Notice something wrong, missing, or unsatisfactory? Feel free to fix it yourself, or contact Support

Difference between revisions of "Clothes"

From Medieval Europe
Jump to: navigation, search
(Consumption)
Line 41: Line 41:
  
 
==Consumption==
 
==Consumption==
Clothes wears off depending on the action that the character does:
+
 
 +
Clothes and tools wears off depending on the action that the character does. Some action requires to equip a tool in the right hand and wear clothes:
  
 
{|class='hor-minimalist-a'
 
{|class='hor-minimalist-a'
 
|-
 
|-
 
!Action
 
!Action
!Classification
+
!On New Engine?
!Consume
+
!Required Tool
!Notes
+
!Body
!Example: Original time (hours)
+
!Torso
!1 action consumes
+
!Legs
!3 x action  consumes
+
!Feet
!Notes
+
!Consume rate
 
|-  
 
|-  
|Excommunicate
+
|Build Community Project
|Light
+
|Yes
|0.11%
+
|Work Hammer
|Per each original hour
+
|any clothes
|6
+
|any clothes
|0.66%
+
|any clothes
|1.98%
+
 
|
 
|
 +
|Very High
 
|-  
 
|-  
|Study
+
|Clean Prisons
|Light
+
|Yes
|0.11%
+
|Per each original hour
+
 
|
 
|
|0.00%
+
|
|0.00%
+
|
|Depends on player input
+
|
 +
|
 +
|Very Low
 
|-  
 
|-  
|Pray
+
|Craft
|Light
+
|Yes
|0.11%
+
|Saw (Wood) Work Hammer (Blacksmith) Mortar & Pestle  (Herbalist) Scissors (Tailor)
|Per each original hour
+
|any clothes
|2
+
|any clothes
|0.22%
+
|any clothes
|0.66%
+
|
 
|
 
|
 
|-  
 
|-  
|Watch Surroundings
+
|Cut Wood
|Light
+
|Yes
|0.11%
+
|Hand Axe
|Per each original hour
+
|any clothes
|2
+
|any clothes
|0.22%
+
|any clothes
|0.66%
+
 
|
 
|
 +
|Very High
 
|-  
 
|-  
|Sow a field
+
|Damage Structure
|Light
+
|Yes
|0.11%
+
|Pickaxe
|Per each original hour
+
|Any clothes
|2
+
|Any clothes
|0.22%
+
|Any clothes
|0.66%
+
 
|
 
|
 +
|Very High
 
|-  
 
|-  
|Move
+
|Excommunicate
|Light
+
|Yes
|0.11%
+
|?
|Per each original hour
+
|?
|1.5
+
|?
|0.17%
+
|?
|0.50%
+
|?
|Depends on destination
+
|?
 
|-  
 
|-  
|Fish
+
|Feed Animals
|Light
+
|Yes
|0.11%
+
|Per each original hour
+
|3
+
|0.33%
+
|0.99%
+
 
|
 
|
 +
|any clothes
 +
|any clothes
 +
|any clothes
 +
|
 +
|Low
 
|-  
 
|-  
|Initiate
+
|Fish
|Light
+
|Yes
|0.11%
+
|Fishing Net
|Per each original hour
+
|any clothes
|2.5
+
|any clothes
|0.28%
+
|any clothes
|0.83%
+
 
|
 
|
 +
|medium
 
|-  
 
|-  
|Search Dump
+
|Gather Animal Products
|Light
+
|Yes
|0.11%
+
|Bellow (Bees) Iron Bucket (Other)
|Per each original hour
+
|any clothes
|2
+
|any clothes
|0.22%
+
|any clothes
|0.66%
+
 
|
 
|
 +
|Low
 
|-  
 
|-  
|Search Plants
+
|Harvest
|Light
+
|Yes
|0.11%
+
|Sickle (new item)
|Per each original hour
+
|any clothes
|3
+
|any clothes
|0.33%
+
|any clothes
|0.99%
+
 
|
 
|
 +
|Very High
 
|-  
 
|-  
|Feed Animals
+
|Initiate
|Medium
+
|?
|0.13%
+
|
|Per each original hour
+
|
 +
|
 +
|
 +
|
 
|
 
|
|0.00%
 
|0.00%
 
|(depends on breeding type and alive stock)
 
 
|-  
 
|-  
|Gather Animals byproducts
+
|Kill Animals
|Medium
+
|Yes
|0.13%
+
|Iron Bucket (Bees) Knife (Others)
|Per each original hour
+
|any clothes
 +
|any clothes
 +
|any clothes
 
|
 
|
|0.00%
+
|High
|0.00%
+
|(depends on breeding type and alive stock)
+
 
|-  
 
|-  
|Clean prisons
+
|Move
|Light
+
|Yes
|0.11%
+
|Per each original hour
+
|2.5
+
|0.28%
+
|0.83%
+
 
|
 
|
 +
|any clothes
 +
|
 +
|
 +
|(Penalty of 50% on travel time if no shoes).
 +
|Very Low
 
|-  
 
|-  
|Craft
+
|Pray
|Medium
+
|Yes
|0.13%
+
|
|Per each original hour
+
|
|3
+
|
|0.39%
+
|
|1.17%
+
|
 
|
 
|
 
|-  
 
|-  
|Damage structure
+
|Repair Structure
|Heavy
+
|Yes
|0.15%
+
|Work Hammer
|Per each original hour
+
|any clothes
|2
+
|any clothes
|0.30%
+
|any clothes
|0.90%
+
 
|
 
|
 +
|Very High
 
|-  
 
|-  
|Dig
+
|Sail
|Heavy
+
|Yes
|0.15%
+
|Per each original hour
+
|3
+
|0.45%
+
|1.35%
+
 
|
 
|
 +
|any clothes
 +
|any clothes
 +
|any clothes
 +
|any
 +
|Very Low
 
|-  
 
|-  
|Cut wood
+
|Search Dump
|Heavy
+
|Yes
|0.15%
+
|
|Per each original hour
+
|any clothes
|3
+
|any clothes
|0.45%
+
|any clothes
|1.35%
+
 
|
 
|
 +
|Very Low
 
|-  
 
|-  
|Repair structure
+
|Search Plant
|Heavy
+
|Yes
|0.15%
+
|Per each original hour
+
|2
+
|0.30%
+
|0.90%
+
 
|
 
|
 +
|any clothes
 +
|any clothes
 +
|any clothes
 +
|
 +
|Low
 
|-  
 
|-  
|Upgrade shop inventory
+
|Seed
|Heavy
+
|Yes
|0.15%
+
|Per each original hour
+
|12
+
|1.80%
+
|5.40%
+
 
|
 
|
 +
|any clothes
 +
|any clothes
 +
|any clothes
 +
|hoe
 +
|Medium
 
|-  
 
|-  
 
|Shovel
 
|Shovel
|Heavy
+
|Yes
|0.15%
+
|Shovel
|Per each original hour
+
|any clothes
|3
+
|any clothes
|0.45%
+
|any clothes
|1.35%
+
 
|
 
|
 +
|Very High
 
|-  
 
|-  
|Harvest
+
|Study
|Heavy
+
|Yes
|0.15%
+
|Per each original hour
+
|2
+
|0.30%
+
|0.90%
+
 
|
 
|
|-
+
|any clothes
|Butchering
+
|any clothes
|Heavy
+
|any clothes
|0.15%
+
|Per each original hour
+
|1
+
|0.15%
+
|0.45%
+
 
|
 
|
 +
|Low
 
|-  
 
|-  
|Build structure
+
|Upgrade shop inventory
|Heavy
+
|No
|0.15%
+
|Pickaxe
|Per each original hour
+
|
 +
|
 +
|
 +
|
 
|
 
|
|0.00%
 
|0.00%
 
|Depends on player input
 
 
|-  
 
|-  
 
|Upgrade shop level
 
|Upgrade shop level
|Heavy
+
|No
|0.15%
+
|?
|Per each original hour
+
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|Watch Surroundings
 +
|No
 +
|
 +
|
 +
|
 +
|
 +
|
 
|
 
|
|0.00%
 
|0.00%
 
|Depends on player input
 
 
|}
 
|}
  

Revision as of 17:51, 30 October 2016

Wearing clothes in Medieval Europe it's important: they can save you from catching some illness, like flu and they are required to work or to complete some Religious functions. Some of them can also increase your Charisma.

Contents

Coloring Clothes

Some clothes can be colored with a Dye Bowl. To color clothes, right click on them, choose 'Dye' option and choose the color.

Charisma: Maluses

Players who are not wearing clothes will have the following maluses:

Body Part None Wearing rags or shoes Other Clothes
Body/Torso -2 -1 0
Legs -3 -2 0
Feet -1 0 0
Total -6 -3 0

Accessing structures, structures functions

A character with a role (that controls a structure), will need to wear clothes on torso, legs and feets in order to access the structure. Additionally, the clothes must be of quality (no rags are allowed).

Consumption

Clothes and tools wears off depending on the action that the character does. Some action requires to equip a tool in the right hand and wear clothes:

Action On New Engine? Required Tool Body Torso Legs Feet Consume rate
Build Community Project Yes Work Hammer any clothes any clothes any clothes Very High
Clean Prisons Yes Very Low
Craft Yes Saw (Wood) Work Hammer (Blacksmith) Mortar & Pestle (Herbalist) Scissors (Tailor) any clothes any clothes any clothes
Cut Wood Yes Hand Axe any clothes any clothes any clothes Very High
Damage Structure Yes Pickaxe Any clothes Any clothes Any clothes Very High
Excommunicate Yes ? ? ? ? ? ?
Feed Animals Yes any clothes any clothes any clothes Low
Fish Yes Fishing Net any clothes any clothes any clothes medium
Gather Animal Products Yes Bellow (Bees) Iron Bucket (Other) any clothes any clothes any clothes Low
Harvest Yes Sickle (new item) any clothes any clothes any clothes Very High
Initiate ?
Kill Animals Yes Iron Bucket (Bees) Knife (Others) any clothes any clothes any clothes High
Move Yes any clothes (Penalty of 50% on travel time if no shoes). Very Low
Pray Yes
Repair Structure Yes Work Hammer any clothes any clothes any clothes Very High
Sail Yes any clothes any clothes any clothes any Very Low
Search Dump Yes any clothes any clothes any clothes Very Low
Search Plant Yes any clothes any clothes any clothes Low
Seed Yes any clothes any clothes any clothes hoe Medium
Shovel Yes Shovel any clothes any clothes any clothes Very High
Study Yes any clothes any clothes any clothes Low
Upgrade shop inventory No Pickaxe
Upgrade shop level No ?
Watch Surroundings No

Clothes List

Clothes and items produced in the tailor shop.

Item Weight (Kg) Min produced items Max produced items Sex Each slot completes Shop Crafting time (hours) Needed items
Boots 0,8 1 1 * 100% Tailor 6 4 leather_piece
Fishing Net 5 1 1 * 100% Tailor 5 35 linen_yarn
Female Hat 0,1 1 1 Female 100% Tailor 4 10 cotton_yarn
Male Hat 0,1 1 1 Male 100% Tailor 4 10 cotton_yarn
Hood 0,1 1 1 * 100% Tailor 4 10 wool_yarn
Hose 0,2 1 1 Male 100% Tailor 4 10 linen_yarn
Striped Hose 0,15 1 1 Male 100% Tailor 4 12 cotton_yarn
Leather Trousers 2 1 1 * 100% Tailor 4 6 leather_piece
Strong Leather Trousers 2 1 1 * 100% Tailor 4 3 iron_piece, 6 leather_piece
Bellow 1 1 1 * 100% Tailor 5 1 wood_piece, 1 leather_piece
Mitra 1 1 1 * 100% Tailor 4 3 cotton_yarn, 50 silk_yarn
Noblewoman Gown 0,18 1 1 Female 100% Tailor 4 6 cotton_yarn, 10 silk_yarn
Simple Robe 0,2 1 1 Female 100% Tailor 4 10 wool_yarn, 6 cotton_yarn
Short Sleeve Shirt 0,1 1 1 Male 100% Tailor 5 10 linen_yarn
Long Sleeve Shirt 0,08 1 1 Male 100% Tailor 6 20 silk_yarn
Female Shoes 0,35 1 1 Female 100% Tailor 4 3 leather_piece
Male Shoes 0,4 1 1 Male 100% Tailor 4 3 leather_piece
Bishop Tunic 3,5 1 1 * 100% Tailor 7 20 silk yarn, 9 wool_yarn, 12 cotton_yarn
Cardinal Tunic 3,5 1 1 * 100% Tailor 7 20 silk yarn, 9 wool_yarn, 12 cotton_yarn
Pope Tunic 4 1 1 * 100% Tailor 9 20 silk yarn, 10 wool_yarn, 15 cotton_yarn
Priest Tunic 3 1 1 * 100% Tailor 6 20 silk yarn, 10 cotton_yarn, 12 linen yarn
Veil 0,06 1 1 Female 100% Tailor 4 20 silk_yarn, 6 linen_yarn
Shirt (Rags) 0,02 1 1 Male 100% Tailor 3 2 linen yarns
Trousers (Rags) 0,02 1 1 Male 100% Tailor 3 3 linen yarns
Robe (Rags) 0,02 1 1 Female 100% Tailor 3 5 linen yarns
Personal tools