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From Medieval Europe
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A character has five main Attributes, Strength, Dexterity, Constitution, Intelligence, Charisma. | A character has five main Attributes, Strength, Dexterity, Constitution, Intelligence, Charisma. | ||
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=Strength= | =Strength= | ||
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* Strength affects elapsed time for completing some actions (example: Cleaning prisons, Dig, Cutting wood etc) | * Strength affects elapsed time for completing some actions (example: Cleaning prisons, Dig, Cutting wood etc) | ||
* Strength affects the number of some items collected or produced | * Strength affects the number of some items collected or produced | ||
− | * Some | + | * Some equipments needs a certain Strength to be equipped |
Strenght can be raised by [[en_US_Studying|Studying]] at the [[En_US_TheTraining_Grounds|Training Grounds]]. | Strenght can be raised by [[en_US_Studying|Studying]] at the [[En_US_TheTraining_Grounds|Training Grounds]]. | ||
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* Dexterity is useful in combat | * Dexterity is useful in combat | ||
* Dexterity affects elapsed time for some actions (example: Butchering, Feed animals etc) | * Dexterity affects elapsed time for some actions (example: Butchering, Feed animals etc) | ||
+ | * Dexterity affects how much a tool is consumed | ||
* Dexterity affects the number of some items collected or produced | * Dexterity affects the number of some items collected or produced | ||
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=Constitution= | =Constitution= | ||
Constitution is the physical makeup of a person. A person may be of strong or weak constitution | Constitution is the physical makeup of a person. A person may be of strong or weak constitution | ||
− | * Constitution affects the speed of recovery in case of injuries. For more details, please look [[Recovering | + | * Constitution affects the speed of recovery in case of injuries. For more details, please look [[En_US_Recovering|Recovering]] |
* Constitution affects resting time speed | * Constitution affects resting time speed | ||
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=Intelligence= | =Intelligence= | ||
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* Intelligence affects elapsed time for crafting items and other actions (Search plants etc) | * Intelligence affects elapsed time for crafting items and other actions (Search plants etc) | ||
* Intelligence affects the chance to find something in the dump | * Intelligence affects the chance to find something in the dump | ||
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* A certain level of intelligence is required in order to attain some roles. | * A certain level of intelligence is required in order to attain some roles. | ||
* Intelligence affects the number of some items collected or produced | * Intelligence affects the number of some items collected or produced | ||
* A certain level of intelligence is required to evaluate the dimension of a resource or how resource depletion level | * A certain level of intelligence is required to evaluate the dimension of a resource or how resource depletion level | ||
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=Charisma= | =Charisma= | ||
− | Charisma is a personal and rare quality, a personal magnetic characteristic that can positively influence the connection with other persons. Charisma can be affected in a positive or negative way | + | Charisma is a personal and rare quality, a personal magnetic characteristic that can positively influence the connection with other persons. Charisma can be affected in a positive or negative way from what is worn. For more details see [[en_US_Carisma_Bonus_Malus|Carisma Modifiers]]. |
− | * A certain | + | * A certain carisma level is required to attain a role |
− | * Carisma affects selling and buying prices of houses, shops, terrains | + | * Carisma affects selling and buying prices of houses, shops, terrains etc. |
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[[Category:General Information]] | [[Category:General Information]] |