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− | [[File:terrainidle.jpg]] ''An '''Idle Terrain''' in the game'' [[File:terrainseed.jpg]] ''A '''Sowed Terrain''' in the game'' [[File:Terrainharvest.jpg]] ''A '''Ready-to-harvest Terrain''' in the game''<br/><br/>
| + | {{Delete|Valkon|[[Field]]}} |
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− | ----
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− | A '''Field''' may be sowed with different types of Seeds:
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− | * Wheat
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− | * Cotton
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− | * Flowers
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− | * Linen
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− | * Medical Herb
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− | * Mulberry
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− | = Wheat Farm =
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− | If a '''Field''' is sowed with a '''[[Seed_cotton|Cotton seed]]''' it will gives at best conditions:
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− | * '' 8 [[Cotton_yarn|Cotton yarns]]''
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− | * '' 2 [[Seed_cotton|Cotton seed]]''
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− | The productivity of the Farm is relying on the '''region climate''' as seen below:
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− | == Flat Regions ==
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− | * If the climate is '''Hot''', products are multiplied by 1
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− | * If the climate is '''Mild''', products are multiplied by 0.67
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− | * If the climate is '''Cold''', products are multiplied by 0.33
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− | == Hilly Regions ==
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− | * If the climate is '''Hot''', products are multiplied by 0.75
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− | * If the climate is '''Mild''', products are multiplied by 0.5
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− | * If the climate is '''Cold''', products are multiplied by 0.25
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− | == Mountainous Regions ==
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− | * If the climate is '''Hot''', products are multiplied by 0.5
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− | * If the climate is '''Mild''', products are multiplied by 0.34
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− | * If the climate is '''Cold''', products are multiplied by 0.16
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− | ----
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− | ''So For a '''Mountainous-Mild''' Region, products are:''
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− | '' 8 * 0.34 = 2.72 = 3 [[Cotton_yarn|Cotton yarns]]''
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− | '' 2 * 0.34 = 0.68 = 1 [[Seed_cotton|Cotton seed]]''
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− | == Other ==
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− | From Release 2.4.1 you may hire players with <= 60 days of age to seed and harvest your '''[[Field|Field(s)]]''', giving them partial access to the Structure.
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