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A character has five main Attributes, Strength, Dexterity, Constitution, Intelligence, Charisma.
 
A character has five main Attributes, Strength, Dexterity, Constitution, Intelligence, Charisma.
For more info on how disturb Points look at here : [[Attributes Guide]]
 
 
Some Certain Attributes needed to take certain roles : [[Structure Control Requirements]]
 
  
 
=Strength=
 
=Strength=
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* Strength affects elapsed time for completing some actions (example: Cleaning prisons, Dig, Cutting wood etc)
 
* Strength affects elapsed time for completing some actions (example: Cleaning prisons, Dig, Cutting wood etc)
 
* Strength affects the number of some items collected or produced
 
* Strength affects the number of some items collected or produced
* Some equipment needs a certain Strength to be equipped
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* Some equipments needs a certain Strength to be equipped
  
 
Strenght can be raised by [[en_US_Studying|Studying]] at the [[En_US_TheTraining_Grounds|Training Grounds]].
 
Strenght can be raised by [[en_US_Studying|Studying]] at the [[En_US_TheTraining_Grounds|Training Grounds]].
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* Dexterity is useful in combat
 
* Dexterity is useful in combat
 
* Dexterity affects elapsed time for some actions (example: Butchering, Feed animals etc)
 
* Dexterity affects elapsed time for some actions (example: Butchering, Feed animals etc)
 +
* Dexterity affects how much a tool is consumed
 
* Dexterity affects the number of some items collected or produced
 
* Dexterity affects the number of some items collected or produced
* Tools wear off in relation to character dexterity:
 
 
{|class='hor-minimalist-a'
 
|-
 
!Dexterity
 
!Consumption (rand roll)
 
|-
 
|< 10
 
|from 2 to 4
 
|-
 
|10-14
 
|from 1 to 3
 
|-
 
|> 14
 
|from 1 to 2
 
|}
 
 
Dexterity can be raised by [[en_US_Studying|Studying]] at the [[En_US_TheTraining_Grounds|Training Grounds]].
 
  
 
=Constitution=
 
=Constitution=
 
Constitution is the physical makeup of a person.  A person may be of strong or weak constitution
 
Constitution is the physical makeup of a person.  A person may be of strong or weak constitution
  
* Constitution affects the speed of recovery in case of injuries. For more details, please look [[Recovering Health]]
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* Constitution affects the speed of recovery in case of injuries. For more details, please look [[En_US_Recovering|Recovering]]
 
* Constitution affects resting time speed
 
* Constitution affects resting time speed
Constitution can be raised by [[en_US_Studying|Studying]] at the [[En_US_TheTraining_Grounds|Training Grounds]].
 
  
 
=Intelligence=
 
=Intelligence=
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* Intelligence affects elapsed time for crafting items and other actions (Search plants etc)
 
* Intelligence affects elapsed time for crafting items and other actions (Search plants etc)
 
* Intelligence affects the chance to find something in the dump
 
* Intelligence affects the chance to find something in the dump
* Intelligence lets you see who is diseased (High Intelligence)
 
 
* A certain level of intelligence is required in order to attain some roles.
 
* A certain level of intelligence is required in order to attain some roles.
 
* Intelligence affects the number of some items collected or produced
 
* Intelligence affects the number of some items collected or produced
 
* A certain level of intelligence is required to evaluate the dimension of a resource or how resource depletion level
 
* A certain level of intelligence is required to evaluate the dimension of a resource or how resource depletion level
Intelligence can be raised by [[en_US_Studying|Studying]] at the [[Academy]].
 
  
 
=Charisma=
 
=Charisma=
Charisma is a personal and rare quality, a personal magnetic characteristic that can positively influence the connection with other persons. Charisma can be affected in a positive or negative way by the clothing that a character wears. For more details see [[en_US_Carisma_Bonus_Malus|Carisma Modifiers]].
+
Charisma is a personal and rare quality, a personal magnetic characteristic that can positively influence the connection with other persons. Charisma can be affected in a positive or negative way from what is worn. For more details see [[en_US_Carisma_Bonus_Malus|Carisma Modifiers]].
  
* A certain charisma level is required to attain a role
+
* A certain carisma level is required to attain a role
* Carisma affects selling and buying prices of houses, shops, terrains, etc.
+
* Carisma affects selling and buying prices of houses, shops, terrains etc.
Charisma can be raised by [[en_US_Studying|Studying]] at the [[Academy]].
+
  
 
[[Category:General Information]]
 
[[Category:General Information]]

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