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(Declaring war cost)
(Declaring war cost)
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=Declaring war cost=
 
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Declaring a war implies some logistic and recruiting costs. Costs for conquering a region will depends on the regions owned by the attacking region and if a Castle or Royal Palace exists:
 
Declaring a war implies some logistic and recruiting costs. Costs for conquering a region will depends on the regions owned by the attacking region and if a Castle or Royal Palace exists:
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Revision as of 16:11, 2 April 2012

Contents

Conquering a Region

A King can choose to conquer a Region owned by another Kingdom. It is possible to declare the Hostile Action Conquer Region through the Royal Chancellery.

  1. You may not declare any hostile action if the source or target Kingdom are already engaged in other war-related activities.
  2. You may not attack a Kingdom Region if the government is unstable (Kingdom is without a Regent).

Declaring war cost

Declaring a war implies some logistic and recruiting costs. Costs for conquering a region will depends on the regions owned by the attacking region and if a Castle or Royal Palace exists:


Cost = (Royal Castle presence * 2500 + Castle Presence * 1250 + ( 100 * attacking kingdom region) + ( Attacking Kingdom Region / 5 ) * 1000

Description Attacker Kingdom Regions Attacked Kingdom Regions Royal Palace Castle Price Gain
Attacking a capital 10 2 1 1 8290 Dethrone the King and place own candidate.
Attacking a capital 25 2 1 1 23215 Dethrone the King and place own candidate.
Attacking a capital 100 1 1 1 98835 Dethrone the King and place own candidate.
Attacking a region with a castle 10 2 0 1 4970 Gets all regions controlled by castle
Attacking a region with a castle 25 2 0 1 13670 Gets all regions controlled by castle
Attacking a region with a castle 25 50 0 1 30 Gets all regions controlled by castle
Attacking a region with a castle 1 100 0 1 0 Gets all regions controlled by castle
Attacking a region with a castle 100 1 0 1 57750 Gets all regions controlled by castle
Attacking a region with a castle 2 7 0 1 530 Gets all regions controlled by castle
Attacking a region without a castle 10 2 0 0 2330 Gets region
Attacking a region without a castle 25 2 0 0 6080 Gets region
Attacking a region without a castle 25 50 0 0 0 Gets region
Attacking a region without a castle 1 100 0 0 0 Gets region
Attacking a region without a castle 100 1 0 0 25080 Gets region
Attacking a region without a castle 2 7 0 0 280 Gets region


You can calculate war costs using the following Tool.

The Battlefield

A battlefield will appear in the attacked region after some time. It will be possible for soldier to travel directly in the battlefield.

While in the battlefield, characters won't be able to access region structures and will be protected from arrest or restrain actions. It will be possible to leave the battlefield either by accessing the region or by traveling to another region.

Please note that a character younger than 30 days won't be able to join a faction and fight.

Timetable

  • Declaration of war is known to the attacked King – t0
  • Creation of Battlefield – t0 + 48h
  • Battle Round 1 – t0 + 60h
  • Destruction of Battlefield – 18 h after the last battle round.

Conquering a Region without a Castle

Number of rounds

Number of rounds will be one.

Attackers maluses

  • Stinking poison (if at least one defender should carry it in the battlefield): -15% to Strenght and Dexterity
  • Malus related to the terrain composition: Flat: 0%, Hilly: -5%, Mountainous: -10% to Dexterity

Aftermath

If a Kingdom A attacks a region without a Castle, the region will be linked directly to the Kingdom A Capital Region and controlled by the Capital Vassal. The King can then decide to donate the Region to a different Vassal.

Conquering a Region with a Castle

Number of rounds

Number of rounds will be 3. To win the battle, at least 2 rounds must be won.

Defenders bonuses

  • Bonus for castle presence ( +10% to Strength )

Attackers maluses

  • Stinking poison (if at least one defender should carry it in the battlefield): -15% to Strenght and Dexterity
  • Malus related to the terrain composition: Flat: 0%, Hilly: -5%, Mountainous: -10% to Dexterity

Aftermath

If a Kingdom A attacks a region with a Castle, the region, together with all the controlled regions will be linked directly to the Kingdom A Capital Region and controlled by the Capital Vassal. The King can then decide to donate the Regions to a different Vassal.

Conquering a Capital

In order to attack a capital of a Kingdom, his regions must be reduced to 5. The attacking Regent should specify a candidate for the new Regency. The candidate must have the needed requirements.

Number of rounds

Number of rounds will be 5. To win the battle, at least 3 rounds must be won.

Defenders bonuses

  • Bonus for royalpalace presence ( +20% to Strength )

Attackers maluses

  • Stinking poison (if at least one defender should carry it in the battlefield): -15% to Strenght and Dexterity
  • Malus related to the terrain composition: Flat: 0%, Hilly: -5%, Mountainous: -10% to Dexterity

Aftermath

If a Kingdom A attacks a capital and wins, the current Regent will be dethroned and the designated successor will be chrowned. If at time of enchrownment the candidate is dead or it lacks some needed requirements, the throne will remain vacant.

Requirements needed:

  • Enough charisma and age
  • Candidate should be alive
  • Candidate should not be imprisone
  • Candidate should not have another role active
  • Candidate should be phisically in the attacked Capital when the battle ends
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