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Note: If a character is stunned the attacker has a 100% chance to hit the opponent.
 
Note: If a character is stunned the attacker has a 100% chance to hit the opponent.
  
==The Critical Hit==
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==Damage complete formula==
  
==Bluntdamage and CuttingDamage==
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===Blunt Damage===
  
==How Final Damage is computed==
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====Stunning an opponent====
  
==Bleed Damage==
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===Cutting Damage===
  
==Stunning an opponent==
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====Bleed Damage====
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 +
===The Critical Hit===

Revision as of 10:35, 31 December 2013

Contents

Battle Engine Explained

Definitions

Match A complete fight between two characters. A match has n rounds.
Round A round includes two turns, one for the attacker and one for defender
Turn A turn may includes n (consecutive) attacks or none

How it works

Initiative

Initiative (who will hit first) will be computed at every turn and will depend on the reach attribute of each character’s weapon. If the weapons have the same reach, the initiative will be computed randomly.

  Initiative = f( Attacker Weapon Length, Defender Weapon Length )

Consecutive Hits

Range 1-3. Consecutive hits are Negatively affected by the attacking character’s weapon weight and weapon length, and positively affected by the attacking character’s Strength and Energy.

  Consecutive attacks number = f( Weapon Length (Reach), Strength, Energy )

Energy consumption

Energy is very important in battle; The energy consumed for each hit will depend on:

  • Weapon weight
  • War encumbrance
  • Strength
  • Constitution
  Energy depleted for each hit = f( Weapon Weight, War Encumbrance, Strength )
  Energy restored for each hit = f( Constitution )

Hit and Miss Chance

Logic to hit or miss depends on the attacker and defender Dexterity.

  hit percentage = f( Attacker Dexterity, Defender Dexterity )

Note: If a character is stunned the attacker has a 100% chance to hit the opponent.

Damage complete formula

Blunt Damage

Stunning an opponent

Cutting Damage

Bleed Damage

The Critical Hit

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