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''This page describes the Character Creation page, and how to create a character.''
  
  
=Choosing a name=
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==Name choice==
  
[[File:creachar-1.png|400px]]
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The choice of the name is very important, and only first names pertaining to the Medieval period are allowed. It is possible to use the automatic name generator but player is also free to enter a brand new one.
  
The choice of the name is very important. It is possible to use the automatic name generator but the player is also free to enter a brand new one. Some Rules exists:
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<div class='normalbox'>
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<b>Names that are not in accordance with the historical period will be assessed by the staff and a request for changing the name will be sent to the those whose name does not comply
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to the rules. Names that are clearly not in accordance or aren't appropriate will be changed by the staff
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without warning.</b>
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</div>
  
==Rules for choosing a name==
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===Rules for choosing a name===
  
# No Numbers or symbols are allowed;
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# No Numbers or symbols unless they are RP or Historically appropriate (Example: Fighter123)
# No Offensive Names are allowed;
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# No Offensive names
# Name should use Latin/Roman script (no ciryllic, greek or arabic etc.);
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# No Titled names (Example: Lady Mary The First)
# No Titled names (Example: Lady Mary The First or King Arthur);
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# No famous people (Example: Leonardo da Vinci, Raffaello Sanzio, Diego Maradona) are allowed if not historical or pertaining to the game period (ca. 1300). Similar names won't be allowed (example: if Pierre De Beaufort exists, Pierre DeBeaufort or Pierre Beaufort won't be accepted)
# Famous Names can be used but should be related to the historical period ranging from XIV to XV century (1301 - 1500, max 1550)
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# No names from other games (Example: Ezio Auditore, Hawk Hawkins)
# Names used in series inspired to Middle Ages (example: Games of Throne) can be used
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# Names should be related to the historical period (ca 1300)
  
Examples:
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---
  
  - Anna Bolena can be used, it can refer to Anne Boleyn (1501-1536)
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[[File:creachar-1.png]]
  - Diego Maradona cannot be used (breaks rule 5)
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<div class='evidencebox'>
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==Kingdom of Birth==
Names that are not in accordance with the historical period will be assessed by the staff and a request for changing the name will be sent to those whose name does not comply with the rules. Names that are clearly not in accordance or aren't appropriate will be changed by the staff without warning.
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</div>
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=Choosing a Kingdom=
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[[File:creachar-2.png|400px|Choosing a Kingdom]]
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Players will be able to choose a Kingdom where to play. For each Kingdom, the number of residents are specified.  
 
Players will be able to choose a Kingdom where to play. For each Kingdom, the number of residents are specified.  
 
It is possible to see a Kingdom Informational Page from the link ''Kingdom Information''.
 
It is possible to see a Kingdom Informational Page from the link ''Kingdom Information''.
  
=Distributing Attributes=
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---
  
[[File:createchar-3.png|400px|Distributing attributes]]
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[[File:creachar-2.png]]
  
When you start out in the world of Medieval Europe, you will have the opportunity to set some base skills: Strength, Dexterity, Charisma, Constitution, and intelligence. These attribute points will contribute a lot to the gameplay and the way you play your character. For this reason, it's very important that you consider the way you allocate these points. Below there is a description of each attribute and how it affects a character.
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==Char Attributes==
  
<div class='evidencebox'>
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When you start out in the world of Medieval Europe, you will have the opportunity to set some base skills: Strength, Dexterity, Charisma, Constitution and intelligence. These attribute points will contribute a lot to the game play and the way you play your character. For this reason, it's very important that you consider the way you allocate these points. Below there is a description about each attribute and how it affects a character.
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<div class='normalbox'>
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<b>
 
# A maximum of 40 points can be distributed.<br/>
 
# A maximum of 40 points can be distributed.<br/>
 
# The maximum points assignable to an attribute in character creation phase is 15.<br/>
 
# The maximum points assignable to an attribute in character creation phase is 15.<br/>
 
# It is possible to change points distribution after character creation  from your profile page for one time only and before the character is 30 days old.
 
# It is possible to change points distribution after character creation  from your profile page for one time only and before the character is 30 days old.
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</b>
 
</div>
 
</div>
 
 
 
 
==Strength==
 
  
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===Strength===
 
Strength represents the physical attributes of a character. Characters with high strength will be able to endure more physically daunting tasks with ease.
 
Strength represents the physical attributes of a character. Characters with high strength will be able to endure more physically daunting tasks with ease.
  
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* Strength affects elapsed time for completing some actions (example: Cleaning prisons, Dig, Cutting wood etc)
 
* Strength affects elapsed time for completing some actions (example: Cleaning prisons, Dig, Cutting wood etc)
 
* Strength affects the number of some items collected or produced
 
* Strength affects the number of some items collected or produced
* Some equipment needs a certain Strength to be equipped
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* Some equipments needs a certain Strength to be equipped
  
==Dexterity==
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===Dexterity===
 
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Dexterity represents the grace and the skill related to physical activity.
Dexterity represents the grace and skill related to physical activity.
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* Dexterity is useful in combat
 
* Dexterity is useful in combat
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* Dexterity affects the number of some items collected or produced
 
* Dexterity affects the number of some items collected or produced
  
==Charisma==
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===Charisma===
Charisma is a personal and rare quality, a personal magnetic characteristic that can positively influence the connection with other persons. Charisma can be affected in a positive or negative way of what is worn. For more details see [[en_US_Carisma_Bonus_Malus|Carisma Modifiers]].
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Charisma is a personal and rare quality, a personal magnetic characteristic that can positively influence the connection with other persons.  
 
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* A certain charisma level is required to attain a role
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* Carisma affects selling and buying prices of houses, shops, terrains, etc.
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===Charisma Requirements for Roles and Structure Control===
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To control certain structures, you need to satisfy some [[en_US_Structure_Control_Requirements|Requirements]]. Charisma is one of them.
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<div class='evidencebox'><b>Read carefully the Requirements table before you set your attributes.</b></div>
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==Constitution==
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* A certain carisma level is required to attain a role
Constitution is the physical makeup of a person. A person may be of strong or weak constitution
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* Carisma affects selling and buying prices of houses, shops, terrains etc.
  
* Constitution affects the speed of recovery in case of injuries. For more details, please look [[En_US_Recovering|Recovering]]
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Charisma can be affected in a positive or negative way from what is worn. For more details see [[en_US_Carisma_Bonus_Malus|Carisma Modifiers]].
* Constitution affects resting time speed
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==Intelligence==
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===Constitution===
Intelligence is the mental ability to learn and to apply the knowledge to easily adapt to new environments.
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Constitution is the physical makeup of a person.  A person may be of strong or weak constitution. It influences the health recovery period plus the time needed to regain one's energy back.  
  
* Intelligence is useful in combat
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===Intelligence===
* Intelligence affects elapsed time for crafting items and other actions (Search plants etc)
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Intelligence is the mental ability to learn and to apply the knowledge to easily adapt to new environments. It may influence the time required to execute an action and prevent (if it's too low) the execution of some actions.
* Intelligence affects the chance to find something in the dump
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* A certain level of intelligence is required in order to attain some roles.
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* Intelligence affects the number of some items collected or produced
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* A certain level of intelligence is required to evaluate the dimension of a resource or how resource depletion level
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=Roles and attributes=
  
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To cover a role, a character will need to satisfy the following requirements:
  
[[Category: General Information]]
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{|class='hor-minimalist-a'
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|-
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!Role
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!Requir. Attribute level
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!Age
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|-
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|Priest
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|Charisma >= 10
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|7 days
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|-
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|Bishop
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|Charisma >=12
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|30 days
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|-
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|Cardinal
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|Charisma >= 14
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|60 days
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|-
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|Academy Director
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|Intelligence >= 12
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|30 days
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|-
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|Drill Master
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|Strength >= 12
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|30 days
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|-
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|Guard Captain
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|Strength >= 11
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|7 days
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|-
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|Judge
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|Charisma >= 12
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|30 days
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|-
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|Vassal
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|Charisma >= 14
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|60 days
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|-
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|King
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|Charisma >= 16
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|90 days
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|-
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|Religious Leader
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|Charisma >= 18
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|120 days
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|-
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|
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|}

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