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From Medieval Europe
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[[File:creachar-1.png|400px]] | [[File:creachar-1.png|400px]] | ||
− | The choice of the name is very important. It is possible to use the automatic name generator but | + | The choice of the name is very important. It is possible to use the automatic name generator but player is also free to enter a brand new one. Some Rules exists: |
==Rules for choosing a name== | ==Rules for choosing a name== | ||
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<div class='evidencebox'> | <div class='evidencebox'> | ||
− | Names that are not in accordance with the historical period will be assessed by the staff and a request for changing the name will be sent to those whose name does not comply | + | Names that are not in accordance with the historical period will be assessed by the staff and a request |
+ | for changing the name will be sent to the those whose name does not comply to the rules. Names that are clearly not | ||
+ | in accordance or aren't appropriate will be changed by the staff without warning. | ||
</div> | </div> | ||
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[[File:createchar-3.png|400px|Distributing attributes]] | [[File:createchar-3.png|400px|Distributing attributes]] | ||
− | When you start out in the world of Medieval Europe, you will have the opportunity to set some base skills: Strength, Dexterity, Charisma, Constitution | + | When you start out in the world of Medieval Europe, you will have the opportunity to set some base skills: Strength, Dexterity, Charisma, Constitution and intelligence. These attribute points will contribute a lot to the game play and the way you play your character. For this reason, it's very important that you consider the way you allocate these points. Below there is a description about each attribute and how it affects a character. |
<div class='evidencebox'> | <div class='evidencebox'> | ||
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* Strength affects elapsed time for completing some actions (example: Cleaning prisons, Dig, Cutting wood etc) | * Strength affects elapsed time for completing some actions (example: Cleaning prisons, Dig, Cutting wood etc) | ||
* Strength affects the number of some items collected or produced | * Strength affects the number of some items collected or produced | ||
− | * Some | + | * Some equipments needs a certain Strength to be equipped |
==Dexterity== | ==Dexterity== | ||
− | Dexterity represents the grace and skill related to physical activity. | + | Dexterity represents the grace and the skill related to physical activity. |
* Dexterity is useful in combat | * Dexterity is useful in combat | ||
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==Charisma== | ==Charisma== | ||
− | Charisma is a personal and rare quality, a personal magnetic characteristic that can positively influence the connection with other persons. Charisma can be affected in a positive or negative way | + | Charisma is a personal and rare quality, a personal magnetic characteristic that can positively influence the connection with other persons. Charisma can be affected in a positive or negative way from what is worn. For more details see [[en_US_Carisma_Bonus_Malus|Carisma Modifiers]]. |
− | * A certain | + | * A certain carisma level is required to attain a role |
− | * Carisma affects selling and buying prices of houses, shops, terrains | + | * Carisma affects selling and buying prices of houses, shops, terrains etc. |
===Charisma Requirements for Roles and Structure Control=== | ===Charisma Requirements for Roles and Structure Control=== |