Notice something wrong, missing, or unsatisfactory? Feel free to fix it yourself, or contact Support

Editing CharCreation

From Medieval Europe
Jump to: navigation, search

Warning: You are not logged in.

Your IP address will be recorded in this page's edit history.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 5: Line 5:
 
[[File:creachar-1.png|400px]]
 
[[File:creachar-1.png|400px]]
  
The choice of the name is very important. It is possible to use the automatic name generator but the player is also free to enter a brand new one. Some Rules exists:
+
The choice of the name is very important. It is possible to use the automatic name generator but player is also free to enter a brand new one. Some Rules exists:
  
 
==Rules for choosing a name==
 
==Rules for choosing a name==
Line 22: Line 22:
  
 
<div class='evidencebox'>
 
<div class='evidencebox'>
Names that are not in accordance with the historical period will be assessed by the staff and a request for changing the name will be sent to those whose name does not comply with the rules. Names that are clearly not in accordance or aren't appropriate will be changed by the staff without warning.
+
Names that are not in accordance with the historical period will be assessed by the staff and a request  
 +
for changing the name will be sent to the those whose name does not comply to the rules. Names that are clearly not  
 +
in accordance or aren't appropriate will be changed by the staff without warning.
 
</div>
 
</div>
  
Line 36: Line 38:
 
[[File:createchar-3.png|400px|Distributing attributes]]
 
[[File:createchar-3.png|400px|Distributing attributes]]
  
When you start out in the world of Medieval Europe, you will have the opportunity to set some base skills: Strength, Dexterity, Charisma, Constitution, and intelligence. These attribute points will contribute a lot to the gameplay and the way you play your character. For this reason, it's very important that you consider the way you allocate these points. Below there is a description of each attribute and how it affects a character.
+
When you start out in the world of Medieval Europe, you will have the opportunity to set some base skills: Strength, Dexterity, Charisma, Constitution and intelligence. These attribute points will contribute a lot to the game play and the way you play your character. For this reason, it's very important that you consider the way you allocate these points. Below there is a description about each attribute and how it affects a character.
  
 
<div class='evidencebox'>
 
<div class='evidencebox'>
Line 52: Line 54:
 
* Strength affects elapsed time for completing some actions (example: Cleaning prisons, Dig, Cutting wood etc)
 
* Strength affects elapsed time for completing some actions (example: Cleaning prisons, Dig, Cutting wood etc)
 
* Strength affects the number of some items collected or produced
 
* Strength affects the number of some items collected or produced
* Some equipment needs a certain Strength to be equipped
+
* Some equipments needs a certain Strength to be equipped
  
 
==Dexterity==
 
==Dexterity==
  
Dexterity represents the grace and skill related to physical activity.
+
Dexterity represents the grace and the skill related to physical activity.
  
 
* Dexterity is useful in combat
 
* Dexterity is useful in combat
Line 64: Line 66:
  
 
==Charisma==
 
==Charisma==
Charisma is a personal and rare quality, a personal magnetic characteristic that can positively influence the connection with other persons. Charisma can be affected in a positive or negative way of what is worn. For more details see [[en_US_Carisma_Bonus_Malus|Carisma Modifiers]].
+
Charisma is a personal and rare quality, a personal magnetic characteristic that can positively influence the connection with other persons. Charisma can be affected in a positive or negative way from what is worn. For more details see [[en_US_Carisma_Bonus_Malus|Carisma Modifiers]].
  
* A certain charisma level is required to attain a role
+
* A certain carisma level is required to attain a role
* Carisma affects selling and buying prices of houses, shops, terrains, etc.
+
* Carisma affects selling and buying prices of houses, shops, terrains etc.
  
 
===Charisma Requirements for Roles and Structure Control===
 
===Charisma Requirements for Roles and Structure Control===

Please note that all contributions to Medieval Europe may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see Medieval Europe:Copyrights for details). Do not submit copyrighted work without permission!

Cancel | Editing help (opens in new window)
Personal tools