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Difference between revisions of "Cotton Farm"

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(Replaced content with "{{Delete|Valkon|Field}}")
(Undo revision 20098 by Valkon (talk))
 
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{{Delete|Valkon|[[Field]]}}
 
{{Delete|Valkon|[[Field]]}}
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[[File:terrainidle.jpg]] ''An '''Idle Terrain''' in the game'' [[File:terrainseed.jpg]] ''A '''Sowed Terrain''' in the game'' [[File:Terrainharvest.jpg]] ''A '''Ready-to-harvest Terrain''' in the game''<br/><br/>
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----
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A '''Field''' may be sowed with different types of Seeds:
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* Wheat
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* Cotton
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* Flowers
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* Linen
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* Medical Herb
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* Mulberry
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= Wheat Farm =
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If a '''Field''' is sowed with a '''[[Seed_cotton|Cotton seed]]''' it will gives at best conditions:
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* '' 8 [[Cotton_yarn|Cotton yarns]]''
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* '' 2 [[Seed_cotton|Cotton seed]]''
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The productivity of the Farm is relying on the '''region climate''' as seen below:
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== Flat Regions ==
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* If the climate is '''Hot''', products are multiplied by 1
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* If the climate is '''Mild''', products are multiplied by 0.67
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* If the climate is '''Cold''', products are multiplied by 0.33
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== Hilly Regions ==
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* If the climate is '''Hot''', products are multiplied by 0.75
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* If the climate is '''Mild''', products are multiplied by 0.5
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* If the climate is '''Cold''', products are multiplied by 0.25
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== Mountainous Regions ==
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* If the climate is '''Hot''', products are multiplied by 0.5
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* If the climate is '''Mild''', products are multiplied by 0.34
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* If the climate is '''Cold''', products are multiplied by 0.16
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----
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''So For a '''Mountainous-Mild''' Region, products are:''
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  '' 8 * 0.34 = 2.72 = 3 [[Cotton_yarn|Cotton yarns]]''
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  '' 2 * 0.34 = 0.68 = 1 [[Seed_cotton|Cotton seed]]''
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== Other ==
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From Release 2.4.1 you may hire players with <= 60 days of age to seed and harvest your '''[[Field|Field(s)]]''', giving them partial access to the Structure.

Latest revision as of 08:58, 29 November 2014

This page should be removed. I am convinced that no other page does not refer to it. If you want to leave it (maybe for external links), please create a redirect, or remove the template {{Delete}} from soursecode.

Redirect code: #REDIRECT [[Field]]

-- Valkon

Terrainidle.jpg An Idle Terrain in the game Terrainseed.jpg A Sowed Terrain in the game Terrainharvest.jpg A Ready-to-harvest Terrain in the game


A Field may be sowed with different types of Seeds:

  • Wheat
  • Cotton
  • Flowers
  • Linen
  • Medical Herb
  • Mulberry


Contents

[edit] Wheat Farm

If a Field is sowed with a Cotton seed it will gives at best conditions:

The productivity of the Farm is relying on the region climate as seen below:

[edit] Flat Regions

  • If the climate is Hot, products are multiplied by 1
  • If the climate is Mild, products are multiplied by 0.67
  • If the climate is Cold, products are multiplied by 0.33

[edit] Hilly Regions

  • If the climate is Hot, products are multiplied by 0.75
  • If the climate is Mild, products are multiplied by 0.5
  • If the climate is Cold, products are multiplied by 0.25

[edit] Mountainous Regions

  • If the climate is Hot, products are multiplied by 0.5
  • If the climate is Mild, products are multiplied by 0.34
  • If the climate is Cold, products are multiplied by 0.16

So For a Mountainous-Mild Region, products are:

   8 * 0.34 = 2.72 = 3 Cotton yarns
   2 * 0.34 = 0.68 = 1 Cotton seed

[edit] Other

From Release 2.4.1 you may hire players with <= 60 days of age to seed and harvest your Field(s), giving them partial access to the Structure.

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