Difference between revisions of "Conquering Region"
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* Enough charisma and age | * Enough charisma and age | ||
* Candidate should be alive | * Candidate should be alive | ||
− | * Candidate should not be | + | * Candidate should not be imprisone |
+ | * Candidate should not have another role active | ||
* Candidate should be phisically in the attacked Capital when the battle ends | * Candidate should be phisically in the attacked Capital when the battle ends |
Revision as of 15:57, 26 March 2012
Contents |
Conquering a Region
A King can choose to conquer a Region owned by another Kingdom. It is possible to declare the Hostile Action Conquer Region through the Royal Chancellery.
- You may not declare any hostile action if the source or target Kingdom are already engaged in other war-related activities.
- You may not attack a Kingdom Region if the government is unstable (Kingdom is without a Regent).
Declaring war cost
Declaring a war implies some logistic and recruiting costs. Costs for conquering a region will depends on the regions owned by the attacking and attacked region and if a Castle or Royal Palace exists:
Description | Attacker Kingdom Regions | Attacked Kingdom Regions | Royal Palace | Castle | Price | Gain |
---|---|---|---|---|---|---|
Attacking a capital | 10 | 2 | 1 | 1 | 8290 | Dethrone the King and place own candidate. |
Attacking a capital | 25 | 2 | 1 | 1 | 23215 | Dethrone the King and place own candidate. |
Attacking a capital | 100 | 1 | 1 | 1 | 98835 | Dethrone the King and place own candidate. |
Attacking a region with a castle | 10 | 2 | 0 | 1 | 4970 | Gets all regions controlled by castle |
Attacking a region with a castle | 25 | 2 | 0 | 1 | 13670 | Gets all regions controlled by castle |
Attacking a region with a castle | 25 | 50 | 0 | 1 | 30 | Gets all regions controlled by castle |
Attacking a region with a castle | 1 | 100 | 0 | 1 | 0 | Gets all regions controlled by castle |
Attacking a region with a castle | 100 | 1 | 0 | 1 | 57750 | Gets all regions controlled by castle |
Attacking a region with a castle | 2 | 7 | 0 | 1 | 530 | Gets all regions controlled by castle |
Attacking a region without a castle | 10 | 2 | 0 | 0 | 2330 | Gets region |
Attacking a region without a castle | 25 | 2 | 0 | 0 | 6080 | Gets region |
Attacking a region without a castle | 25 | 50 | 0 | 0 | 0 | Gets region |
Attacking a region without a castle | 1 | 100 | 0 | 0 | 0 | Gets region |
Attacking a region without a castle | 100 | 1 | 0 | 0 | 25080 | Gets region |
Attacking a region without a castle | 2 | 7 | 0 | 0 | 280 | Gets region |
You can calculate war costs using the following Tool.
The Battlefield
A battlefield will appear in the attacked region after some time. It will be possible for soldier to travel directly in the battlefield.
While in the battlefield, characters won't be able to access region structures and will be protected from arrest or restrain actions. It will be possible to leave the battlefield either by accessing the region or by traveling to another region.
Please note that a character younger than 7 days won't be able to join a faction and fight. From 1st April, the limit will be raised to 30 days.
Timetable
- Declaration of war is known to the attacked King – t0
- Creation of Battlefield – t0 + 48h
- Battle Round 1 – t0 + 60h
- Destruction of Battlefield – t0 + 78h
Conquering a Region without a Castle
Number of rounds
Number of rounds will be one.
Attackers maluses
- Stinking poison (if at least one defender should carry it in the battlefield): -15% to Strenght and Dexterity
- Malus related to the terrain composition: Flat: 0%, Hilly: -5%, Mountainous: -10% to Dexterity
Aftermath
If a Kingdom A attacks a region without a Castle, the region will be linked directly to the Kingdom A Capital Region and controlled by the Capital Vassal. The King can then decide to donate the Region to a different Vassal.
Conquering a Region with a Castle
Number of rounds
Number of rounds will be 3. To win the battle, at least 2 rounds must be won.
Defenders bonuses
- Bonus for castle presence ( +10% to Strength )
Attackers maluses
- Stinking poison (if at least one defender should carry it in the battlefield): -15% to Strenght and Dexterity
- Malus related to the terrain composition: Flat: 0%, Hilly: -5%, Mountainous: -10% to Dexterity
Aftermath
If a Kingdom A attacks a region with a Castle, the region, together with all the controlled regions will be linked directly to the Kingdom A Capital Region and controlled by the Capital Vassal. The King can then decide to donate the Regions to a different Vassal.
Conquering a Capital
In order to attack a capital of a Kingdom, his regions must be reduced to 5. The attacking Regent should specify a candidate for the new Regency. The candidate must have the needed requirements.
Number of rounds
Number of rounds will be 5. To win the battle, at least 3 rounds must be won.
Defenders bonuses
- Bonus for royalpalace presence ( +20% to Strength )
Attackers maluses
- Stinking poison (if at least one defender should carry it in the battlefield): -15% to Strenght and Dexterity
- Malus related to the terrain composition: Flat: 0%, Hilly: -5%, Mountainous: -10% to Dexterity
Aftermath
If a Kingdom A attacks a capital and wins, the current Regent will be dethroned and the designated successor will be chrowned. If at time of enchrownment the candidate is dead or it lacks some needed requirements, the throne will remain vacant.
Requirements needed:
- Enough charisma and age
- Candidate should be alive
- Candidate should not be imprisone
- Candidate should not have another role active
- Candidate should be phisically in the attacked Capital when the battle ends