Notice something wrong, missing, or unsatisfactory? Feel free to fix it yourself, or contact Support

Difference between revisions of "Traveling"

From Medieval Europe
Jump to: navigation, search
(Weight)
(Energy and Glut)
Line 105: Line 105:
 
</div>
 
</div>
  
===Energy and Glut===
+
===-Lack of Energy and Glut-===
  
 
Appliable to: '''Land and Sea Travel'''
 
Appliable to: '''Land and Sea Travel'''

Revision as of 07:44, 26 December 2011

This page is a Work in Progress


Contents

Traveling in Medieval Europe

The Map

You can travel in Medieval Europe with the use of the Map

Traveling by land

Movements are possible only between adjacent regions. Premium accounts or characters with a Clearance permit will be able to use the Fast-track Net and so moving between non-adjacent regions.

The standard travel time to move from one region to the adjacent one will be 1 hour. Time can be increased depending on the two regions terrain type:

From To Time x 1h
Flat Flat 1x
Flat Hilly 1,2x
Flat Mountainous 1,5x
Hilly Flat 1,2x
Hilly Hilly 1,4x
Hilly Mountainous 1,7x
Mountainous Flat 1,5x
Mountainous Hilly 1,7x
Mountainous Mountainous 2x

Traveling by sea

To access a Sea region from Land the region must have an Harbor. When traveling by sea, it will be possible to move only between adjacent regions even with a Clearance Permit. It will be possible to land only where an harbor exists.

Standard travel time between Sea regions is 1 hour.

Penalties

-Shoes-

Appliable to: Land travel

Avoid it with: Horse bonus, Noble status, wear shoes/boots

A penalty will be applied to travel time if the character doesn't wear shoes or boots. A penalty of 50% will be added on travel time. On top to the normal wear off rate (1% a day), shoes will wear off when walking:

Minutes Wear off %
60 0,6
90 0,9
120 1,2

-Weight-

Appliable to: Land and Sea travel

Avoid it with: Carry less items or buy a cart

If a char is traveling carrying more weight than he can (See ...), the following penalties will be applied:

  • Land: 10% is added to time travel for each 5 Kg in excess
  • Sea: 10% is added to time travel for each 10 Kg in excess

-Lack of Energy and Glut-

Appliable to: Land and Sea Travel

Avoid it with: Food and sleep

Traveling requires a certain amount of energy and glut, respectively 4% energy and 2% glut for each 30 minutes of travel.

If you don't have the required levels of glut and energy you will still be able to travel but with a malus of 400% on travel time.

Bonuses

The Horse

Appliable to: Land Travel

By renting a horse, your travel time will be shortened by 50% and shoes/boots won't get the additional consumption due to the character walking.

Rent a Ship

The Clearance Permit and the Fast Track

Appliable to: Travel Land

If a character buys a Clearance Permit or is a Noble, will be able to use a Fast-Track Route and move faster. The Fast-track linked regions can be seen on the Fast-Track Map as red lines:

[pic]

To use the fast track, go to the Navigation Map and hover on a Region that is linked to the Fast-track, and select Travel.

The Noble Status

Appliable to: Land travel, Sea travel

By getting a noble status you will have the following bonus included:

  • Horse
  • Clearance Permit
  • Rent a ship
Personal tools