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Difference between revisions of "Fields"

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=Fields=
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#REDIRECT [[Field]]
 
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In a conquered region, it is possible to buy a field from the [[Castle]] or from the Village. A character may own a maximum of '''two''' fields.
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==Fields availability==
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Fields availability depends on region type:
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{|class='hor-minimalist-a'
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|-
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!Flatlands
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!Hilly
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!Mountainous
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|-
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|35
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|25
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|15
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|}
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==Costs==
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Terrain cost depends on:
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* Max available terrains
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* Free terrains
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* Carisma
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==Fertile Land==
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By owning a field, you will be able to purchase fertile farm land which will enable you to cultivate crops and herbs. In order to cultivate any crops, you will need to have seeds and sow them.
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Land prices will rise as more people begin to purchase it. Therefore it is good to keep an eye on the current land value. Once your crops have grown, you will be prompted to harvest them to produce the crop.
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==Sowing==
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Once you have purchased your land, you can seed your field. Once you have sown your seeds, they will begin to grow. Ordinarily, it will take about 2 hours to plough your field and a further 10 hours to allow your crops to grow.
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===Conditions===
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# Character has a [[Hoe|Hoe]] equipped
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# Character has enough glut and energy
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===Expected lasting time===
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2 hours.
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===Time modifiers===
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# Character strength
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# Bought bonuses: Worker
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# Worn clothes
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===Queue applies?===
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No.
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===Required resources===
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# 14% [[Your_Character#Glut_.28or_Satiety.29|Glut]], 16% [[Your_Character#Energy|Energy]]
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# 1 [[Fertilizer|Fertilizer]] (drop it in the field storage)
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# 1 Seed
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# 1 [[Hoe]]
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===Action Effects===
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# Crops are planted and starts to grow.
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==Harvesting==
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Once the crops are grown you can harvest your terrain.
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===Conditions===
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# Crops are grown
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# Character has enough glut and energy
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===Expected lasting time===
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2 hours.
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===Time modifiers===
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# Character strength
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# Bought bonuses: Worker
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# Worn clothes
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===Queue applies?===
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No.
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===Required resources===
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# 10% [[Your_Character#Glut_.28or_Satiety.29|Glut]], 20% [[Your_Character#Energy|Energy]]
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===Action Effects===
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# Crops are deposited in the terrain storage
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# Two seeds are deposited in the terrain storage
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==Seeds Types==
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{|class='hor-minimalist-a'
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|-
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!Seed
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!Produced Items (Max)
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|-
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|Wheat Seed
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|6 Wheat bags, 9 Hay bales, 2 Wheat seeds
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|-
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|Medical Herbs Seed
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|10 Medical Herbs, 2 Medical Herb seeds
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|-
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|Cotton Seed
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|8 Cotton yarns, 2 Cotton seeds
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|-
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|Mulberry Seed
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|5 Mulberry leaves, 15 Mulberries, 2 Mulberry seed
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|-
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|Linen Seed
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|9 linen yarns, 2 linen seeds
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|-
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|Flower Seed
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|10 flowers, 2 flower seeds
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|-
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|Hop Seed
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|10 Hops
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|-
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|Grape Seed
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|10 Grapes
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|-
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|}
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==Climate and Terrain type==
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There are no limitations on cultivations type, in each region everything can be cultivated. Production however  can be affected in a positive or negative way depending on the region climate and terrain type:
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===Wheat===
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{|class='hor-minimalist-a'
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|-
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!Land Type
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!Cold
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!Mild
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!Warm/Hot
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|-
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|Flat
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|.33x
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|1x
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|.67x
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|-
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|Hilly
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|.25x
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|.75x
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|.5x
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|-
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|Mountainous
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|.16x
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|.5x
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|.34x
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|-
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|}
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===Cotton===
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{|class='hor-minimalist-a'
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|-
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!Land Type
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!Cold
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!Mild
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!Warm/Hot
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|-
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|Flat
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|.33x
+
|.67x
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|1x
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|-
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|Hilly
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|.25x
+
|.5x
+
|.75x
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|-
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|Mountainous
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|.16x
+
|.34x
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|.5x
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|-
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|}
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===Linen===
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{|class='hor-minimalist-a'
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|-
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!Land Type
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!Cold
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!Mild
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!Warm/Hot
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|-
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|Flat
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|.33x
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|1x
+
|.67x
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|-
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|Hilly
+
|.25x
+
|.75x
+
|.5x
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|-
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|Mountainous
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|.16x
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|.5x
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|.34x
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|-
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|}
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===Medical Herb===
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{|class='hor-minimalist-a'
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|-
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!Land Type
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!Cold
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!Mild
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!Warm/Hot
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|-
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|Flat
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|0.33x
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|1x
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|0.67x
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|-
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|Hilly
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|0.5x
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|0.75x
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|0.5x
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|-
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|Mountainous
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|0.5x
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|0.5x
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|0.34x
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|-
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|}
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===Mulberry===
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{|class='hor-minimalist-a'
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|-
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!Land Type
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!Cold
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!Mild
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!Warm/Hot
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|-
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|Flat
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|.16x
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|.5x
+
|.34x
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|-
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|Hilly
+
|.25x
+
|.75x
+
|.5x
+
|-
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|Mountainous
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|.33x
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|1x
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|.67x
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|-
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|}
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===Flowers===
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{|class='hor-minimalist-a'
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|-
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!Land Type
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!Cold
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!Mild
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!Warm/Hot
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|-
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|Flat
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|0.67x
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|1x
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|0.5x
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|-
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|Hilly
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|0.5x
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|1x
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|0.34x
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|-
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|Mountainous
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|0.33x
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|0.75x
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|0.16x
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|-
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|}
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===Hops===
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{|class='hor-minimalist-a'
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|-
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!Land Type
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!Cold
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!Mild
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!Warm/Hot
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|-
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|Flat
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|1x
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|0.5x
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|0.33x
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|-
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|Hilly
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|1x
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|0.5x
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|0.33x
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|-
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|Mountainous
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|1x
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|0.33x
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|0.16x
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|-
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|}
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===Grapes===
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{|class='hor-minimalist-a'
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|-
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!Land Type
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!Cold
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!Mild
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!Warm/Hot
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|-
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|Flat
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|0.5x
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|0.75x
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|0.5x
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|-
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|Hilly
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|0.5x
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|1x
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|0.75x
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|-
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|Mountainous
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|0.33x
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|0.5x
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|1x
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|-
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|}
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==Increasing Field level==
+
 
+
You can work on your Field to increase its level.
+
 
+
===Conditions===
+
 
+
# Required items are in the field storage
+
# Character has enough glut and energy
+
 
+
===Expected lasting time===
+
 
+
80 hours.
+
 
+
===Time modifiers===
+
 
+
# Character strength
+
# Bought bonuses: Worker
+
 
+
===Queue applies?===
+
 
+
No.
+
 
+
===Required resources===
+
 
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# 6% [[Your_Character#Glut_.28or_Satiety.29|Glut]], 6% [[Your_Character#Energy|Energy]] per working hour
+
# 30 [[Iron piece|Iron pieces]]
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# 80 [[Wood piece|Wood pieces]]
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# a [[Hammer|Work Hammer]]
+
 
+
===Action Effects===
+
 
+
# Fields level is increased to the next level.
+
 
+
==Level 2 Field==
+
 
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A level 2 Field enables the ''Grant'' functionality. The owner will then be able to assign the following profiles:
+
 
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* [[Worker Profile]]
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* [[Inventory Deposit]]
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* [[Inventory Take]]
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Latest revision as of 10:59, 27 October 2014

  1. REDIRECT Field
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