Difference between revisions of "CharCreation"
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===Dexterity=== | ===Dexterity=== | ||
− | Dexterity represents the grace and the skill related to physical activity. It may influence the time required to execute an action, the wear factor of a tool, and | + | Dexterity represents the grace and the skill related to physical activity. It may influence the time required to execute an action, the wear factor of a tool, and fight performance. |
===Charisma=== | ===Charisma=== |
Revision as of 15:25, 8 July 2010
Contents |
Name choice
The choice of the name is very important, and only first names pertaining to the Medieval period are allowed. It is possible to use the automatic name generator (at the moment only Italian names can be generated) but player is also free to enter a brand new one.
Names that are not in accordance with the historical period will be assessed by the staff and a request for changing the name will be sent to the those whose name does not comply to the rules.
Char Attributes
Strength
TBC
Dexterity
Dexterity represents the grace and the skill related to physical activity. It may influence the time required to execute an action, the wear factor of a tool, and fight performance.
Charisma
Charisma is a personal and rare quality, a personal magnetic characteristic that can positively influence the connection with other persons. It may determine the selling price and purchase of items.
Constitution
Constitution is the physical makeup of a person. A person may be of strong or weak constitution. It influences the health recovery period plus the time needed to regain one's strength back.
Intelligence
Intelligence is the mental ability to learn and to apply the knowledge to easily adapt to new environments. It may influence the time required to execute an action and prevent (if it's too low) the execution of some actions.