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Difference between revisions of "Cure Health Base"
From Medieval Europe
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* Healed and Healer should be in the same location of the Healer's Structure; | * Healed and Healer should be in the same location of the Healer's Structure; | ||
* Healer should have at least 90% Faith; | * Healer should have at least 90% Faith; | ||
− | * Healer should have at least 1 [[Medical_Kit|Medical Kit]]. | + | * Healer should have at least 1 [[Medical_Kit|Medical Kit]] in personal inventory. |
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==Action Can be Canceled?== | ==Action Can be Canceled?== |
Latest revision as of 17:45, 5 March 2017
Contents |
[edit] Cure Health Base
This Dogma Bonus will enable a Religion Level 4 Role to cure a Follower by using a Medical Kit. To cure a character, the character will need to click a link Cure Health that will appear in the following pages:
- List of characters in Region
- Public Profile
[edit] Conditions
- Healer should hold in the right hand a Holy Book;
- Healed and Healer must be member of the same Church;
- Healer's Structure should have enough Faith Points;
- Healed and Healer should be in the same location of the Healer's Structure;
- Healer should have at least 90% Faith;
- Healer should have at least 1 Medical Kit in personal inventory.
[edit] Action Can be Canceled?
Yes by the Healer or the Healed (Unless the Healed is in Recovery mode)
[edit] Costs
- 50 FPs
- 20% Energy, 20% Glut
- 1 Medical Kit
[edit] Other
- Duration: 2h
- Worker Package Applies: Yes
- Action Time is reduced by Healer's Intelligence
[edit] Effects
Restores character Health to max( current Health, Faith Level).
Example
- Guglielmo is a follower and has 39% Health and FL 70% => Health will go to 70%
- Guglielmo has 39% Health and FL 12% => Health will remain 39%