Difference between revisions of "Diseases"
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= Bleeding Wound = | = Bleeding Wound = | ||
+ | |||
+ | Bleeding Wound is not really a disease, but a consequence of a fight. | ||
+ | |||
+ | {|class='hor-minimalist-a' | ||
+ | |- | ||
+ | !Attribute | ||
+ | !Value | ||
+ | !Description | ||
+ | |- | ||
+ | |Level | ||
+ | |2 | ||
+ | |Disease Level (Gravity) | ||
+ | |- | ||
+ | |Diffusion | ||
+ | |0 | ||
+ | |Percentage of characters that are in the same regions that are infected | ||
+ | |- | ||
+ | |HP malus | ||
+ | |-1 | ||
+ | |How many HP takes away at each check for infection/effect. | ||
+ | |- | ||
+ | |Checkinterval | ||
+ | |Approx 4 hours | ||
+ | |Interval for infection/effect check. | ||
+ | |- | ||
+ | |Cooldown | ||
+ | |Not applicable | ||
+ | |Days that must pass before catching the disease again from when a character is cured. | ||
+ | |- | ||
+ | |Strength malus | ||
+ | |2 | ||
+ | |Malus on str (how many points are subtracted) | ||
+ | |- | ||
+ | |Dexterity malus | ||
+ | |2 | ||
+ | |Malus on dex (how many points are subtracted) | ||
+ | |- | ||
+ | |Intelligence malus | ||
+ | |0 | ||
+ | |Malus on intel (how many points are subtracted) | ||
+ | |- | ||
+ | |Constitution malus | ||
+ | |1 | ||
+ | |Malus on const (how many points are subtracted) | ||
+ | |- | ||
+ | |Charisma malus | ||
+ | |0 | ||
+ | |Malus on carisma (how many points are subtracted) | ||
+ | |- | ||
+ | |Cured with | ||
+ | |0 | ||
+ | |Surgical Kit | ||
+ | |} | ||
= Tipsyness = | = Tipsyness = |
Revision as of 14:27, 28 June 2016
Characters may get diseases. All diseases has the following characteristics:
Contents |
Diseases in ME
In Medieval Europe it's possible to catch diseases. Currently three diseases can be caught:
- Plague
- Flu
- Bleeding Wound
How a character is infected?
A character may be infected by a game mechanics, another character.
What happens to a character that is infected with a disease?
Every disease, after some time and until is not cured:
- Applies effects to a character (for example, some Health Points are taken off)
- If it's infective, tries to infect other characters
Some disease effects cannot apply in some circumstances:
Status | Apply disease effects | Can be infected? | Can Infect? |
---|---|---|---|
Character is in prison | YES | YES | NO |
Character is traveling | YES | NO | NO |
Character is being cured | NO | NO | NO |
Character is in meditation | NO | NO | NO |
Character age is <= 30 | NO | NO | NO |
Character is banned | YES | YES | YES |
Character is recovering | NO | YES | NO |
Character is at sea | YES | NO | NO |
Plague
Plague is usually started by Administration. The first outburst is reported to have happened on 19 January 1314. Guglielmo di Valenza was reported to be the infector. This can be guessed by this post.
A second infection happened in April 1316, caused by Nekro Phoro (see this post.
Plague is the worst disease you can catch, and some character deaths have been reported. When a character has got the flu, will have this simbol on his public profile:
Attribute | Value | Description |
---|---|---|
Level | 3 | Disease Level (Gravity) |
Diffusion | 5% | Percentage of characters that are in the same regions that are infected |
HP malus | 10 (10%) | How many HP takes away at each check for infection/effect. |
Checkinterval | Approx 12 hours | Interval for infection/effect check. |
Cooldown | 30 days | Days that must pass before catching the disease again from when a character is cured. |
Strength malus | 5 | Malus on str (how many points are subtracted) |
Dexterity malus | 5 | Malus on dex (how many points are subtracted) |
Intelligence malus | 2 | Malus on intel (how many points are subtracted) |
Constitution malus | 7 | Malus on const (how many points are subtracted) |
Charisma malus | 0 | Malus on carisma (how many points are subtracted) |
Cured by | Violet Potion | ) |
Flu
Flu it's a mild, permanent disease and will hit people that is naked on torso/body or legs, by rolling a 100 faces dice. Percentage to be infected is 20%. When a character has got the flu, will have this simbol on his public profile:
Note: Flu is currently disabled and won't be enabled until 6th august 1316
Attribute | Value | Description |
---|---|---|
Level | 1 | Disease Level (Gravity) |
Diffusion | 10% | Percentage of characters that are in the same regions that are infected |
HP malus | 0 | How many HP takes away at each check for infection/effect. |
Checkinterval | Approx 12 hours | Interval for infection/effect check. |
Cooldown | 20 days | Days that must pass before catching the disease again from when a character is cured. |
Strength malus | 1 | Malus on str (how many points are subtracted) |
Dexterity malus | 1 | Malus on dex (how many points are subtracted) |
Intelligence malus | 0 | Malus on intel (how many points are subtracted) |
Constitution malus | 0 | Malus on const (how many points are subtracted) |
Charisma malus | 0 | Malus on carisma (how many points are subtracted) |
Cured with | 0 | Mandragora Brew |
Bleeding Wound
Bleeding Wound is not really a disease, but a consequence of a fight.
Attribute | Value | Description |
---|---|---|
Level | 2 | Disease Level (Gravity) |
Diffusion | 0 | Percentage of characters that are in the same regions that are infected |
HP malus | ||
How many HP takes away at each check for infection/effect. | ||
Checkinterval | Approx 4 hours | Interval for infection/effect check. |
Cooldown | Not applicable | Days that must pass before catching the disease again from when a character is cured. |
Strength malus | 2 | Malus on str (how many points are subtracted) |
Dexterity malus | 2 | Malus on dex (how many points are subtracted) |
Intelligence malus | 0 | Malus on intel (how many points are subtracted) |
Constitution malus | 1 | Malus on const (how many points are subtracted) |
Charisma malus | 0 | Malus on carisma (how many points are subtracted) |
Cured with | 0 | Surgical Kit |
Tipsyness
[TBC]
Drunknes
[TBC]