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Difference between revisions of "Diseases"
From Medieval Europe
Line 99: | Line 99: | ||
|Approx 12 hours | |Approx 12 hours | ||
|Interval for infection/effect check. | |Interval for infection/effect check. | ||
+ | |- | ||
+ | |Cooldown | ||
+ | |30 days | ||
+ | |Days that must pass before catching the disease again from when a character is cured. | ||
|- | |- | ||
|Strength malus | |Strength malus | ||
Line 115: | Line 119: | ||
|7 | |7 | ||
|Malus on const (how many points are subtracted) | |Malus on const (how many points are subtracted) | ||
− | |- | + | |- |
|Charisma malus | |Charisma malus | ||
|0 | |0 |
Revision as of 14:12, 28 June 2016
Characters may get diseases. All diseases has the following characteristics:
Contents |
Diseases in ME
In Medieval Europe it's possible to catch diseases. Currently three diseases can be caught:
- Plague
- Flu
- Bleeding Wound
How a character is infected?
A character may be infected by a game mechanics, another character.
What happens to a character that is infected with a disease?
Every disease, after some time and until is not cured:
- Applies effects to a character (for example, some Health Points are taken off)
- If it's infective, tries to infect other characters
Some disease effects cannot apply in some circumstances:
Status | Apply disease effects | Can be infected? | Can Infect? |
---|---|---|---|
Character is in prison | YES | YES | NO |
Character is traveling | YES | NO | NO |
Character is being cured | NO | NO | NO |
Character is in meditation | NO | NO | NO |
Character age is <= 30 | NO | NO | NO |
Character is banned | YES | YES | YES |
Character is recovering | NO | YES | NO |
Character is at sea | YES | NO | NO |
Plague
Plague is usually started by Administration. The first outburst is reported to have happened on 19 January 1314. Guglielmo di Valenza was reported to be the infector. This can be guessed by this post.
A second infection happened in 1316, caused by Nekro Phoeo (see this post.
Plague is the worst disease you can catch, and some character deaths have been reported.
Attribute | Value | Description |
---|---|---|
Level | 3 | Disease Level (Gravity) |
Diffusion | 5% | Percentage of characters that are in the same regions that are infected |
HP malus | 10 (10%) | How many HP takes away at each check for infection/effect. |
Checkinterval | Approx 12 hours | Interval for infection/effect check. |
Cooldown | 30 days | Days that must pass before catching the disease again from when a character is cured. |
Strength malus | 5 | Malus on str (how many points are subtracted) |
Dexterity malus | 5 | Malus on dex (how many points are subtracted) |
Intelligence malus | 2 | Malus on intel (how many points are subtracted) |
Constitution malus | 7 | Malus on const (how many points are subtracted) |
Charisma malus | 0 | Malus on carisma (how many points are subtracted) |
Flu
Bleeding Wound
Tipsyness
[TBC]
Drunknes
[TBC]