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Diseases
From Medieval Europe
Characters may get diseases. A disease has the following characteristics:
Attribute | Description |
---|---|
Level | Disease Level (Gravity) |
Diffusion | Percentage of characters in the same region that will be infected |
HP malus | How many HP takes away at each check for infection/effect. |
Check interval | Interval for infection/effect check. |
Strength malus | Malus on str (how many points are subtracted) |
Dexterity malus | Malus on dex (how many points are subtracted) |
Intelligence malus | Malus on intel (how many points are subtracted) |
Constitution malus | Malus on const (how many points are subtracted) |
Carmalus | Malus on carisma (how many points are subtracted) |
How a character is infected?
A character may be infected by a game mechanics or another character, or eventually a NPC.
What happens to a character that is infected with a disease?
When is the time to complete the cyclic action:
- The effects are applied (for example the HP Malus, -5 HP are taken off).
- A percentage (diffusion) of players in the same region are infected
- The action reschedules itself accordingly to the parameter checkinterval plus a random value
- Character is warned (example:You suddenly feel sick and vomit. And what are those strange bluish pimples on your arm? ( x HPs lost).
The following effects applies:
Status | Apply disease effects | Can be infected? | Can Infect? |
---|---|---|---|
Character is in prison | YES | YES | NO |
Character is moving | YES | NO | NO |
Character is being cured | NO | NO | NO |
Character is in meditation | NO | NO | NO |
Character age is <= 60 | NO | NO | NO |
Character is banned | YES | YES | YES |
Character is recovering | NO | YES | NO |
Character is healthy and had the disease less than 15 days ago | N.A. | NO | N.A. |