage Structure
+
|Sow a field
|Yes
+
|Light
|Pickaxe
+
|0.11%
|Any clothes
+
|Per each original hour
|Any clothes
+
|2
|Any clothes
+
|0.22%
 +
|0.66%
 
|
 
|
|Very High
 
 
|-  
 
|-  
|Excommunicate
+
|Move
|Yes
+
|Light
|Scepter
+
|0.11%
|Tunic lvl 1
+
|Per each original hour
|Tunic lvl 1
+
|1.5
|Tunic lvl 1
+
|0.17%
|?
+
|0.50%
|?
+
|Depends on destination
 
|-  
 
|-  
|Feed Animals
+
|Fish
|Yes
+
|Light
|
+
|0.11%
|any clothes
+
|Per each original hour
|any clothes
+
|3
|any clothes
+
|0.33%
 +
|0.99%
 
|
 
|
|Low
 
 
|-  
 
|-  
|Fish
+
|Initiate
|Yes
+
|Light
|Fishing Net
+
|0.11%
|any clothes
+
|Per each original hour
|any clothes
+
|2.5
|any clothes
+
|0.28%
 +
|0.83%
 
|
 
|
|medium
 
 
|-  
 
|-  
|Gather Animal Products
+
|Search Dump
|Yes
+
|Light
|Bellow (Bees) Iron Bucket (Other)
+
|0.11%
|any clothes
+
|Per each original hour
|any clothes
+
|2
|any clothes
+
|0.22%
 +
|0.66%
 
|
 
|
|Low
 
 
|-  
 
|-  
|Harvest
+
|Search Plants
|Yes
+
|Light
|Sickle
+
|0.11%
|any clothes
+
|Per each original hour
|any clothes
+
|3
|any clothes
+
|0.33%
 +
|0.99%
 
|
 
|
|Very High
 
 
|-  
 
|-  
|Initiate
+
|Feed Animals
|?
+
|Medium
|
+
|0.13%
|
+
|Per each original hour
|
+
|
+
|
+
 
|
 
|
 +
|0.00%
 +
|0.00%
 +
|(depends on breeding type and alive stock)
 
|-  
 
|-  
|Kill Animals
+
|Gather Animals byproducts
|Yes
+
|Medium
|Iron Bucket (Bees) Knife (Others)
+
|0.13%
|any clothes
+
|Per each original hour
|any clothes
+
|any clothes
+
 
|
 
|
|High
+
|0.00%
 +
|0.00%
 +
|(depends on breeding type and alive stock)
 
|-  
 
|-  
|Move
+
|Clean prisons
|Yes
+
|Light
 +
|0.11%
 +
|Per each original hour
 +
|2.5
 +
|0.28%
 +
|0.83%
 
|
 
|
|any clothes
 
|
 
|
 
|(Penalty of 50% on travel time if no shoes).
 
|Very Low
 
 
|-  
 
|-  
|Pray
+
|Craft
|Yes
+
|Medium
|
+
|0.13%
|
+
|Per each original hour
|
+
|3
|
+
|0.39%
|
+
|1.17%
 
|
 
|
 
|-  
 
|-  
|Repair Structure
+
|Damage structure
|Yes
+
|Heavy
|Work Hammer
+
|0.15%
|any clothes
+
|Per each original hour
|any clothes
+
|2
|any clothes
+
|0.30%
 +
|0.90%
 
|
 
|
|Very High
 
 
|-  
 
|-  
|Sail
+
|Dig
|Yes
+
|Heavy
 +
|0.15%
 +
|Per each original hour
 +
|3
 +
|0.45%
 +
|1.35%
 
|
 
|
|any clothes
 
|any clothes
 
|any clothes
 
|any
 
|Very Low
 
 
|-  
 
|-  
|Search Dump
+
|Cut wood
|Yes
+
|Heavy
|
+
|0.15%
|any clothes
+
|Per each original hour
|any clothes
+
|3
|any clothes
+
|0.45%
 +
|1.35%
 
|
 
|
|Very Low
 
 
|-  
 
|-  
|Search Plant
+
|Repair structure
|Yes
+
|Heavy
 +
|0.15%
 +
|Per each original hour
 +
|2
 +
|0.30%
 +
|0.90%
 
|
 
|
|any clothes
 
|any clothes
 
|any clothes
 
|
 
|Low
 
 
|-  
 
|-  
|Seed
+
|Upgrade shop inventory
|Yes
+
|Heavy
 +
|0.15%
 +
|Per each original hour
 +
|12
 +
|1.80%
 +
|5.40%
 
|
 
|
|any clothes
 
|any clothes
 
|any clothes
 
|hoe
 
|Medium
 
 
|-  
 
|-  
 
|Shovel
 
|Shovel
|Yes
+
|Heavy
|Shovel
+
|0.15%
|any clothes
+
|Per each original hour
|any clothes
+
|3
|any clothes
+
|0.45%
 +
|1.35%
 
|
 
|
|Very High
 
 
|-  
 
|-  
|Study or Train
+
|Harvest
|Yes
+
|Heavy
 +
|0.15%
 +
|Per each original hour
 +
|2
 +
|0.30%
 +
|0.90%
 
|
 
|
|any clothes
+
|-
|any clothes
+
|Butchering
|any clothes
+
|Heavy
 +
|0.15%
 +
|Per each original hour
 +
|1
 +
|0.15%
 +
|0.45%
 
|
 
|
|Low
 
 
|-  
 
|-  
|Upgrade shop inventory
+
|Build structure
|yes
+
|Heavy
|Work Hammer
+
|0.15%
|any clothes
+
|Per each original hour
|any clothes
+
|any clothes
+
 
|
 
|
|High
+
|0.00%
 +
|0.00%
 +
|Depends on player input
 
|-  
 
|-  
 
|Upgrade shop level
 
|Upgrade shop level
|yes
+
|Heavy
|Work Hammer
+
|0.15%
|any clothes
+
|Per each original hour
|any clothes
+
|any clothes
+
 
|
 
|
|High
+
|0.00%
|-
+
|0.00%
|Watch Surroundings
+
|Depends on player input
|yes
+
|
+
|any clothes
+
|any clothes
+
|any clothes
+
|
+
|Medium
+
 
|}
 
|}
  
Line 367: Line 391:
 
|10 linen_yarn
 
|10 linen_yarn
 
|-  
 
|-  
|Striped Hose
+
|Hose (Striped)
 
|0,15
 
|0,15
 
|1
 
|1
Line 397: Line 421:
 
|3 iron_piece, 6 leather_piece
 
|3 iron_piece, 6 leather_piece
 
|-  
 
|-  
|Bellow
+
|Mantis
 
|1
 
|1
 
|1
 
|1

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