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(Initiative)
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Initiative (who will hit first) will be computed at every turn and will depend on the reach attribute of each character’s weapon. If the weapons have the same reach, the initiative will be computed randomly.
 
Initiative (who will hit first) will be computed at every turn and will depend on the reach attribute of each character’s weapon. If the weapons have the same reach, the initiative will be computed randomly.
  
   Initiative = f( WeaponReachAttacker, WeaponReachDefender)
+
   Initiative = f( Attacker Weapon Length, Defender Weapon Length )
  
 
==Consecutive Hits==
 
==Consecutive Hits==
 +
 +
Range 1-3. Negatively affected by the attacking character’s weapon weight and weapon length, and
 +
positively affected by the attacking character’s Strength and Energy.
 +
 +
  Consecutive attacks number = f( Weapon Length (Reach), Strength, Energy)
  
 
==Hit and Miss Chance==
 
==Hit and Miss Chance==

Revision as of 10:25, 31 December 2013

Contents

Battle Engine Explained

Definitions

Match A complete fight between two characters. A match has n rounds.
Round A round includes two turns, one for the attacker and one for defender
Turn A turn may includes n (consecutive) attacks or none

How it works

Initiative

Initiative (who will hit first) will be computed at every turn and will depend on the reach attribute of each character’s weapon. If the weapons have the same reach, the initiative will be computed randomly.

  Initiative = f( Attacker Weapon Length, Defender Weapon Length )

Consecutive Hits

Range 1-3. Negatively affected by the attacking character’s weapon weight and weapon length, and positively affected by the attacking character’s Strength and Energy.

  Consecutive attacks number = f( Weapon Length (Reach), Strength, Energy)

Hit and Miss Chance

The Critical Hit

Bluntdamage and CuttingDamage

How Final Damage is computed

Bleed Damage

Stunning an opponent

Personal tools