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Clothes
From Medieval Europe
Wearing clothes in Medieval Europe it's important: they can save you from catching some illness, like flu and they are required to work or to complete some Religious functions. Some of them can also increase your Charisma.
Contents |
Coloring Clothes
Some clothes can be colored with a Dye Bowl. To color clothes, right click on them, choose 'Dye' option and choose the color.
Charisma: Maluses
Players who are not wearing clothes will have the following maluses:
Body Part | None | Wearing rags or shoes | Other Clothes |
---|---|---|---|
Body/Torso | -2 | -1 | 0 |
Legs | -3 | -2 | 0 |
Feet | -1 | 0 | 0 |
Total | -6 | -3 | 0 |
Accessing structures, structures functions
A character with a role (that controls a structure), will need to wear clothes on torso, legs and feets in order to access the structure. Additionally, the clothes must be of quality (no rags are allowed).
Consumption
Clothes wears off depending on the action that the character does:
Action | Classification | Consume | Notes | Example: Original time (hours) | 1 action consumes | 3 x action consumes | Notes |
---|---|---|---|---|---|---|---|
Excommunicate | Light | 0.11% | Per each original hour | 6 | 0.66% | 1.98% | |
Study | Light | 0.11% | Per each original hour | 0.00% | 0.00% | Depends on player input | |
Pray | Light | 0.11% | Per each original hour | 2 | 0.22% | 0.66% | |
Watch Surroundings | Light | 0.11% | Per each original hour | 2 | 0.22% | 0.66% | |
Sow a field | Light | 0.11% | Per each original hour | 2 | 0.22% | 0.66% | |
Move | Light | 0.11% | Per each original hour | 1.5 | 0.17% | 0.50% | Depends on destination |
Fish | Light | 0.11% | Per each original hour | 3 | 0.33% | 0.99% | |
Initiate | Light | 0.11% | Per each original hour | 2.5 | 0.28% | 0.83% | |
Search Dump | Light | 0.11% | Per each original hour | 2 | 0.22% | 0.66% | |
Search Plants | Light | 0.11% | Per each original hour | 3 | 0.33% | 0.99% | |
Feed Animals | Medium | 0.13% | Per each original hour | 0.00% | 0.00% | (depends on breeding type and alive stock) | |
Gather Animals byproducts | Medium | 0.13% | Per each original hour | 0.00% | 0.00% | (depends on breeding type and alive stock) | |
Clean prisons | Light | 0.11% | Per each original hour | 2.5 | 0.28% | 0.83% | |
Craft | Medium | 0.13% | Per each original hour | 3 | 0.39% | 1.17% | |
Damage structure | Heavy | 0.15% | Per each original hour | 2 | 0.30% | 0.90% | |
Dig | Heavy | 0.15% | Per each original hour | 3 | 0.45% | 1.35% | |
Cut wood | Heavy | 0.15% | Per each original hour | 3 | 0.45% | 1.35% | |
Repair structure | Heavy | 0.15% | Per each original hour | 2 | 0.30% | 0.90% | |
Upgrade shop inventory | Heavy | 0.15% | Per each original hour | 12 | 1.80% | 5.40% | |
Shovel | Heavy | 0.15% | Per each original hour | 3 | 0.45% | 1.35% | |
Harvest | Heavy | 0.15% | Per each original hour | 2 | 0.30% | 0.90% | |
Butchering | Heavy | 0.15% | Per each original hour | 1 | 0.15% | 0.45% | |
Build structure | Heavy | 0.15% | Per each original hour | 0.00% | 0.00% | Depends on player input | |
Upgrade shop level | Heavy | 0.15% | Per each original hour | 0.00% | 0.00% | Depends on player input |
Clothes List
Clothes and items produced in the tailor shop.
Item | Weight (Kg) | Min produced items | Max produced items | Sex | Each slot completes | Shop | Crafting time (hours) | Needed items |
---|---|---|---|---|---|---|---|---|
Boots | 0,8 | 1 | 1 | * | 100% | Tailor | 6 | 4 leather_piece |
Fishing Net | 5 | 1 | 1 | * | 100% | Tailor | 5 | 35 linen_yarn |
Female Hat | 0,1 | 1 | 1 | Female | 100% | Tailor | 4 | 10 cotton_yarn |
Male Hat | 0,1 | 1 | 1 | Male | 100% | Tailor | 4 | 10 cotton_yarn |
Hood | 0,1 | 1 | 1 | * | 100% | Tailor | 4 | 10 wool_yarn |
Hose | 0,2 | 1 | 1 | Male | 100% | Tailor | 4 | 10 linen_yarn |
Striped Hose | 0,15 | 1 | 1 | Male | 100% | Tailor | 4 | 12 cotton_yarn |
Leather Trousers | 2 | 1 | 1 | * | 100% | Tailor | 4 | 6 leather_piece |
Strong Leather Trousers | 2 | 1 | 1 | * | 100% | Tailor | 4 | 3 iron_piece, 6 leather_piece |
Bellow | 1 | 1 | 1 | * | 100% | Tailor | 5 | 1 wood_piece, 1 leather_piece |
Mitra | 1 | 1 | 1 | * | 100% | Tailor | 4 | 3 cotton_yarn, 50 silk_yarn |
Noblewoman Gown | 0,18 | 1 | 1 | Female | 100% | Tailor | 4 | 6 cotton_yarn, 10 silk_yarn |
Simple Robe | 0,2 | 1 | 1 | Female | 100% | Tailor | 4 | 10 wool_yarn, 6 cotton_yarn |
Short Sleeve Shirt | 0,1 | 1 | 1 | Male | 100% | Tailor | 5 | 10 linen_yarn |
Long Sleeve Shirt | 0,08 | 1 | 1 | Male | 100% | Tailor | 6 | 20 silk_yarn |
Female Shoes | 0,35 | 1 | 1 | Female | 100% | Tailor | 4 | 3 leather_piece |
Male Shoes | 0,4 | 1 | 1 | Male | 100% | Tailor | 4 | 3 leather_piece |
Bishop Tunic | 3,5 | 1 | 1 | * | 100% | Tailor | 7 | 20 silk yarn, 9 wool_yarn, 12 cotton_yarn |
Cardinal Tunic | 3,5 | 1 | 1 | * | 100% | Tailor | 7 | 20 silk yarn, 9 wool_yarn, 12 cotton_yarn |
Pope Tunic | 4 | 1 | 1 | * | 100% | Tailor | 9 | 20 silk yarn, 10 wool_yarn, 15 cotton_yarn |
Priest Tunic | 3 | 1 | 1 | * | 100% | Tailor | 6 | 20 silk yarn, 10 cotton_yarn, 12 linen yarn |
Veil | 0,06 | 1 | 1 | Female | 100% | Tailor | 4 | 20 silk_yarn, 6 linen_yarn |
Shirt (Rags) | 0,02 | 1 | 1 | Male | 100% | Tailor | 3 | 2 linen yarns |
Trousers (Rags) | 0,02 | 1 | 1 | Male | 100% | Tailor | 3 | 3 linen yarns |
Robe (Rags) | 0,02 | 1 | 1 | Female | 100% | Tailor | 3 | 5 linen yarns |