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Difference between revisions of "Cure Health Base"
From Medieval Europe
(Created page with "=Cure Health Base= This Dogma Bonus will enable a Religion Level 4 Role to cure a Follower by using a Medical Kit. To cure a character, the character will need to click a lin...") |
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* Healer should have at least 1 Medical Kit. | * Healer should have at least 1 Medical Kit. | ||
− | '' | + | <div class='note'>Note: The medical kit should be in the Character Inventory and no more in the Structure</div> |
==Action Can be Canceled?== | ==Action Can be Canceled?== |
Revision as of 13:49, 29 June 2016
Contents |
Cure Health Base
This Dogma Bonus will enable a Religion Level 4 Role to cure a Follower by using a Medical Kit. To cure a character, the character will need to click a link Cure Health that will appear in the following pages:
- List of characters in Region
- Public Profile
Conditions
- Healed and Healer must be member of the same Church;
- Healer's Structure should have enough Faith Points;
- Healed and Healer should be in the same location of the Healer's Structure;
- Healer should have at least 90% Faith;
- Healer should have at least 1 Medical Kit.
Note: The medical kit should be in the Character Inventory and no more in the Structure
Action Can be Canceled?
Yes by the Healer or the Healed (Unless the Healed is in Recovery mode)
Costs
- 50 FPs
- 20% Energy, 20% Glut
- 1 Medical Kit
Other
- Duration: 2h
- Worker Package Applies: Yes
- Action Time is reduced by Healer's Intelligence
Effects
Restores character Health to
max( current Health, Faith Level)