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(Declaring war cost)
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=Conquering a Region=
 
=Conquering a Region=
A King can decide to conquer a Region owned by another Kingdom. It is possible to declare the Hostile Action ''Conquer Region'' through the Royal Chancellery.
+
A King can choose to conquer a Region owned by another Kingdom. It is possible to declare the Hostile Action ''Conquer Region'' through the Royal Chancellery.
  
 
<div class='normalbox'>
 
<div class='normalbox'>
# You may not declare any hostile action if the source or target node are already engaged in other war-related activity.
+
# You may not declare any hostile action if the source or target Kingdom are already engaged in other war-related activities.
# You may not attack a Kingdom Region if the government is unstable
+
# You may not attack a Kingdom Region if the government is unstable (Kingdom is without a Regent).
 
</div>
 
</div>
  
 
=Declaring war cost=
 
=Declaring war cost=
Declaring a war implies some logistic and recruiting costs. Costs for conquering a region will depends on the regions owned by the attacking and attacked region and from the region type (capital, with a castle, without a castle:
+
Declaring a war implies some logistic and recruiting costs. Costs for conquering a region will depends on the regions owned by the attacking and attacked region and if a Castle or Royal Palace exists:
  
 
{|class='hor-minimalist-a'
 
{|class='hor-minimalist-a'
Line 25: Line 25:
 
|1
 
|1
 
|1
 
|1
|25000
+
|8290
|Gets all regions
+
|Dethrone the King and place own candidate.
 
|-  
 
|-  
 
|Attacking a capital
 
|Attacking a capital
Line 33: Line 33:
 
|1
 
|1
 
|1
 
|1
|70000
+
|23215
|Gets all regions
+
|Dethrone the King and place own candidate.
 
|-  
 
|-  
 
|Attacking a capital
 
|Attacking a capital
|25
 
|50
 
|1
 
|1
 
|2200
 
|Gets all regions
 
|-
 
|Attacking a capital
 
|1
 
 
|100
 
|100
 
|1
 
|1
 
|1
 
|1
|350
 
|Gets all regions
 
|-
 
|Attacking a capital
 
|100
 
 
|1
 
|1
|1
+
|98835
|1
+
|Dethrone the King and place own candidate.
|298000
+
|Gets all regions
+
|-
+
|Attacking a capital
+
|2
+
|7
+
|1
+
|1
+
|2700
+
|Gets all regions
+
 
|-  
 
|-  
 
|Attacking a region with a castle
 
|Attacking a region with a castle
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|0
 
|0
 
|1
 
|1
|15000
+
|4970
 
|Gets all regions controlled by castle
 
|Gets all regions controlled by castle
 
|-  
 
|-  
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|0
 
|0
 
|1
 
|1
|41250
+
|13670
 
|Gets all regions controlled by castle
 
|Gets all regions controlled by castle
 
|-  
 
|-  
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|0
 
|0
 
|1
 
|1
|1200
+
|30
 
|Gets all regions controlled by castle
 
|Gets all regions controlled by castle
 
|-  
 
|-  
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|0
 
|0
 
|1
 
|1
|174250
+
|57750
 
|Gets all regions controlled by castle
 
|Gets all regions controlled by castle
 
|-  
 
|-  
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|0
 
|0
 
|1
 
|1
|1700
+
|530
 
|Gets all regions controlled by castle
 
|Gets all regions controlled by castle
 
|-  
 
|-  
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|0
 
|0
 
|0
 
|0
|7000
+
|2330
 
|Gets region
 
|Gets region
 
|-  
 
|-  
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|0
 
|0
 
|0
 
|0
|18250
+
|6080
 
|Gets region
 
|Gets region
 
|-  
 
|-  
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|0
 
|0
 
|0
 
|0
|450
+
|0
 
|Gets region
 
|Gets region
 
|-  
 
|-  
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|0
 
|0
 
|0
 
|0
|75250
+
|25080
 
|Gets region
 
|Gets region
 
|-  
 
|-  
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|0
 
|0
 
|0
 
|0
|950
+
|280
 
|Gets region
 
|Gets region
|-
 
 
|}
 
|}
  
=Conquer - Battlefield=
+
 
 +
You can calculate war costs using the following [https://docs.google.com/spreadsheet/ccc?key=0AgpRfco82JokdFcteVBndlYydUFxV2g4WXJVY25lS1E Tool].
 +
 
 +
=The Battlefield=
  
 
A battlefield will appear in the attacked region after some time. It will be possible for soldier to travel directly in the battlefield.  
 
A battlefield will appear in the attacked region after some time. It will be possible for soldier to travel directly in the battlefield.  
  
While in the battlefield, characters won't be able to access region structures and will be protected from arrest.  
+
While in the battlefield, characters won't be able to access region structures and will be protected from arrest or restrain actions.
 
It will be possible to leave the battlefield  either by accessing the region or by traveling to another region.
 
It will be possible to leave the battlefield  either by accessing the region or by traveling to another region.
 
  
 
<div class='normalbox'>
 
<div class='normalbox'>
Please note that a character younger than 7 days won't be able to join a faction and fight.
+
Please note that a character younger than 7 days won't be able to join a faction and fight. From 1st April, the limit will be raised to 30 days.
 
</div>
 
</div>
 
  
 
'''Timetable'''
 
'''Timetable'''
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* Creation of Battlefield – t0 + 48h
 
* Creation of Battlefield – t0 + 48h
 
* Battle Round 1 – t0 + 56h
 
* Battle Round 1 – t0 + 56h
* Destruction of Battlefield – t0 + 60h
+
* Destruction of Battlefield – t0 + 64h
  
 
=Conquering a Region without a Castle=
 
=Conquering a Region without a Castle=
  
Number of rounds will be: 1.
+
==Number of rounds==
  
Defender bonus: none.
+
Number of rounds will be one.
 +
 
 +
==Attackers maluses==
 +
 
 +
* Stinking poison (if at least one defender should carry it in the battlefield): -15% to Strenght and Dexterity
 +
* Malus related to the terrain composition: Flat: 0%, Hilly: -5%, Mountainous: -10% to Dexterity
 +
 
 +
==Aftermath==
  
 
If a Kingdom A attacks a region without a Castle, the region will be linked directly to the Kingdom A Capital Region and controlled by the Capital Vassal. The King can then decide to donate the Region to a different Vassal.  
 
If a Kingdom A attacks a region without a Castle, the region will be linked directly to the Kingdom A Capital Region and controlled by the Capital Vassal. The King can then decide to donate the Region to a different Vassal.  
Line 196: Line 179:
 
=Conquering a Region with a Castle=
 
=Conquering a Region with a Castle=
  
This option is at the moment not available.
+
==Number of rounds==
 +
 
 +
Number of rounds will be 3. To win the battle, at least 2 rounds must be won.
 +
 
 +
==Defenders bonuses==
 +
 
 +
* Bonus for castle presence ( +10% to Strength )
 +
 
 +
==Attackers maluses==
 +
 
 +
* Stinking poison (if at least one defender should carry it in the battlefield): -15% to Strenght and Dexterity
 +
* Malus related to the terrain composition: Flat: 0%, Hilly: -5%, Mountainous: -10% to Dexterity
 +
 
 +
==Aftermath==
 +
 
 +
If a Kingdom A attacks a region with a Castle, the region, together with all the controlled regions will be linked directly to the Kingdom A Capital Region and controlled by the Capital Vassal. The King can then decide to donate the Regions to a different Vassal.  
  
 
=Conquering a Capital=
 
=Conquering a Capital=
  
This option is at the moment not available.
+
In order to attack a capital of a Kingdom, his regions must be reduced to 5. The attacking Regent should specify a candidate for the new Regency. The candidate must have the needed requirements.
 +
 
 +
==Number of rounds==
 +
 
 +
Number of rounds will be 5. To win the battle, at least 3 rounds must be won.
 +
 
 +
==Defenders bonuses==
 +
 
 +
* Bonus for royalpalace presence ( +20% to Strength )
 +
 
 +
==Attackers maluses==
 +
 
 +
* Stinking poison (if at least one defender should carry it in the battlefield): -15% to Strenght and Dexterity
 +
* Malus related to the terrain composition: Flat: 0%, Hilly: -5%, Mountainous: -10% to Dexterity
 +
 
 +
==Aftermath==
 +
 
 +
If a Kingdom A attacks a capital and wins, the current Regent will be dethroned and the designated successor will be chrowned. If at time of enchrownment the candidate is dead or it lacks some needed requirements, the throne will remain vacant.

Revision as of 18:49, 18 March 2012

Contents

Conquering a Region

A King can choose to conquer a Region owned by another Kingdom. It is possible to declare the Hostile Action Conquer Region through the Royal Chancellery.

  1. You may not declare any hostile action if the source or target Kingdom are already engaged in other war-related activities.
  2. You may not attack a Kingdom Region if the government is unstable (Kingdom is without a Regent).

Declaring war cost

Declaring a war implies some logistic and recruiting costs. Costs for conquering a region will depends on the regions owned by the attacking and attacked region and if a Castle or Royal Palace exists:

Description Attacker Kingdom Regions Attacked Kingdom Regions Royal Palace Castle Price Gain
Attacking a capital 10 2 1 1 8290 Dethrone the King and place own candidate.
Attacking a capital 25 2 1 1 23215 Dethrone the King and place own candidate.
Attacking a capital 100 1 1 1 98835 Dethrone the King and place own candidate.
Attacking a region with a castle 10 2 0 1 4970 Gets all regions controlled by castle
Attacking a region with a castle 25 2 0 1 13670 Gets all regions controlled by castle
Attacking a region with a castle 25 50 0 1 30 Gets all regions controlled by castle
Attacking a region with a castle 1 100 0 1 0 Gets all regions controlled by castle
Attacking a region with a castle 100 1 0 1 57750 Gets all regions controlled by castle
Attacking a region with a castle 2 7 0 1 530 Gets all regions controlled by castle
Attacking a region without a castle 10 2 0 0 2330 Gets region
Attacking a region without a castle 25 2 0 0 6080 Gets region
Attacking a region without a castle 25 50 0 0 0 Gets region
Attacking a region without a castle 1 100 0 0 0 Gets region
Attacking a region without a castle 100 1 0 0 25080 Gets region
Attacking a region without a castle 2 7 0 0 280 Gets region


You can calculate war costs using the following Tool.

The Battlefield

A battlefield will appear in the attacked region after some time. It will be possible for soldier to travel directly in the battlefield.

While in the battlefield, characters won't be able to access region structures and will be protected from arrest or restrain actions. It will be possible to leave the battlefield either by accessing the region or by traveling to another region.

Please note that a character younger than 7 days won't be able to join a faction and fight. From 1st April, the limit will be raised to 30 days.

Timetable

  • Declaration of war is known to the attacked King – t0
  • Creation of Battlefield – t0 + 48h
  • Battle Round 1 – t0 + 56h
  • Destruction of Battlefield – t0 + 64h

Conquering a Region without a Castle

Number of rounds

Number of rounds will be one.

Attackers maluses

  • Stinking poison (if at least one defender should carry it in the battlefield): -15% to Strenght and Dexterity
  • Malus related to the terrain composition: Flat: 0%, Hilly: -5%, Mountainous: -10% to Dexterity

Aftermath

If a Kingdom A attacks a region without a Castle, the region will be linked directly to the Kingdom A Capital Region and controlled by the Capital Vassal. The King can then decide to donate the Region to a different Vassal.

Conquering a Region with a Castle

Number of rounds

Number of rounds will be 3. To win the battle, at least 2 rounds must be won.

Defenders bonuses

  • Bonus for castle presence ( +10% to Strength )

Attackers maluses

  • Stinking poison (if at least one defender should carry it in the battlefield): -15% to Strenght and Dexterity
  • Malus related to the terrain composition: Flat: 0%, Hilly: -5%, Mountainous: -10% to Dexterity

Aftermath

If a Kingdom A attacks a region with a Castle, the region, together with all the controlled regions will be linked directly to the Kingdom A Capital Region and controlled by the Capital Vassal. The King can then decide to donate the Regions to a different Vassal.

Conquering a Capital

In order to attack a capital of a Kingdom, his regions must be reduced to 5. The attacking Regent should specify a candidate for the new Regency. The candidate must have the needed requirements.

Number of rounds

Number of rounds will be 5. To win the battle, at least 3 rounds must be won.

Defenders bonuses

  • Bonus for royalpalace presence ( +20% to Strength )

Attackers maluses

  • Stinking poison (if at least one defender should carry it in the battlefield): -15% to Strenght and Dexterity
  • Malus related to the terrain composition: Flat: 0%, Hilly: -5%, Mountainous: -10% to Dexterity

Aftermath

If a Kingdom A attacks a capital and wins, the current Regent will be dethroned and the designated successor will be chrowned. If at time of enchrownment the candidate is dead or it lacks some needed requirements, the throne will remain vacant.

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