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(Loosing jewels)
Line 76: Line 76:
 
==Loosing jewels==
 
==Loosing jewels==
  
Jewels can be lost; the chance to loose them is related to character intelligence:
+
Jewels can be lost:
  
{|class='hor-minimalist-a'
+
{|class='wikitable'
 
|-
 
|-
!Intelligence
+
!Jewel
!Chance (every day)
+
!Loss Odds (every day)
!King Crown
+
!Expected duration
!Chance (1 month)
+
!Chance (3 months)
+
!King Crown, Chance (1 month)
+
!King Crown, Chance (1 y)
+
 
|-  
 
|-  
|1
+
|Rings
|4,8%
+
|2,2%
 +
|45
 +
|-
 +
|Bracelets
 +
|0,6%
 +
|180
 +
|-
 +
|King Crown
 
|0,3%
 
|0,3%
|143%
+
|365
|429%
+
|10%
+
|114%
+
 
|-  
 
|-  
|2
+
|Pastoral
|4,3%
+
 
|0,3%
 
|0,3%
|128%
+
|365
|383%
+
|9%
+
|102%
+
 
|-  
 
|-  
|3
 
|3,7%
 
|0,2%
 
|110%
 
|331%
 
|7%
 
|88%
 
|-
 
|4
 
|3,1%
 
|0,2%
 
|93%
 
|280%
 
|6%
 
|75%
 
|-
 
|5
 
|2,6%
 
|0,2%
 
|79%
 
|236%
 
|5%
 
|63%
 
|-
 
|10
 
|1,2%
 
|0,1%
 
|36%
 
|108%
 
|2%
 
|29%
 
|-
 
|15
 
|0,7%
 
|0,0%
 
|20%
 
|60%
 
|1%
 
|16%
 
|-
 
|20
 
|0,4%
 
|0,0%
 
|13%
 
|38%
 
|1%
 
|10%
 
|-
 
|
 
 
|}
 
|}
 
<div class='normalbox'>
 
The Crown King it's harder to get lost, by a factor of 15 (it's hard to miss...)
 
</div>
 

Revision as of 07:15, 23 July 2012

Jewels are crafted by the Goldsmith:

Item Consumed Glut Consumed Energy Min produced items Max produced items Each slot complete shop Crafting time (hours) Needed items
Gold Bracelet 10% 20% 1 1 100% Goldsmith 4 1 wood_piece, 40 gold_piece
Crown King 10% 20% 1 1 100% Goldsmith 6 3 wood_piece, 150 gold_piece
Pastoral 10% 20% 1 1 100% Goldsmith 3 40 gold_piece, 4 coal_piece
Emerald Ring 10% 20% 1 1 100% Goldsmith 2,5 1 wood_piece, 40 gold_piece
Ruby Ring 10% 20% 1 1 100% Goldsmith 2,5 1 wood_piece, 40 gold_piece
Sapphire Ring 10% 20% 1 1 100% Goldsmith 2,5 1 wood_piece, 40 gold_piece

Loosing jewels

Jewels can be lost:

Jewel Loss Odds (every day) Expected duration
Rings 2,2% 45
Bracelets 0,6% 180
King Crown 0,3% 365
Pastoral 0,3% 365
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